review lost by clicking out of the window ;-;

filled a lot of time in school. choosing the right mine in a 50/50 is extremely stressful, i love it. also feels really good to win expert

some annoying levels and i hated the live system, but it felt pretty good to play.

probably the best way to play tetris

absolutely amazing story full of twists and turns and memorable characters, the dungeons are fun enough, kind of get repetitve as you near the end game, but they still manage to be fun if you replay the game years later. I didnt like the post game and dont really think its worth it, but the bonus scenarios for sky are extremely good and worth playing sky for alone (you can just download a full save file if you dont want to replay) the side stories add a ton to the narrative and characters.

fun puzzles but i hate the story

one of the most FUN video games out there. the build up from a small ball in the house to the epic finale works so well. the final level is probably one of the best gaming experiences out there period, with the song and everything.

the music is also extremely unique and VERY good. it really helps set the tone of silliness, theres all sorts of unique songs in english japanese and others.

nice music and atmosphere, but theres too many traps and deathpits and stuff, deaths basicalyl do no feel fair so making progress isnt very fun.

very fun to create your own build, see what the skills do and EXPERIMENT (the rune system is very good). Finding armor upgrades to increase the numbers feels amazing. tends to get boring as optimization happens less and less, but still its a very fun game and i dont htink it deserves the hate. you dont have to play til end game to enjoy the game

the more you replay this game the more depth you see to the levels. I highly recommend trying to get your deathcount under 50 through a lot of practice becuase then you will understand where the design of this game really shines.

gravity is also just very fun to play with

the combat basically boils down to using bro items in repetitive minigames to optimize damage. get very tiring

very spooky kids game, rooms feel great to explore and theres always something lurking around. vacuum combat is somehow very fun. they throw out a ton of creative ideas in it too. i love the atmosphere the game creates

warning: this review is from quick memory and should probably be 3x the length. will update it one day

i loved this game when i was 12 but i replayed it many many years later and it was one of the worst games i ever played.

the story has some ideas you'd think are cool at first thought, but when i replayed it, i realised its actually comepletly incohesive. (for example chapter 2 is just guiding joshua around town for some very mysterious reason thats never explained). characters have no depth to them because most dialogues are really short (for example one character that had a grand total of 34 lines constantly gets brought back up and ur expected to feel bad about her)

now for the gameplay the concept feels extremely cool, but then in actual execution it turns out way different. Pins feel really cool at first, but the more i got into the game i felt like i was just wagging my stylus around a lot, and the system cant really be as complicated as it should be because of the top screen which you have to do at the same time.

the top screen has 0 depth to it. Besides occasionally checking it to try to get your ultimate move, you can pretty much mash the right/left key, and i felt like there was almost nothing i could do to controll the damage you take from the top screen. Combining these two combat systems together just make it a tiring grind to play through.

overall i really regret replaying this game. wish i left the good memories as a kid