Reviews from

in the past


Not my favorite roguelite, even tho it has mountains of polish and I am a fan of shoveknight. The levels often swing from quite challenging to quite easy and the difficulty curve doesn't sit well. Just never felt fully engaged.

a great game to play on my phone outside the therapist office

Honestly I had quite a bit of fun with this game when it released. The stages had good visuals, music, and decent layouts, although some hazards could get really annoying, and certain flying enemies really got in the way of having fun.

But for a rougelite you would expect the game to have more post game content. But after unlocking almost everything, and getting the true ending, I felt I didn't really have a reason to come to this one.

But, they "recently" released a new update for the game, which added a difficulty meter in the style of Dead Cells. I think I'll come back to this eventually, but this should have been part of the base game.

Adoro Shovel Knight, mas esse é chatão demais viu, pela misericórdia

Rogue-likes are some of my favourite games, and among the many rogue-likes I own, Shovel Knight Dig is absolutely one of the best I've played.

If you've played the original Shovel Knight: Shovel of Hope game, you'll quickly find your footing, as the gameplay is quite similar, only you're going down instead of sideways, like in Downwell. I think the name of the game is satisfaction: digging through dirt is quick, snappy and instantly rewarding, same for collecting gems, the sound design of which enhances the experience tenfold. The game is crammed with stuff to do, even after the true ending is reached, with an increasingly difficult post-game that I have yet to complete due to how hard it gets.
To put it simply, it's as if a classic game like Mega Man or Castlevania was remade to fit in a roguelike setting, and it's definitely an incredibly experience. Cannot recommend this enough!

PS: I also own this game on Switch, which is a testament to how captivating the game is.


The mobile controls mixed with Shovel Knight's gameplay style really don't gel with the quick rapid gameplay that Nitrome is known for.

This review contains spoilers

It's insane to me how Shovel Knight is now the star of two roguelikes, both being some of my favorites in the genre. The only complaint I really have is

[SPOILER]
That the secret "true" ending had more of a difference to the standard one, though I can at least appreciate the true final boss being possibly the best final battle in the series since the first Enchantress battle all the way back in the original game in 2014.

Very good game well made I love shovel knights aesthetics but I’m kinda burned out on Roguelites
If this came out 2 years earlier I would’ve adored it

This has been one of my most anticipated games ever since I became a Shovel Knight fan, so I had some high expectations.

The game nailed it on the usual aspects, like music, level design, and controls. The true ending questline is complicated and rewarding, an improvement over Pocket dungeon. I did have some issues though.

The number 1 problem in Dig is the small item pool. There are WAY too little perks, items and gear, which leads to runs feeling the same. You'll just end up equipping your favourites every time because the chance to get them is so high. It's even more frustrating when some items are wasted on just elemental resistance that only works against one or two enemies in the game.

I also wish it had a beastiary. This is the kind of game where you'd want a complete list of every enemy but it lacks it for some reason.

I also wished they had come up with a solid six new hexcavators instead of reusing Mole and Tinker from the first game. What is this, mega man and bass?

I still enjoyed the game, but I had to drop it far sooner than I'd have liked.

(Logging ratings from glitchwave.com)

is it fair to think less of a game because getting the true ending is aggravating and you get sick of playing the game due to the tedious conditions required to achieve it?

yeah

Очень красивый пиксель-арт, но сама игра слишком унылая. И это на фоне оригинального Shovel Knight, который я считаю шедевром.

Shovel Knight Dig was a masterclass of a rogue-lite and I had a blast exploring every nook and cranny the game had to offer. Gonna be returning to find everything I can over time. Fantastic OST by Jake Kaufman yet again, and phenomenal pixel art from nitrome. Heavily reccomend!

there isn't a single bad shovel knight game.

Wish there was more variance in the runs. Upgrades hardly feel special. I guess it's more of a platformer than roguelike

On paper, this is a dream come true.
The visuals of Nitrome mixed with the world and music of Shovel Knight? Unreal.
But for some godforsaken reason, this game LOVES to play dirty and I don't mean the digging.
Enemies, some constantly spawning (sometimes right in your face), some dealing damage offscreen from above or so fast that you couldn't possibly react.
A lot of items in the game are worthless, a couple making the run harder, which is just ridiculous.
The requirements for the true ending are insane and incredibly easy to miss simply because the game is random. Not to mention unfair hitboxes.
Previous Shovel Knight entries feel like a grand, fun adventure. This, however, feels more like getting punched in the balls, getting sand in the eyes, or slapped in the face, constantly.
It knows how to introduce secrets right, but unfortunately, that's it.
Disappointing!

Feels like I liked this one more than a lot of people did, but it's still not as much as I'd hoped.

Shovel Knight Dig has a lot of systems with its procedurally generated levels, you have to adapt on the fly to a lot of shenanigans. In reality a lot of it is hoping the stars align and you get the right set of items (my saving grace was the "lose one max HP instead of dying" which sounds way less helpful than it is, it saved my life) and then you can win. There are small things you can do to increase your odds in the overworld, but it's not a lot, your bulk is going to be decided in the underground.

Despite all this it's not that hard most of the time. The most frustrating thing I'd say was in Scrap's level, mainly the book enemies that block your way down, and sometimes the BIG SAW that comes up if you're in an area for too long, but it goes off fairly quickly. The spritework's fantastic, and the music, while not as good as I was expecting out of Shovel Knight, was still nice.

one of the only games i've actually been dissapointed by

Cool and charming art, but the gameplay never hooked me and I dropped it out of boredom/frustration. Feels like a mobile game, probably more fun if youre bored on the bus.

weirdly feels a lot like Flinthook, especially with the merchants and loot upgrade system. seems fun enough but combat and movement is just a bit too simplified to feel flawless.

Highly addictive game that's the quintessential example of the 'one-more-go' gaming template. It's incredibly difficult, which I didn't mind, but sometimes that difficulty was just plain unfair. Often I would fall into an enemy that appeared out of nowhere for instance. That sort of thing didn't sit right with me.

Pretty, pretty but boring. Pretty boring.

This game was fun. I do not need to play another roguelike for maybe another 10 years.

I was super excited for Shovel Knight DIG since its first trailer, the graphics of this game are so pretty and the soundtrack is terrific, and the actual gameplay is pretty fun, but I think the roguelike aspect of the game isn't the greatest since there are not a lot of items and there are very few levels in this game.

Game is fine with beautiful graphics, really good control and thoughtful attention to detail. But really flounders with progression and gets repetitive quickly. My favorite thing about roguelikes is making insane builds and skillfully using that to complete the game, but in this game there isn't any item you pick up that feels particularly broken when you combine it. Everything feels pretty weak actually. Couple that with complete lack of progression other than buying your way to the later levels. It can feel like throwing yourself at a brick wall constantly to beat the game.

read through some reviews and saw some pretty negative comments about this game. did we play the same thing???


As a big fan of Shovel Knight and of rogue-lites in general, I wanted to love this more than I did.

The main gameplay loop is fun but gets old quick. There isn't enough variety from run to run to keep me wanting to play more. It still has a ton of Shovel Knight charm. Art, level, and music design are all great.

Specific gripes: it's frustrating to lead a trail of eggs or keys through multiple levels without seeing a treasure chest or nest. When you do find a chest or nest, the rewards don't feel that impactful.

Overall, I enjoyed my 30hrs but I'm not sure there is much reason to complete this one aside from being a fan of the series.

Shovel Knight and its subsequent campaigns account for some of my favorite 2D platformer experiences ever. The allure of that level of quality applied to a roguelike was strong enough for me to give Shovel Knight Dig a try, and while it maintains the quality of the gameplay, I think it suffers greatly in the roguelike department. In the several hours that I played this not once did I get an item or meta unlock that made me go "oh cool, that seems strong!" Which I feel like is necessary for a roguelike to keep my attention. Add onto that the fact that each zone does not have much variety, and the levels aren't as meticulously designed as the levels from the source material, and this just doesn't work for me.

Great sprites and music tho

All that I can remember about this game is that
-Music was great
-Visuals were good at times and uninspired at other points.
-Not that compelling of a gameplay hook. Little reason to come back once you beat it.
-Doesn't do much interesting stuff.

please do not play this game on mobile, or at least if you do, use a controller.

this game was a lot of fun, i'm a bit burnt out on roguelikes and this game has most of the standard features and trappings of one, but the style really make up for it. nitrome absolutely knows how to make a game look great and we all know shovel knight music is amazing. the controls are solid, i originally started with touch controls on my phone and it was pretty frustrating... i eventually connected my dualsense controller and instantly had a much better time. i wouldn't say the controls in general feel standout amazing but they feel good and responsive with a controller. the areas are pretty varied and have some fun/interesting gimmicks. the celeste style dash blocks were a standout. the bosses all felt solid too! some interesting gimmicks and some cool new characters (and twists on returning ones) and each one felt good. the relics were okay but none were standout fun, but they were all pretty useful.

my biggest problem is the roguelike style, some rooms get reused and it can feel a bit tiring if you're stuck in a specific level. i will say the game is so short and is good about letting you teleport back to locations if you beat them so it isn't too frustrating and not as bad as some other roguelikes IMO.

i had a good time playing this game, i'd like to pick it up on PC or switch at some point! it's not near the heights of the real shovel knight game but it's probably my favorite shovel knight spin off!