Daniel Mullins's meta-game may not extend itself into the masterpiece that its biggest champions praise it as, but Pony Island remains an undeniable success for its genuine blend of gaming mythology (through the likes of Polybius), repetitive gameplay one cannot put down, and the addicting allure of completionism through achievement/collectible hunting. The satire finds hilarious ground despite a sometimes infuriating search for a way forward or a difficult level that takes more time than it should. If Mullins had not made The Hex or Inscryption, I might consider this an unusual debut; but given the developer's awareness of gaming trends and history, Pony Island showcases a growing innovator in what the fuck is wrong with gaming today and how it can move forward despite its egregious flaws.
Metagames are a dime a dozen these days, but Pony Island deserves some credits for being ahead of the curve. The actual puzzles are quite easy. The parody platforming sections are not as easy as they seem though, and could be cause of frustration. There are some Christian references dotted around. Religion knowledge is not required, but could enhance the experience.
What is it with glued together ARG games?
It's not that the game is horribly designed, but I'm looking at it after I beat it and think "What was there to love or like?" and I can't think of anything, not the narrative, design or even minigames.
I believe that if ARG design is to be good it requires enough length to make you invest in it. Pony island is short, sparse and gaping. Stick to Inscryption, this isn't anything like it.
It's not that the game is horribly designed, but I'm looking at it after I beat it and think "What was there to love or like?" and I can't think of anything, not the narrative, design or even minigames.
I believe that if ARG design is to be good it requires enough length to make you invest in it. Pony island is short, sparse and gaping. Stick to Inscryption, this isn't anything like it.
Pony Island is an adventure/puzzle/platforming game where after attempting to repair a malfunctioning arcade machine you end up trapped playing a game designed by the devil. A game with some similarities to something like The Stanley Parable or The Beginners Guide in how it plays with normal gaming concepts and ideas to make something interesting. Pony Island is easily worth trying for the low asking price. Near the end the game uses Steam in the best way that I've seen.
Out of the gate with his first full game, Mullins nailed the themes he has since become known for. The gameplay of this debut however is very simple and repetitive, something he has improved upon in the intervening years. Worth pushing through and experiencing the story, especially for fans of Inscryption and Mullins' style.
This review contains spoilers
For personal reference more than anything else.
First full playthrough of this game after an attempt about 8 years ago.
This was alright, the main pony gameplay was kind of fun if a little repetitive at times. I quite liked the puzzles as well. The story wasn't particularly interesting and it felt a bit 'been there, done that', I saw a lot of the 'cute or child-friendly looking thing that's actually evil and scary' growing up and this one going the satanic route just feels one step further into generic territory. I did really like the section with Asmodeus though, the fake steam messages absolutely got me and made me check before I got to the ones that would have made the fact they were fake incredibly clear, it did kind of freak me out which was good. I was also surprised that Hopeless Soul wasn't evil as I really thought they would be, so that felt quite nice and subversive. In all honesty though I think that outside of the Asmodeus section, I was having the best time with the game when it was doing the happy and colourful bullshit with Louey which feels like it kind of defeats the point of the game. I think there may be more under the surface to this game in terms of its story and what its trying to say, but what I played felt messy, shallow and relying too hard on shock value. So I don't exactly care to look it up or whatever. The music was really good though and I was a fan of the general aesthetic of the game.
Its not a bad game and I don't regret my time with it, but I don't really have much to say about it either nor do I think it will really stay in my mind. Still though, it was an alright game.
First full playthrough of this game after an attempt about 8 years ago.
This was alright, the main pony gameplay was kind of fun if a little repetitive at times. I quite liked the puzzles as well. The story wasn't particularly interesting and it felt a bit 'been there, done that', I saw a lot of the 'cute or child-friendly looking thing that's actually evil and scary' growing up and this one going the satanic route just feels one step further into generic territory. I did really like the section with Asmodeus though, the fake steam messages absolutely got me and made me check before I got to the ones that would have made the fact they were fake incredibly clear, it did kind of freak me out which was good. I was also surprised that Hopeless Soul wasn't evil as I really thought they would be, so that felt quite nice and subversive. In all honesty though I think that outside of the Asmodeus section, I was having the best time with the game when it was doing the happy and colourful bullshit with Louey which feels like it kind of defeats the point of the game. I think there may be more under the surface to this game in terms of its story and what its trying to say, but what I played felt messy, shallow and relying too hard on shock value. So I don't exactly care to look it up or whatever. The music was really good though and I was a fan of the general aesthetic of the game.
Its not a bad game and I don't regret my time with it, but I don't really have much to say about it either nor do I think it will really stay in my mind. Still though, it was an alright game.