breath of the wild isn't a perfect game, but it perfectly does what it sets out to do; give the player a gorgeous, massive, expertly designed world full of interesting places to visit and secrets to find, and make exploring it an absolute joy.

yes, I DID actually play this, once, long ago, at a sleepover with a friend. On her hacked Wii on an NES emulator we went through all 52 games (or at least, the ones that worked.) It's not a good game, no doubt. It might even be the worst game of all time. But I still remember having a great time that night more than a decade later.

it's still Pikmin 3, which is an excellent and oft-overlooked game, but there's a bizarre amount of little changes I don't like. The "hard mode" is easier than the Wii U's normal mode, the mission mode features extremely nerfed enemies, and the whistle takes up the ENTIRE SCREEN. Pikmin can be thrown no matter how far behind you they are. The new lock-on system is absolutely broken and trivializes most of the game. All of these so-called quality of life '''''improvements''''' serve no purpose but to make Pikmin 3, a game that was already not very difficult nor very long, an absolute cakewalk. What's the point? Was Pikmin obscure because it was too hard for most people? I doubt it. Maybe because of all the three Pikmin games, they came out originally on the two worst-selling Nintendo consoles in history? Considering that Pikmin 3 Deluxe is now the highest selling game in the series, I'd wager that's why.

So, I should be happy that they've introduced a new super-hard mode, right? Well, the new "ultra spicy" mode doesn't actually make the game harder. For whatever reason, their idea of making a Pikmin game harder was to cut the number of Pikmin in the field from 100 to 60. This absolutely doesn't make the game harder, outside of maybe boss fights, it just limits the amount of multitasking the player can do.

but I mean, I guess it's still Pikmin 3, and on a platform people actually own, so that's cool.

this would probably be pretty cool if it wasn't gacha

would love to finish this some day. one of the most impressive rom hacks ever made but god damn is it hard to know where to go.

i know they hadn't introduced returning tracks yet, but just 16 tracks isn't enough to sustain a game like this at all.

i got drunk and played this with my roommate and it was pretty fun

depressing remnant of the first few weeks of 2020 when everyone thought bernie sanders would be the next president

its not a great game and i'd struggle to really recommend it to anyone, especially at $3. for a game i received as part of the itch.io racial justice bundle along with a bazillion others, i'm not really complaining. kept me entertained for 40 minutes or so, and its enjoyable for some funny writing that made me laugh more than a few times and pretty nice presentation with cute art.

so, why's everyone love Joshua Graham so much again? this dlc feels rushed, half hearted and totally unfinished, which is unfortunate. its quests are somehow worse than a typical fo3 quest, where you literally just follow a quest marker to grab a random useless item, and you do that a few times til the storyline is over. it's like they spent too much time making the map and forgot to make any meaningful or interesting quests. whoops.

worth running through if you own the ultimate edition of the game at least. has some cool gear and the survivalist storyline that you piece together through holotapes and terminal entries is by far the best thing here, but nothing that elevates the main game the way the other three dlc packs do.

New Vegas is a rare game where "player choice" isn't just a back-of-the-box buzzword but is actually fully delivered on. The game becomes a complex web of decisions and inter-faction relationships wherein it seems like somehow Obsidian has accounted for literally every possible string of choices. This, along with the phenomenal world-building, deep character building, perfect writing and extremely memorable cast of characters makes it one of the best roleplaying experiences of all time.

Though with all the praise I have for it, there's still some things worth noting. Vanilla New Vegas struggles to run without memory leaks and frequent crashes unless you patch it to allow it to use more RAM and mod it with community made stability fixes. Combat is pretty wonky and even after all the official patches it can still be pretty glitchy. None of this really matters because if you manage to look past those flaws you are rewarded with one of the best gaming experiences you might ever have.

some of these puzzles are fucking hard

no disrespect to miyamoto but having the team make this instead of what they wanted to do (a Majora's Mask style new game re-using assets from Twilight Princess) was a pretty big misstep

Nintendo will literally never make a game as good as this ever again. It feels like a mistake, some glitch in the system, a miracle that this game even exists.

My early childhood was defined by Zelda. I first played A Link to the Past on my father's SNES when I was 3 (somehow, I made it as far as the Water Temple. Looking back, really unsure how I managed that.) the 3D games were a bit harder for me to get a grasp on, but when I did, I spent many, many hours exploring Hyrule in both Ocarina and the Great Sea in Wind Waker. (Though I did not beat either until I was a bit older.) A little bit older, my Dad showed me the now-iconic E3 2004 reveal for Twilight Princess. As time moves so slow for little kids, it felt like an eternity waiting for it. It was all I wanted for Christmas 2006. When my Mom found out the game I wanted so badly was rated T, she told me that I would probably be too young to play it. When she said that, I ran and buried my face into a soft chair in the living room and cried for what might have been hours until my Dad got home and reassured me that yes, I would get Twilight Princess that Christmas.

I got it, and spent a lot of my next few years poring over every nook and cranny of this new version of Hyrule. If you've read some of my other reviews for Zelda games, you might know that I accredited A Link to the Past with kick-starting my life-long love for video games, when I played it as a very, very young child. If that is what kick-started it, then this game helped to solidify it. I was shocked by the scope of it, unlike anything I had played before, stunned by the expanse of Hyrule Field and the sense of weight and tightness of control I had as I explored it, far exceeding it's predecessors in my mind. This was the second game I ever beat. (The first was Minish Cap.)

So it is somewhat difficult for me to really talk about this game (or really, any Zelda game) without my obvious and inherent bias in favor of the series kicking in, but still, I can try.

Considered a return to "what the fans want" after the experimentation of Majora and Wind Waker, it plays it a bit safer with a tone that almost tries too hard to be grim and edgy (in a way unlike the seemingly effortless, surreal psychological darkness of Majora) and a return to a very Ocarina-like structure.

Despite playing it safe a bit too much in some regards, this is still an extremely solid game. Unlike the Zelda games that it's surrounded by, it doesn't really have a fatal flaw I can point to (like Wind Waker being unfinished and Skyward Sword's everything) and is on the whole an extremely solid Zelda game. It has an extremely solid set of dungeons, and combat has been expanded upon significantly, which makes encounters that could be very stale in previous games a lot more interesting.

Unfortunately there are some downsides. The return to a realistic graphical style has ensured that the graphics have aged exceedingly poorly, and the HD rerelease on WiiU had so little effort put into it that it can be difficult to tell which is the original and which is the remaster. The overworld can be a bit sparse, and it would have gone a long way to fill up its size with a bit more meaningful side content. There is still plenty of secrets to be found through exploration, but Hyrule can still feel overly large and at times empty. Additionally, many dungeon items, while unique and interesting at first blush, end up being woefully underutilized in the larger scope of the game.

Like I said, none of these are fatal flaws. The gameplay overall is pristine, the music is consistently excellent, the story tries a bit more than in typical Zelda games, and the dungeon design is probably the best out of the 3D games. It is absolutely still worth playing.

This review contains spoilers

thinks about snake and otacon's secret handshake
cries