Reviews from

in the past


Coming from Inscryption, I expected a fair bit of meta elements, and this game lays it on thick which I enjoyed for the most part. I think the game is pretty funny and tells an interesting story. The endings wrap up the game well. I do think the gameplay had a few lulls which had me hoping I could just move on with the story, but other than that there were a lot of highlights in the gameplay that were actually pretty interesting and fun.

In conclusion, The Hex is a really unique experience that has me interested in the overall "Daniel Mullins Universe."

Amazing evolution of the meta themes and elements of Pony Island. Love how they pull you in with the mystery only to surprise you with the insane backstory every game character has.

beneath the surface better

Okay, I can't stop thinking about this game. I wanted to come back to say this, because it's really good.

Very tricky to rate, this one. I played this after both Pony Island and Inscryption, so I had some idea what I was getting myself into, and yet the game still ended up surprising me.

In general, I'd say it feels less coherent than Mullins' other titles, and it has by far the most obfuscated storyline of the three; I found reading up on it after playing greatly enhanced my appreciation of this one, which seems like an odd thing to say about a game that I am recommending... Overall it feels like by far the least accessible of the Mullins trilogy.

I was a bit worried that it was going to turn into a reference humour / gaming industry celebrating itself kinda affair after the first couple of chapters; there is a bit of it, but by the latter part of the game the theming has moved onto... something else. I found much of the first half of the game quite weak and a bit cringey with the reference humour; the game actually does a fantastic job of justifying its early weaknesses later on, but this doesnt do much to improve your experience of these bits on your first playthrough.

All in all, it's a game you have to be prepared to push through the beginning of to get to the Mullinsy goodness within. I can recommend it but it's /definitely/ not for everyone.


I recently played Pony Island and loved its clever story and meta game mechanics. The Hex is the second game by Daniel Mullins and playing these two games probably made him one of my favorite game developers now.

I was a bit hesitant at first because I really didn't like the art style but I'm glad I gave it a try regardless because I loved everything else about this game.

In The Hex you enter a run-down bar in the middle of a stormy night. It's populated with a bunch of videogame characters lamenting their former days and eventually you learn about their individual stories while playing through bits of their games. It might be a character from a cooking game who was ripped out of his home to be part in a Super Smash Bros type of fighting game or someone from a Fallout-like strategy combat game that never got finished and turned into a mess by modders. The stories are very varied and all of them seem leaned on real-life things in the game developing world so far so that Steam and Twitch become straight up part of the stories.
The stories also have some thematic overlap at points and the developer behind them becomes more and more of a character himself which at points seems a little bit inspired by The Beginner's Guide.

What's so amazing to me is how many ideas the developer is able to cram into his games without feeling disconnected. The Hex is full of fresh ideas and constantly changing gameplay throughout the entire playtime and it all feels very organic. Even though you're essentially playing through a handful of completely different game genres it all comes together really nicely.
I have a soft spot for videogames about game development anyway so seeing The Hex play around with how a videogame is made in a story-driven manner was a lot of fun. Things like having to tactically use a cheat code system like a skill system or going through programming puzzles based on actual game development software was a lot of fun to me.

If you are interested in videogames as a medium, their history, and how their made, I really think you're gonna get a kick out of this. It's in the BLM itch.io bundle, so maybe you already own it.
I for one loved it and I can't wait to see what Daniel Mullins has up his sleeve next.

A little uneven when it comes to the actual game but as always with Daniel Mullins, this is much more than the sum of its parts. I don't want to go into too much detail but the use varied game mechanics in its storytelling makes for a dense, interesting game, well worth playing through.

I have actually heard of the hex prior to playing Inscryption. However, I dismissed it at first because it looks like a dorkly style "aren't video games wacky" kind of thing, boy was I wrong. While the gameplay is ok, the story is what makes this game so great, possibly my favorite story from Daniel Mullins. I would even argue I like this game more than Pony Island.

The story is about 6 abandoned video game protagonists in a bar called "the six pint inn", who are trying to find out who is planning a murder. Without spoiling anything too big, the focus is less on the murder and more about the game industry and how it has effected these characters.

While in the inn, the game plays like a point and click, however, once an event happens to a character, a flashback of the game they were from will occur with genre dependent on the character, ranging from Platforrmer, Fighting Game, RPG and more. That may sound like the game is unfocused, but thankfully, the controls make the game feel more cohesive, since you only use WASD and the left mouse button.

The soundtrack by Jonah Senzel is also pretty good songs, such as "Coming in Hot" and "Dustbowl Danny".

Since this is a Daniel Mullins game, there are plenty of
creative fourth wall breaks, secrets, and even an ARG that has a hidden ending in another game.

Overall I highly recommend this game to those who like good stories, hidden secrets or even if you've enjoyed Daniel Mullins other work.

Eğer önceden Doki Doki için yaptığım incelemeyle karşılaştıysanız, oyunların 4. duvarı kırmasını sevdiğimi hatırlayabilirsiniz. Bu oyunda onlardan biri, fakat tek özelliği bu değil.

Bu oyun size iki farklı hikayeyi anlatıyor, biri oyunun kendi hikayesi diğeri ise bir oyun yapımcısının hikayesi. "Bir" oyun yapımcısı diyorum çünkü bu kişinin gerçekten The Hex'in oyunun yapımcısı olup olmadığını bilmiyorum, oyun içinde geçen ile gerçek yapımcının isimleri farklı. Bu oyunda hikaye gereği farklı karakterleri sırasıyla kontrol ediyorsunuz ve her karakter değiştiğinde, oyun hem grafik hem mekanik olarak başka bir oyuna dönüşüyor. Bu oyunlar, "bir" olarak itap ettiğim oyun yapımcısının eski oyunları, bu oyunların gün geçtikçe popülerliğini kaybedip kötülendiğini görüyorsunuz. Aynı zamanda oyun bunları size, yani oyuncuya anlatmıyor. Bu gördüklerinizi ana karakterin gözünden yaşıyorsunuz. Oyuna gelen kötü yorumları da Steam arkadaş listenizdeki kişiler yapıyormuş gibi gösteriyor. Bu tarz farklı ve ilgi çekici unsurlar da mevcut. Ve sonunda hikayenin hiç beklemediğiniz gibi olduğu ortaya çıkıyor.

The Hex güzel bir oyun. Kesinlikle oynanmalı demem fakat birisi gelip bu oyunu gördüm, oynasam mı ? diye sorsa, oynamasını söylerim. Eğer sende oynamak isteyip emin olamadan buraya geldiysen, artık cevabı biliyorsun.

nice story with simple mechanics but a lot of lore

An expansion on the core ideas of Pony Island (and everything else Mullins has released, to some extent). It’s also a very direct riff (or dunk??) on The Beginners Guide, and makes heavy use of the neither-you-nor-your-player-character-want-to-do-this-but-you-have-no-choice-to-proceed mechanical narrative device (the “Bioshock Special”). So a real mishmash of video game meta-narrative concepts.

Less elegant than Pony Island but still a good time. Glad I got to experience Inscryption first (like most people, I’m sure) before seeing some of the same tricks used here in what’s hard not to think of as a trial run.

No lo disfrute mucho pero esta chulo que vaya cambiando

The Hex: El Juego de todos los juegos

Explicar de que va este juego es difícil, porque todo de el es spoiler y su historia difícil de explicar, se controla fácil pero te pone en muchas situaciones distintas de distintos géneros. La forma mas fácil de describirlo es como una experiencia original y variada con distintas secciones con un gameplay distinto pero que maneja los mismos controles acompañado de una narrativa bien hecha que une todas las historias y secciones contándote las historias individuales de los personajes a su vez que se desarrolla la trama principal del juego en estas historias contenidas también dando pistas de la historia de fondo detrás de todas estas.

The Hex es uno de esos juegos que termino, me encantan, y cada vez que pienso en ello y los recuerdo me van gustando mas y mas, noto mas detalle me sorprendo a mi misma descubriendo alguna cosa que pase por alto y recuerdo los momentos en que me sorprendí, y este es el tipo de experiencia que me gusta precisamente, profundas pero simples que me permitan apreciarlo todo pero asombrarme porque todo esta tan bien construido que a pesar de ser poco vuelvo a notar nuevos detalles, como una caja de sorpresas y misterios, con otros juegos los termino me encantan pero aparte de los momentos de gameplay los voy olvidando y no me dejan gran cosa a decir verdad, o juegos narrativos que terminan sus historias fueron muy buenas pero tampoco llegaron a volverme loca y si las re visito en vez de notar detalles la sorpresa esta es en hacer otra ruta distinta donde las cosas son nuevas pero con la misma profundidad que la otra ruta.

En cambio The Hex es tan original, tiene tantas cosas y tan buen gameplay que es de mi tipo de juegos y eso sin llegar a mis favoritos absolutos porque de el mismo creador inscryption hace lo mismo pero también rompiéndola en el gameplay.
Vamos por partes

Apartado Audiovisual

Visualmente, horrible, los diseños son feos y poco estéticos, los gráficos parecen de cartón y todo el mundo que vea este juego va a creer que es un juego nft o alguna cosa rara que nadie jugaría (Cosa que refuerza la narrativa ahora que me doy cuenta pero esos son spoilers). Realmente el apartado gráfico es muy feo pero con sentido y propósito, artísticamente los diseños son geniales ya que representan muy bien los conceptos que se suponen que están representando, los diseños son claras parodias o referencias y en cuanto sepas un poco de videojuegos podrás ya imaginarte que tipo de gameplay manejara el personaje que te toque llevar, siempre claro con sorpresas de por medio que no revelare aunque bueno si te dijera que tiene de por medio dudo que puedas atinarle a que personaje es el que aparenta ser lo que es o cual tiene un giro en su trasfondo.

Pero a pesar de ser estrepitosamente horrible el apartado visual es tremendamente ingenioso no solo en sus diseños si no en su uso de la interfaz y los elementos en pantalla llegando a jugar con esta en algunos instancia combinándola con el gameplay, el juego usa todos los elementos visuales que presenta de formas originales y que no te las esperas, tanto para reforzar el gameplay como la historia. Para resumir el apartado visual es tremendo aunque sea horrible hace cosas originales y usa todos sus elementos y sus detalles aportan a la historia y no se quedan como una pequeña curiosidad, el juego te recompensa por leer una cosa que sale en el fondo y es interesante y vistosa pero que fácilmente puedes ignorar o crees que te esta contando algo irrelevante pero para darte cuenta que si te estaba contando parte de la historia y no solo un complemento, y son pocos los detalles por lo que tampoco vas a ir de paranoico y no importa si no lees o no te fijas en esas cosas al final todo se junta y se explica por lo que el fijarte en los detalles solo recompensa tu atención al darte cuenta que tus especulaciones eran ciertas o esa cosa que viste era importante o tenia un significado.

En cuanto a lo sonoro. Pues es resulton el soundtrack tiene algunas canciones que si son demasiado buenas pero de resto no diría que es el apartado sonoro mas increíble, cumple, no falla y en momentos es tremendamente bueno. Pero no me parece la gran cosa la verdad.


Gameplay

El gameplay es tremendamente bueno, en las propias capturas de steam y por la premisa del juego se deduce y ya lo sabia antes de jugar así que bueno lo diré.

En the hex pasamos por distintos géneros de juegos, desde rpg tactico hasta plataformero. Esto parecería un desastre y algo que no se debe hacer jamas ya que no se puede llegar a pulir tantas mecánicas. Pero the hex si lo hace. El control siempre es simple nunca necesitaras nada mas que el teclado y tu mouse, todos se controla con eso olvidate de inventario, shift para correr agacharte, etc. así que al tener controles tan limitados el juego tiene que presentarte niveles y situaciones creativas que se sorteen bien con estos en los distintos géneros que presenta, y vaya que lo hace, todo se controla de manera simple pero te pone en situaciones tan locas y originales que hacen que esas mecánicas simples tomen una vuelta o acompañen al evento, y esto lo hace de constante. El gameplay no llega a ser profundo pero si lo suficientemente cómodo para poder pasar por tantas cosas distintas y que se sigan sintiendo parte de una sola cosa y no un complicado de minijuegos que nada tienen que ver. Porque si todo lo que pasa esta conectado y eso me lleva a hablar de la historia

Historia

Una maravilla de verdad, al inicio no me había encantado pero después de ver todas las conexiones y eventos mientras estaba pensando al azar me di cuenta de lo buena que es, esta tremendamente bien hilada presenta personajes carismáticos todos con un trasfondo, y todos estos trasfondos están unido o dan pie a otros sucesos, por lo que no es un jrpg o gacha donde te ponen 7 kilómetros de texto de trasfondo de un personaje para que empatizes con el porque durante toda la aventura sera el mismo. Si no que en estas historias exploramos cierta jugabilidad y mientras vemos mas de el personaje vamos desarrollando las 2 tramas principales de el juego conectando con otros personajes o dando detalles que enriquecen a el mundo o misterios que se resolverán mas adelante, una historia tremendamente inteligente que en 6 horas te desarrolla todas sus ideas para que tengas una experiencia redonda pero te deja con la intriga de saber mas porque construye misterios con sus detalles, Ojala la mayoría de narrativas fueran así de dinámicas y divertidas. Aunque eso si es simple y hasta cierto punto lineal, y lo importante aquí es como te cuentan todo porque lo que te cuentan tampoco es la cosa mas profunda o los personajes son ultra tridimensionales, son cosas simples pero tan bien contadas que hace que sea inolvidable porque al final es mejor 6 personajes simples pasando por una historia divertida interconectada que te involucra a través de un gameplay único donde te premia por ver detalles y te presenta algo que no volverás a ver , Que historia shonen generica personaje anime tira al gacha por este personajes porque le hicimos todo un evento ultradivertido que consiste en recoger 80 partes de su estatua de macarrones y en donde puedes ver sus características muy divertidas como moveset copiado de vergil y personalidad sacada de un anime shonen.

Sin ganas de desprestigiar los otros tipos de historia que también disfruto. Siento que estas que se esfuerzan en sorprender de buena manera sin buscar shock barato y que la sorpresa venga mas de revelarte algo que cambia tus expectativas pero a su vez ya presientas porque era la conclusión lógica de los detalles que has estado hilando y te vuela la cabeza o te deja con una buena sensación, que fue mi caso aquí porque ya realmente me olía todo y no me voló la cabeza por la narrativa si no por como la implementaron y uno que otro detalle, pero si quede gratamente sorprendida y al filo del asiento con interés en todo momento y la resolución fue magnifica. No es el magnus opus de la narrativa, seguro the witcher 3, the last of us I, o como ejemplo de algo que si he jugado: outer wilds y disco elysium, tienen mejor narrativa the hex no es la ultima panacea no es la historia de historias pero si es tremendamente buena e interesante con giros y complementada con el gameplay de maneras originales y muy creativas que te dejan con buen sabor de boca, o almenos con mejor sabor que estar jugando un JRPG por su narrativa profunda y que 50 de tus 80 horas de juego sea peleándote contra monstruos genéricos que no aportan nada y que serán motivo de que dropees el juego o te lo veas en youtube si estas jugando el juego por su historia y no porque te apasione un combate lineal basado en atacar esperar curar atacar esperar curar, combate que the hex parodia y por eso lo menciono porque eso me deja decir que

Si te gustan los juegos y has jugado varios tipos de estos vas a disfrutar mas the hex y su historia que si eres un gamer casual ya que esta tremendamente cargada de parodias y referencias a la industria y mundo de el videojuego. No parodia tipo: Undertale 100 iq porque el vendedor querria comprarte lo que le intentas vender jakajakjakaj.

Es una parodia mas orientada a lo que es la industria de el videojuego en si lo que estos representan y una movida muy distinta donde el foco de burla no son las mecánicas si no lo que están detrás de ellas.

conclusión

The Hex es tremendo quisiera hacer un análisis extenso pero es un juego que casi nadie ha jugado y de el que decir cualquier es spoiler y puede arruinar sorpresas que yo disfrute y si me hubieran contado no seria lo mismo. Si este juego fuera no se skyrim podria dar ejemplos de porque me gusta mas la historias secundarias de skyrim ya que mientras que esas te llevan a situaciones vario pintas con hasta aveces giros de guion, la historia principal solo te lleva a un viaje genérico de salvar a el mundo en el cual participas por coincidencia y no porque llegaste a el pareciendo mas una historia de algún jrpg que un mamador elitista de 30 años pondría como la cúspide de la narrativa cuando parece escrita por un niño de 15 años fan del anime o por alguna loca que como no puede decir casi datos de el juego tiene que llenar la review con criticas a un genero de juegos distintos a el que the hex pertenece. Salvo que nada te puede garantizar que the hex no pueda ser un JRPG. Ya veras tu si lo es o no lo es habrá que jugar para averiguarlo

En fin un juego Original, una experiencia única, pero que a nivel jugable no llega a una profundidad que me hagan considerarlo una hiper obra maestra o no me llego a sorprender a niveles astronómicos y seguro le agarrarías mas cariño a genshin por invertirle 80 horas en sacar un monito, que a este juego donde pasas 6 horas viendo una historia con malos gráficos y que si solo has jugado juegos de teléfono pues te parecerá rara, divertida y simple pero no descubrirás todo lo que tiene para ofrecer o te perderás el punto de esta haciendo que sea una experiencia buena pero olvidable lo cual es valido y no tiene nada de malo. Pero si descubres todo lo que tiene para ofrecer y jamas has jugado nada como esto (cosa que no fue mi caso ya que inscryption es muy similar y me vine a este juego sabiendo lo que me espera) te digo que no encontraras nada que se le parezca

9/10

Muy curioso si es el primer juego de este hombre que juegas, pero personalmente viniendo de Pony Island y sobre todo Inscryption, se me ha hecho un poco bola.

Que sí, muchas metarreferencias y el gameplay cambia de género cada 5 minutos...¿y?

No estamos preparados para los juegos de Daniel Mullins... Sus juegos están hechos para personas que viven en Twin Peaks o en el universo de The Black Mirror.
En The Hex todo parece normal: unos personajes de videojuegos se reúnen en una posada para descubrir un asesinato (solo falta Sherlock Holmes y Poirot) Hasta que algo hace clik... bien esa estática incesante de la pantalla, ese ruido que no cuadra o esa pantalla negra, que nos recuerda que algo está mal...
S҉͢͡a̶͢͞d̷͢͡o҈̛͢.҈̡̛e҉̨͞x҈̡͝ȩ̶̛.̸̡͝.̶̢̛.̷̨̕s҉̧͡a̵͢͡ḑ̷͞o̵̢҇.̵̡҇e̴̡҇x҉͢͡ę̵͞.҉̧͠.̷͜͞.̵͢͡.̵̨͠s̸̡͠a̸̧͞d҈̡͠ǫ̶̕.̶̢҇e̶̡҇x̷̨̛e̷͢͞.̸̡̕.̵̛͢.҈̡͞.҉̧҇s̷̡̕a̸̡̕d҉̡҇o̵͜͡.҉̨͡e҈҇͜x̶͢͠e҉͢͠.҉̧̕.̶̧̕.̸̕͢.҉҇͜.̶̧̕.̴̢̕
̶¿̶P̶o̶r̶ ̶q̶u̶é̶ ̶m̶i̶s̶ ̶a̶m̶i̶g̶o̶s̶ ̶r̶e̶s̶e̶ñ̶a̶n̶ ̶e̶s̶t̶e̶ ̶j̶u̶e̶g̶o̶?̶ ̶¿̶Q̶u̶é̶ ̶s̶o̶n̶ ̶e̶s̶o̶s̶ ̶m̶e̶n̶s̶a̶j̶e̶s̶ ̶e̶n̶ ̶p̶a̶n̶t̶a̶l̶l̶a̶?̶ ̶¿̶T̶e̶n̶g̶o̶ ̶u̶n̶ ̶v̶i̶r̶u̶s̶?̶ ̶ ̶

Nos encontraremos con juego-multijuegos, donde daremos rienda suelta a nuestro teclado y ratón en juegos tan diferentes como: Point and click, plataformas, RPG, estratégicos, lucha machaca botones, shoters y un walking simulator. Todo ello adornado con mods, y una especie de "estudio de videojuegos" para ver las tripas de los juegos y cómo se hacen...
̶L̶o̶s̶ ̶p̶e̶r̶s̶o̶n̶a̶j̶e̶s̶ ̶d̶e̶ ̶v̶i̶d̶e̶o̶j̶u̶e̶g̶o̶s̶ ̶t̶i̶e̶n̶e̶n̶ ̶s̶e̶n̶t̶i̶m̶i̶e̶n̶t̶o̶s̶,̶ ̶y̶ ̶n̶o̶s̶o̶t̶r̶o̶s̶ ̶n̶o̶ ̶e̶s̶t̶a̶m̶o̶s̶ ̶l̶i̶s̶t̶o̶s̶ ̶p̶a̶r̶a̶ ̶s̶e̶r̶ ̶j̶u̶d̶g̶a̶d̶o̶s̶ ̶p̶o̶r̶ ̶h̶a̶c̶e̶r̶l̶e̶s̶ ̶p̶a̶s̶a̶r̶ ̶c̶a̶d̶a̶ ̶m̶i̶n̶u̶t̶o̶ ̶p̶o̶r̶ ̶e̶s̶a̶ ̶t̶o̶r̶t̶u̶r̶a̶ ̶q̶u̶e̶ ̶e̶s̶ ̶e̶s̶t̶a̶r̶ ̶m̶e̶t̶i̶d̶o̶ ̶e̶n̶ ̶u̶n̶a̶ ̶c̶a̶j̶a̶ ̶l̶l̶e̶n̶a̶ ̶d̶e̶ ̶c̶o̶l̶o̶r̶i̶n̶c̶h̶i̶s̶ ̶d̶e̶ ̶l̶e̶d̶,̶ ̶e̶n̶ ̶l̶a̶ ̶q̶u̶e̶ ̶t̶i̶e̶n̶e̶n̶ ̶q̶u̶e̶ ̶b̶o̶t̶a̶r̶,̶ ̶d̶i̶s̶p̶a̶r̶a̶r̶,̶ ̶l̶a̶n̶z̶a̶r̶ ̶c̶o̶n̶j̶u̶r̶o̶s̶ ̶o̶ ̶v̶e̶t̶e̶ ̶a̶ ̶s̶a̶b̶e̶r̶ ̶q̶u̶é̶.̶
En este juego conoceremos 6 historias de personajes de videojuegos, todas ellas entrelazadas y con un propósito en común: destapar al asesino, al verdadero asesino de esta trama.

I'm fascinated with how Daniel Mullins thinks about games. Pony Island was super interesting, and The Hex even moreso. However, neither game is terribly compelling to play? Especially since important aspects are intentionally obfuscated, or even located in completely other games. I would recommend watching a good stream of this game, but even that would lessen the impacts of the themes found within this game. An extremely hard game to rate, but please play it if it sounds interesting to you.

Very excited to play Inscryption!

The awkward middle child of the Daniel Mullinsverse: crude, unvarnished, and lacking much the mechanical depth that would define something like Inscryption (which could be appreciated even without tumbling into the bottomless rabbit hole of batshit lore). Easily the weakest of the trilogy, but still worth checking out.

This is an odd one. It's good, sort of, but something about it just didn't feel right. The homages to specific games, genres, developers and the gaming zeitgeist as a whole were well done and often elicited a chuckle. It just wasn't very fun to actually play.

You can see the design ethos that would lead to the excellent Inscryption much clearer than in his previous title, Pony Island. This was definitely a stepping stone for Mullins as a creative. However, Inscryption does basically everything The Hex was going for but much better, and crucially, there is an enjoyable game balanced with the meta Mullins-ness.

Mullins' second installment in the "Satan gets into Gamedev" saga.
Essentially, the game is a mixture of different games into one semi-cohesive but detached story. One moment you'll be playing a platformer, then a fighting game, then a whole turn-based RPG; all with meta commentaries throughout (using YOUR Steam friends!).

Gameplay Rating Average: 7.5/10
A lot of the gameplay sections are a little basic, but it really shines in it's diversity. Every section takes a little getting used to, but once you do figure it out, it becomes pretty satisfying; this is especially true for the latter half of the games, so I'll give a review on each section of the game.
Super Weasel Kid: It's a basic platformer game, clearly based off of Mario, Sonic, all that. It's pretty ok, gets worse as it goes but that's intentional. 8/10
Combat Arena X: Feels really gimmicky and clunky, much like a flash game fighter, but still janky. 7/10
Secrets of Legendaria: It's a fun RPG and there's a surprise gimmick that makes it pretty cool. 9/10
Waste World: An SRPG that's basically modded to have a cheat engine; so you have to carefully balance your cheat use to go through every level. 9/10
Vicious Galaxy: THE highlight of the game. A top-down shoot-em-up that suddenly has a pretty damn impressive twist and fun puzzle sections. 10/10
Walk: It's meant to be shitty but... it's a little too shitty. 2/10

Story Rating: 8/10
It's super intriguing, but man is it a pain in the ass to explain. It's best to play Pony Island prior to this, since it provides a little bit more context (and I mean LITTLE). I don't want to spoil anything about the story, but it's not bad at all.

Colorblind Test: A
I don't recall there being an issue with being colorblind in this game; maybe a few switches in Vicious Galaxy but the wires are indication enough.

Overall, yeah, good game.

This is the most meta game since Pony Island.
And this is probably the best meta game i have ever played, because it's not only good at being meta, but it's also great at actual gameplay and content.
It's a unique, one of a kind game that is only comparable to The Beginner's Guide and Pony Island (of course).
It's a game full of actual secrets besides main game content, secrets that lead deep down the rabbit hole.
This game was one helluva wild ride, wilder than any Kojima's wild ride.
The Hex is a game about industry, about games, about developers.
But most importantly, about the vicious cycle of...
No, this is too much of a spoiler.
Go and play it yourself, for the story, for the characters, for the themes.
Daniel Mullins is a genius, support him, and let him take you on his wild ride.

This game is a fucking ride, when it had its hooks in me I couldn't put it down until I'd finished it. While Inscryption is overall the superior game, The Hex is Daniel Mullins's best story, and god damn is it creative.

I’ve already played Inscryption so I thought I had an idea of what to expect going into this but it still managed to surprise me. It’s really rough around the edges (especially when it comes to visuals) and some of the sequences go on for too long like Rust’s, but the core idea is so strong and creative that I can’t help but give Mullins his flowers. Would love to see what this game would look and feel like with Inscryption’s production values, because I genuinely think I’d prefer a more polished version of this over it.

It‘s the weakest of the Mullins Games and may just be an addition to the whole universe canon. But gameplay wise it‘s boring, as each individual game is only barebones of it‘s genre and nothing special.
There is also no revelation like Inscryption does so right and even Pony Island.
It's a mixed bag of all sorts of genres, but basically just a walking simulator.


If you haven't played this game, do not read this review or anything else about it. Hop in and play it blind.

I thought this game would mostly be about playing through different genres of games, albeit with a bit of meta stuff since I knew this was the same developer that made Pony Island. What I got was an interesting fourth-wall-breaking story. Playing through different genres that connected the characters together kept things fresh and interesting and I love how these seemingly separate characters had been weaved together to tell something much larger. The fourth wall breaks that begin more and more towards the end of the game really got me and Sado was an incredibly creepy antagonist. Revealing the player themselves as a character of their own to complete the hex in the game's true ending was brilliant. Beyond that, there are a lot of secrets to delve into and explore not only in the game but out of it. The cipher in the game files and in an entirely different game extends the story beyond the bounds of just the game. A wonderful gem that is worth the time played.

This review contains spoilers

Really weird! Not bad, just weird.

Rudimentary gameplay and visuals, but the wit, metacommentary, and horror carry this one. Several moments had my jaw dropped.

ABSOLUTE CINEMA

apenas joguei sem saber e te garanto que é uma das melhores experência que vc vai ter.

desculpa sem spoilers manito apenas joguei sem saber