13 reviews liked by zafqiel
American Conquest
2003
Starfield
2023
Can’t wait for this game to be unfairly and completely ripped to shreds before annoying online personalities in a few years release “Starfield 3 Years Later: A Hidden Masterpiece?” This is inevitably a Bethesda game after all, but there is something magical in waiting for a new release. Todd Howard’s passion project love baby - so intricately dense and in parallel shallow with the same issues that plague anything he touches that, if I can’t lie, was exactly what I expected. And at the end of the day I can’t really complain - Hundreds of hours will be put into what’s made here - exploring, scavenging, talking and raiding until I’m left slamming my head wondering why I even bothered. Don’t even bother reading many reviews. It’s Starfield.
Omori
2020
this is a sentiment that has been echoed by many other people on this website, but omori and its fanbase are exactly what people thought undertale and its fanbase were like in 2015.
i think ultimately, omori's commodification and desire for marketability with a subject as touchy as childhood trauma and mental illness for the sake of making a shoddy attempt at replicating early rpg maker titles turns omori from a 5/10 mediocre horror rpg to one of my least favorite pieces of media.
you spend a good chunk in the game in a frustratingly obnoxious trauma induced headspace with a woobified cast that ultimately has no depth, and the other half in the real world which is barely much better, all of which to set up badly done, laughable horror while still making these sensitive subjects digestible to people who would otherwise be put off by them. the whole game feels like it was designed to sell merchandise of these uwu so sad teenagers and i wouldn't be surprised if that was 100% the intention with making this game, as the entire experience is deeply shallow.
if you want an actually nuanced depiction of childhood trauma and mental illness that doesn't try to make a dark and troubling topic marketable for teenagers, read oyasumi punpun.
i already made a review of omori that i will be keeping up since they were my thoughts when i had initially played the game, i just wanted to give my thoughts about the game now that i've sat on my experience with it for a few months.
i think ultimately, omori's commodification and desire for marketability with a subject as touchy as childhood trauma and mental illness for the sake of making a shoddy attempt at replicating early rpg maker titles turns omori from a 5/10 mediocre horror rpg to one of my least favorite pieces of media.
you spend a good chunk in the game in a frustratingly obnoxious trauma induced headspace with a woobified cast that ultimately has no depth, and the other half in the real world which is barely much better, all of which to set up badly done, laughable horror while still making these sensitive subjects digestible to people who would otherwise be put off by them. the whole game feels like it was designed to sell merchandise of these uwu so sad teenagers and i wouldn't be surprised if that was 100% the intention with making this game, as the entire experience is deeply shallow.
if you want an actually nuanced depiction of childhood trauma and mental illness that doesn't try to make a dark and troubling topic marketable for teenagers, read oyasumi punpun.
i already made a review of omori that i will be keeping up since they were my thoughts when i had initially played the game, i just wanted to give my thoughts about the game now that i've sat on my experience with it for a few months.
Power Bomberman
2013
Atualmente o melhor e mais completo Bomberman com foco no battle mode. Ah, sim, é de graça, atualizado até hoje e roda em qualquer computador.
Dá pra jogar online ou offline em partidas que, se você quiser, podem ser construídas e modificadas da forma mais minuciosa possível, ou então através de um modo rápido de jogo em que o computador toma conta disso para você, e torna cada rodada diferente e aleatória que inclui tantas opções diferente que dificilmente você vai jogar a mesma partida duas vezes.
Tem todos os power up, todos os coelhinhos e várias coisas extras que homenageiam todos os jogos.
O multiplayer aqui é aquela bagunça gostosa, mas sem aquela putaria do Super R Online de que os personagens pagos (sim, com dinheiro de verdade) são melhores que os gratuitos em tudo.
A cereja do bolo é o fato de você poder escolher jogar com TODOS, sim, TODOS os bomberman e personagens variados de todos os jogos além de suas cores alternativas. Cada partida te dá um dinheirinho para gastar na compra de alguns personagens fixos, ou então você pode testar a sorte no gacha e ver o que sai. Tudo isso é cosmético, e quando você não está jogando uma partida, está se divertindo vendo um boneco mais bizarro que o outro.
Muito legal.
Fuck Konami.
Dá pra jogar online ou offline em partidas que, se você quiser, podem ser construídas e modificadas da forma mais minuciosa possível, ou então através de um modo rápido de jogo em que o computador toma conta disso para você, e torna cada rodada diferente e aleatória que inclui tantas opções diferente que dificilmente você vai jogar a mesma partida duas vezes.
Tem todos os power up, todos os coelhinhos e várias coisas extras que homenageiam todos os jogos.
O multiplayer aqui é aquela bagunça gostosa, mas sem aquela putaria do Super R Online de que os personagens pagos (sim, com dinheiro de verdade) são melhores que os gratuitos em tudo.
A cereja do bolo é o fato de você poder escolher jogar com TODOS, sim, TODOS os bomberman e personagens variados de todos os jogos além de suas cores alternativas. Cada partida te dá um dinheirinho para gastar na compra de alguns personagens fixos, ou então você pode testar a sorte no gacha e ver o que sai. Tudo isso é cosmético, e quando você não está jogando uma partida, está se divertindo vendo um boneco mais bizarro que o outro.
Muito legal.
Fuck Konami.
Power Bomberman
2013
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