I've revisited this game many times, never fully completing it because I couldn't find my way to the golden gate. I revisited it during this quarantine and figured out that it automatically went to the golden gate by itself if you let it autoplay. I played through the rest of the game and cried. I cried so much. This game has helped me on many different occasions. If you play it because you're looking for something to calm you down, I assure you that this will. Alan Watts, thank you so much.
I mean what can I say? It's everything. A work of art that attempts to quantify existence and the triviality of "things" and "beings" and the relationship between them and the player and yada yada yada. The possibilities and interpretations are endless and the developers play into that idea to its fullest potential. Balancing humor and poignancy, the game is self-serious in its aspirations to the point of parody but understanding the limitations of the medium, is aware of that. I see myself, like when I first played upon release back in 2017, returning to this every so often to collect more "things" and listen to more Alan Watts excerpts because it remains an immensely hypnotic and relaxing comfort. Something to escape to for bits at a time and with that I imagine my appreciation of this will only grow.
I like what this game is trying to do and it is a lot of fun for a couple hours, but Everything does feel like an interactable art installation rather than an outright "game." Of course, your general objective is to discover all the ways you can possess everything around you. Through that possession you toy with how different things and beings interact with each other. You listen to audio recordings from philosopher Alan Watts and these audio bits create thought exercises related to what you're doing. Your enjoyment of the game heavily depends on that appealing you, and I don't know if I'll ever want to finish this game when the objective isn't very fulfilling for me. I will say I respect what Everything is trying to accomplish and to give the game a bit of your time if anything I said sounded appealing.
It seems strange to criticise 'Everything' for not necessarily being a game as it clearly does not intend to be a 'game'.
Everything seems to achieve what it sets out to do which I believe is create a mystical sense of oneness across all forms of being.
I think the experience loses much of its impact by relying on samples of lectures from Alan Watts. The developers should be confident in their own medium, and should not have to rely so heavily on established works (especially Alan Watts).
Otherwise the experience is unique, and is totally worth dipping in to.
Everything seems to achieve what it sets out to do which I believe is create a mystical sense of oneness across all forms of being.
I think the experience loses much of its impact by relying on samples of lectures from Alan Watts. The developers should be confident in their own medium, and should not have to rely so heavily on established works (especially Alan Watts).
Otherwise the experience is unique, and is totally worth dipping in to.
Leuke "experience" met veel om te collecten. Funny op momenten en fraaie beeldjes, maar niet echt meer dan dat. De Watts audio logs zijn leuk maar dragen niet echt bij aan de "gameplay", eerder de sfeer. Misschien is dat waar voor gegaan werd? Misschien is dit een kwestie van zelfontdekking?
Misschien ben ik gewoon moe.
Misschien ben ik gewoon moe.
uno de los juegos más underwhelming y uninspired que jugué en toda mi vida. Entiendo a lo que va pero es tan aburrido, no pasa absolutamente nada excepto al final donde me dejó de importar hace como 2 horas, y cuando quise ver si por lo menos los items tenian flavour text me encontre que el juego te da ARTICULOS DE WIKIPEDIA
si te interesan las charlas de Alan Watts miralas aparte, porque además al juego se le ocurrió dártelas cuando se le canta el orto
steer away
si te interesan las charlas de Alan Watts miralas aparte, porque además al juego se le ocurrió dártelas cuando se le canta el orto
steer away
At a certain point you find yourself wanting to hear all the audio logs and get the full picture so you can wrap it up and move on, but the game seems to be largely aimless? If there is an ending, I couldn't find it for the life of me. And that's fine, there doesn't have to be! But what started out as a fun playground turned into a tedious trial and error attempt to find what I was missing, and that's not very fun.
What a weird little game this is. It’s a great experiment on how to convey abstract ideas about ourselves and the universe. It gives just enough hints for you to stay in a flow of discovery, without taking away the mystery of it all - even after it ‘ends’. It gives you a complimentary sandbox to play around in while indulging in the philosophical lectures of a certain individual. I mean, what a great use for a videogame. Not going to say more about it, just go experience it for yourself. Also getting ‘everything’ for that price is a bargain.