2021
2022
2016
2023
2022
I recently read an older Polygon article referring to Death Stranding's Monster Energy product placement as vandalism and frankly, no, vandalism is putting an inexplicable Billy Idol concert a half hour into the critical path of your game set on an alien world in a far-future post-apocalypse.
Extremely strange inclusions aside, this game is janky but interesting. I'm not sure it's going to hold my attention for the whole run; frankly opening on a pair of bald men kind of set the stage for me to be like okay can you even render hair in this engine (answer: not really), but I am intrigued so far.
Extremely strange inclusions aside, this game is janky but interesting. I'm not sure it's going to hold my attention for the whole run; frankly opening on a pair of bald men kind of set the stage for me to be like okay can you even render hair in this engine (answer: not really), but I am intrigued so far.
2021
2019
Played a few hours this with a friend, given it was free on Epic the other week and we were both morbidly curious, it’s not bad but boy does it have some rough edges versus 2, you can really feel the turnover in the team and the technology between it and its predecessors.
Little papercuts like the game dropping items (class mods) nobody in the party can actually use for hours on end, despite the unlock seemingly not being possible at those items’ level requirement.
At vendors, you can’t push the “sell junk” button from the buy screen like in BL2, you have to enter the sell screen to do so, despite it not doing anything at all on the buy screen.
The inventory UI is more complicated, harder to read, and just overall harder to use, but the loot drops seem even more numerous than prior games.
Audio log placement is the sloppiest it’s ever been, placing audio logs right in the middle of “follow the npc” sequences, resulting in the choice between picking them up (and having them immediately and repeatedly interrupted by dialogue from the NPC you’re following) or ignoring them and backtracking. Not that you care about them, but they’re there and the X button needs pushing. Grr!
For some reason a significant portion of audio logs have absolutely no subtitles, and the subtitles also sometimes just display the some stale or incorrect line repeatedly. In the second level of the game all the dialogue was captioned as some line from Torgue, a character who hadn’t even appeared yet.
UPDATE: what a mess of a game, real slog to the end here. I'm glad I got it for free because I think I'd have been very disappointed for full retail price. Cackled at the absurdity of the choice as the ending theme started playing.
Little papercuts like the game dropping items (class mods) nobody in the party can actually use for hours on end, despite the unlock seemingly not being possible at those items’ level requirement.
At vendors, you can’t push the “sell junk” button from the buy screen like in BL2, you have to enter the sell screen to do so, despite it not doing anything at all on the buy screen.
The inventory UI is more complicated, harder to read, and just overall harder to use, but the loot drops seem even more numerous than prior games.
Audio log placement is the sloppiest it’s ever been, placing audio logs right in the middle of “follow the npc” sequences, resulting in the choice between picking them up (and having them immediately and repeatedly interrupted by dialogue from the NPC you’re following) or ignoring them and backtracking. Not that you care about them, but they’re there and the X button needs pushing. Grr!
For some reason a significant portion of audio logs have absolutely no subtitles, and the subtitles also sometimes just display the some stale or incorrect line repeatedly. In the second level of the game all the dialogue was captioned as some line from Torgue, a character who hadn’t even appeared yet.
UPDATE: what a mess of a game, real slog to the end here. I'm glad I got it for free because I think I'd have been very disappointed for full retail price. Cackled at the absurdity of the choice as the ending theme started playing.
2022
2023
2022
2010
2021
2021
This review contains spoilers
I feel like I must've started out as the most boring and paranoid Colt though given I got the “kill literally everyone in an area” achievement in my first loop
It’s very funny to me how this game completely justifies the weird video game thing (well, several of them, but) of there being a whole load of food just sitting around everywhere given the whole event takes place over the course of a single, forever looping day, nobody needs to worry about it going bad out there lmao
The little details about this fucked up little community are so good
I can appreciate how some people may find the repetition a little too much but I really got a kick out of gradually getting to refine my approach to a given area and time period as I progress through the storyline and nudge ever closer to the goal
I pretty thoroughly enjoyed getting owned repeatedly by apparently pretty high level Juliana players a couple of times on the way to the finale, those explosive rounds she can unlock are rough
Overall I really like the game, though I think it might’ve oversold me on the idea that the player was piecing together a series of ways to group visionaries rather than just the one possible set, so that felt a bit deflating once I cottoned on to the format of the finale. It was still real fun getting there, though!
I also re-did the ending to see the other choice - I initially figured Colt would stick to his guns and broke the loop, which was a pretty bleak ending! I speedran a loop and made the other choice, and that seems… like perhaps the more cared-for ending, what with how different it is.
It’s very funny to me how this game completely justifies the weird video game thing (well, several of them, but) of there being a whole load of food just sitting around everywhere given the whole event takes place over the course of a single, forever looping day, nobody needs to worry about it going bad out there lmao
The little details about this fucked up little community are so good
I can appreciate how some people may find the repetition a little too much but I really got a kick out of gradually getting to refine my approach to a given area and time period as I progress through the storyline and nudge ever closer to the goal
I pretty thoroughly enjoyed getting owned repeatedly by apparently pretty high level Juliana players a couple of times on the way to the finale, those explosive rounds she can unlock are rough
Overall I really like the game, though I think it might’ve oversold me on the idea that the player was piecing together a series of ways to group visionaries rather than just the one possible set, so that felt a bit deflating once I cottoned on to the format of the finale. It was still real fun getting there, though!
I also re-did the ending to see the other choice - I initially figured Colt would stick to his guns and broke the loop, which was a pretty bleak ending! I speedran a loop and made the other choice, and that seems… like perhaps the more cared-for ending, what with how different it is.