Reviews from

in the past


Torn between worlds, this utter failure of a video game is held up by its premise and subsequent message. At its core, this is an adventure that makes the player a first-person spectator of humanity's downfall, both heartwarming and soul-crushing at the same time. This prescient atmosphere is the entire game, as all the frustrating, shoddy video game parts around it maul that carefully crafted immersion at every stage, time and again.

Man, I really wish they had worked on the actual video game of this; what a bittersweet heartbreak. Luckily, it's still worth gnashing teeth to get through its 3 hours of fumbling around. We'll see the end unfold one way or another anyway.

I usually laugh at the ppl who listen to video game OSTs. This is an expection though. Not only is the game just so fucking fun, with awesome levels with tons of photo oportunities, the soundtrack from ThorHighHeels (yeah, that ThorHighHeels) is just so fucking fantastic. This deserves the title of the Photography game. That's right, fuck you Afrika for PS3.

Incredible game breathing with atmosphere and passion, no wonder considering the whole reason this game was made.
Outspokenly political and outspokenly evangelion inspired. And both of those work so well.
The way this game easily breaks and you glitch through the walls and through the floor is kind of charming and can be useful considering the goal of sick photography but also annoying, which alongside how painful it can be to find that one last bounty are the only things I would criticize about this game.

Cute little game with a good sense of humor. Had some fun getting creative shots and the world itself was really well done, bolstered a lot by its aforementioned humor. I was dumbfounded when I encountered the parody of the fucking pro-child labor furry youtuber???

Still, several of the levels grew a bit frustrating with one or two really hidden away photo ops, and I gave up on caring about the film canisters partway through, even if it meant missing out on several of the upgrades otherwise. It also gave me a headache playing through the game on two occasions, which I thought was unrelated but the Steam updates included a post where the developer mentioned some people feeling sick playing it so I'm blaming it on the game.

RESPECT MEDAL
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5 star - diamond medal

4.5 star - platinum medal

4 star - gold medal

3.5 star - silver medal+

3 star - silver medal

2.5 star - bronze medal+

2 star - bronze medal

1.5 star - respect medal+

1 star - respect medal

0.5 star - broken medal


Que chingón juego.

Definitivamente es la clase de cosas que te hacen querer evolucionar el medio y decir: "esto es arte 🚬"

Game #47

Photography games are an under-explored genre, but I wasn't crazy about this one. I understand the environmental storytelling they were going for, but I didn't think there was a single attractive picture I could take, which seems like it would be the default request.

I'm struggling to put into words how I feel about this game as it's just a gorgeous and horrifying look into a dystopia gone mad. An 'aesthetic' game on many levels with a soundtrack that KILLS IT every second it's playing.

Others have gone into the political plot points and such and how it all ties together better than I ever could have. Absolutely worth your time.

absolutely vibin. This be a laid-back, chill game about taking photos in a shitty cyberpunky jet-set-radio-y dystopian wasteland full of political unrest. You get a checklist of things to take pictures and you just explore these small but dense little environments looking for the things to take pictures of. The game also has enough tools and features for ya to just ignore the goals altogether and just use it as a cool little virtual photography sandbox, as the game doesn't really give gradings or ratings for pictures, considering the subjective nature of photography as art. This game is incredibly unique, so if ya want a game that's a little bit more alternative or just want an interesting new creative outlet, there's a lot to enjoy here and you should absolutely check it out.

Umurangi Generations has a lot going for it in terms of indie cred and uniqueness from both a gameplay and art style perspective. There is so much here that speaks it's own mind while at the same time delivering it's own story telling into the mix. The pictures you take don't just tell a story, but the way each level is framed and explored does too. It really is a shame that such a unique and clever game just doesn't gel well with me because it's controls.

The game asks two things of you, take pictures of certain objectives, and reach a certain plateau to go to the next level. Usually, just doing the main objectives will get you there, but sometimes you need to take some extra pictures to reach a certain money limit. As well, a lot of these objectives can possibly only be done in one way or a bunch of different ways pending on your equipment. Often you have to go around exploring the level to find the right angle or be at the right spot to get a particular shot with your camera.

Sadly, when you add a lot of these precision mechanics to a game that gives you no sense of taking the right picture is more of a cause for frustration than a lax one. Equally, the game doesn't have the best hint system to figure out what exactly you have to do to take a picture of certain objectives. Some of these pictures require angle work, while others are "take picture of X", but unless you know what X is, it doesn't help when trying to find it. This is especially noticeable when you start going for completion, and each level demands you get all objectives within 10 minutes as well as some additional ones. This often caused far more panic and stress than what the game was going for, and to say I needed a guide to playthrough this obtuse mess is almost a factual statement rather than a sign of defeat.

I would still say Umurangi Generations is something worth playing despite it's flaws because of how short it is along with it's clear sense of identity. Very few games really know what they're about, and despite some clear flaws that make the game a chore to get through, it's at least worth it in the end.

Started with no expectations and it turned out as one hell of a gem. Amazing example of silent narration through the way the level design is handled. At first it begins like a nice little indie game about photography with lowpoly graphics and a Jet Set Radio funky vibe, but progressively turns into a much more deep and critical experience about what's happening in our world in the last few decades. Considering the war in ucraine, the pandemic, the climate change and all the other recent alarming events, it's hard to not relate with this game and the "Umurangi Generation", but I sincerely hope that we won't have to take that last photo.

Umurangi Generation é um dos jogos mais criativos e diferentes que já joguei

Nele você joga como um fotógrafo que vive na ultima geração de humanos do planeta, e você devs fotografar tudo nesse mundo prestes a ruir.

A ambientação do jogo é perfeita; uma arte linda, que conta uma história macabra sobre como a terra sucumbiu, e uma trilha-sonora que dá uma indentidade muito boa ao jogo.

Conclusão: Umurangi Generation é um ótimo jogo, que propõe fases agradáveis, uma história obscura e uma trilha-sonora que não peca em nada.
9/10

A photography game that feels like you are controlling a tank with a camera strapped to it. And the tank is also broken. Unplayable.

Umurangi carrega uma atmosfera e uma estética que lembra muito Jet Set Radio, mas com uma proposta muito mais próxima de Pokémon Snap. Isso já seria algo curioso e transpirando estilo se parasse por aí. Mas Umurangi vai além.

Com uma narrativa contextual e muita referência cultural, há algo mais no jogo além de suas mecânicas de fazer fotos. Apesar dos objetivos estarem bem delineados, o sistema de avaliação de fotos ensina um pouco de conceitos de fotografia (ainda que um pouquinho simplificado e com os elementos mais focados nas mecânicas do jogo) e abre espaço para o jogador brincar com o olhar e a sensibilidade de um fotógrafo.

No começo mais limitado, mas a medida que avança novas funcionalidades para a câmera e para o pós-processamento das imagens dão ao jogador ferramentas para extrapolar o atendimento das demandas propostas, mas também exercer sua própria criatividade.

Contudo, me tirou um bocado do prazer de jogá-lo, a movimentação um tanto truncada e com colisões que mereciam mais uma boa dose de otimização e polimento. Fiquei preso no cenário, fiz saltos impossíveis por conta de bugs, e várias vezes senti um desconforto no mero deslocamento pelo cenário.

Essa parte técnica deixa um pouco a desejar, mas o que me deixou mais insatisfeito foi a dependência da entrega das fotos solicitadas em um prazo delimitado de tempo para realizar as missões extras e liberar novas funcionalidades.

Por mais que isso incentive o replay, é desagradável pra quem detesta rejogar o mesmo estágio, já que a primeira vez em um mapa novo demanda bastante atenção e exploração pra encontrar não só as fotos principais, como também os desafios opcionais.

Acaba se tornando quase que obrigatório rejogar o mesmo estágio pra fazer as mesmas fotos e completar todos as tarefas para liberar todas as funcionalidades. Pra mim isso é algo que deteriora a experiência e deveria estar relegado ao já incluso modo "speedrun".

O que talvez fosse um jogo que permitisse de cara ser jogado com mais tranquilidade e despertando a sensibilidade, acaba sendo uma experiência com um pouquinho de pressão que basta pra tornar uma mente ansiosa inquieta.

Muito legal tirar as fotos (as fase dos gamers foi minha fav)
mas a parte de plataforma é muito ruim, passei muita raiva com isso.
parte minha culpa pois meu controle está com drift.

Perfect chill game. I play this when I’m stressed or I’ve got like 30 minutes and can’t think of a way to spend it. Calms me right down. One time, I booted this up after a shitty Christmas party and just got lost in it. It felt great. It’s now probably one of my favourite games.

While the highlight is the game’s creative mode, I’m surprised by how enjoyable the objective based design is, especially once you learn the quickest and most efficient ways to fulfil those goals, it’s really satisfying to 100%. Additionally, I’m a big fan of how the photography changes the way you interact with subject matter like this in a game. It’s really smart.

I want more semi-legit photography games, please.

definitely get the sense this is a game for PC. not to say it's bad on console, but it's not great either.
has one of the most interesting approaches to worldbuilding i've ever encountered. cyberpunk stylings and visuals are on point, and kinda make up for the jank and wonky physics you have to work around.

Otro de estos juegos que te pasan por encima, con un mensaje más de rojo que su portada. Anticapitalista, anti fascista, soltando hostias politicas en cada rincon posible y haciendote participe a ti de buscarlas, al ser un juego de fotografia

This was really cool!
Umurangi Generation is yet another really punk Cyberpunk game. I'm always kinda sceptical towards environmental story telling cause people hype it up so much and often it's just a dude died here or something. But this whole game is based around it!

As a photographer you take pictures (duh!) and you need to complete a certain number of sometimes strange requests to get to the next level. Some of these might be super basic, but others will force to really look at every nook and cranny of the areas, making all the posters, objects, people, areas, newspaper, graffiti etc really be able to fully tell a story if its own. And Umurangi Generation has A LOT to say about various topics: colonialism, climate change, policy brutality, capitalism, militarism, fascism, cultural identity, resistance, street culture, eugenics, militant resistance etc etc.

I was kinda surprised at how I really got into a flow of just taking pictures of interesting, catchy things that tell the story or just look amazing and much I was able to find even when I thought I knew the level in and out. Most people apparently finish this game in 3 hours or so, I probably took 10, so I really took my time to look at everything the game had to offer .. And I might still not have seen it all. The act of taking photos itself is also really cool, just because you can be so creative in how to technically fulfill the request to get to the next level. And I haven't even mentioned the replay value with the (time) challenges! The only thing I can complain about is that the game at times can feel a bit clunky and thus getting around might not be much fun, but as it took my time I could bear this rather easily.

The low-poly early 3d look, doesn't hurt the game at all and actually makes a lot of it really pop, while not being overwhelming with too much detail like a realistic looking photography game might have been.

You really notice that this game was made by a Maori living in Australia, it doesn't just gloss over the themes it's "discussing" but really comes with a lot of lived experiences and analytic view of the situations.

It's great, if you're into any of these politics or just like taking pictures, this game is definitely worth a shot!

proposta interessante, mas eu acho que o jogo não consegue avançar em suas ideias o suficiente para sair do campo de "ideia interessante", o jogo inteiro parede que é só uma proposta que não conseguiram realizar suficientemente bom, mas a pergunta que vem é... esse jogo realmente precisava realizar algo além da proposta? não... e sim.

bem, que o jogo não saiu nem um pouco do estigma que você tem ao baixar é verdade, e seria até um ponto positivo dependendo da pessoa, porém ele tem diversos problemas em sua gameplay, fazendo um jogo que era pra ser simples e divertido para você jogar em umas duas horinhas ficar extremamente cansativo e repetitivo durante essas duas horas (é ainda tem aquele problema de você ter que ficar apertando várias vezes até achar a câmera que quer, invés de ter uma tela para trocar)

gráficos incríveis (amo essa estética), gameplay repetitiva e perde a graça em 30 minutos, história bonitinha (mesmo sendo bem abstrata, se você pegar as pistas você vê que é bem básica), e divertidinho.

"jogo pra zerar e nunca mais entrar"

I wasn’t sold on Umurangi Generation until the very end when the full arc of its narrative and themes came into view. Up until that point, the game’s interesting world and unique way of exploring it (primarily through photography) had been somewhat hamstrung by clunky controls, counterproductive objectives, and a practically unparsable scoring system for the pictures you take.

But by the last run of stages (which were originally and surprisingly DLC), the game itself provided ways or I had found ways to work around these short comings. All the while, the scenes you walk in on escalate to an unforgettable ending.

So Umurangi Generation is far from perfect, but it drags itself far closer by the end. It definitely is a game in which player’s mileage will vary, in this case depending upon if you love to take pictures or not. But, regardless of your interest in photography, this game goes places you will want to see.

Es un juego de hacer fotos, y se podía haber quedado ahí, pero consigue transmitir mucho con su mundo. Hay objetivos y misiones que completar, pero casi que es lo de menos. Cuando más se disfruta es al coger la cámara y simplemente buscar el plano perfecto

Interessante esse lance da narrativa contada sem diálogos, apenas pelo cenário, tem ali um subtexto e uma mensagem bem óbvia, também tem uma influência forte de Evangelion, mas acho q só funciona na quinta e na última fase, o resto acho fraco, principalmente aquele lance de ter os teus amigos, na real eles tão lá só pra posar pras fotos, bem sem graça, num geral é só tu controlando alguém (acho q é uma mulher com o braço torto?) caçando coisas e fotos de uma forma árbitraria.

Seria bacana se não fosse o fato desse jogo ter a pior movimentação q eu já vi, nem aumentando a sensibilidade ajudou, o boneco demora um tempo absurdo pra virar, pqp, tem alguns momentos q tu tem q passar por tábuas q é horrível, o pulo me traumatizou, é todo bugado, do nada tu da uns saltos enormes, se tu encostar em qualquer coisa não da pra pular, eu demorei mais tempo no jogo conseguindo pular certo do q alcançando os objetivos, infelizmente pular é oq tu mais vai fazer nesse jogo.

A mecânica das lentes é boa, tu tem q ser criativo em qual usar em cada situação, mas podia ser mais explorada, metade das lentes eu nem usei. Não entendo a questão do dinheiro no jogo, tu ganha dinheiro só pra completar a missão extra

Vejo muitos elogios a estética e tal, é até bom, mas a segunda fase é um completo lixo. Num geral tem idéias interessantes mas é estragado pela movimentação porca q só me causou estresse. Quer um bom game de fotografia? Tem um mini-game no Red Dead Online q é melhor.

a major disappointment, after having seen and heard so much praise from many of the game critics I follow. the environmental storytelling might be great, but the photography game/walking simulator built around that storytelling requires putting up with a frankly unacceptable level of jank: basic movement and jumping are painfully clunky; there are major collision detection issues that led to me frequently falling through stairs, being catapulted into the air, or getting stuck on edges; and some of the objectives are particularly tedious and obscure (I could not for the life of me get the "10 solar panels with the telephoto lens" objective on the second level to register as having been completed, which was the straw that broke the camel's back here).

I have no doubt that this game is doing some very interesting and admirable things with its world-building and politics, but frankly, I'd much rather read an essay, watch a YouTube video, or listen to a podcast about those than attempt to actually play this again.

Uma boa ideia mas um péssimo jogo.

Primeiro o jogo quer que você se expresse livremente, mas tem tempo para você cumprir os objetivos (que em maioria são um saco, não por seu design, mas as escolhas que fizeram mesmo).

O jogo me atraiu pela estética mas entregou uma mobilidade ruim, cenários pobres e desinteressantes.

Estava procurando um joguinho tipo Sludge Life (amooo) e me decepcionei pra caramba.


Not my thing combined with poor controls and an art style that doesn't help it.

Interesting looking little game to take photos with. As much as I hate to say it, $25 is a bit steep for what is here. Maybe like $5, also I played it on xbox game pass. Tries to say a lot about global warming sort of things and does a good job of it.

Fun scavenger hunt game with an incredible soundtrack and visual style. I feel like all that kept me from loving it was its janky platforming and really really small amount of content.

There aren’t many games strictly about taking photos so I found it pretty interesting. Short and does a good job telling its story through the environmental details of each level as it gradually reveals more about its dystopian world (if unsubtly reminiscent of Evangelion). The music and aesthetic were cool too

But I wish I liked how this played more, looking for obscure photo bounties under a timer that were finicky to register when you did find them got tiresome pretty quickly. The jankiness of the controls and platforming didn’t help much either