Reviews from

in the past


I dunno. Maybe it's not my kind of game???? The first minutes felt like "haha funny evolution and passing souls across things" but then the recordings appeared and I felt like i was missing something. Maybe the timing for playing it it's not right.

I've revisited this game many times, never fully completing it because I couldn't find my way to the golden gate. I revisited it during this quarantine and figured out that it automatically went to the golden gate by itself if you let it autoplay. I played through the rest of the game and cried. I cried so much. This game has helped me on many different occasions. If you play it because you're looking for something to calm you down, I assure you that this will. Alan Watts, thank you so much.

I mean what can I say? It's everything. A work of art that attempts to quantify existence and the triviality of "things" and "beings" and the relationship between them and the player and yada yada yada. The possibilities and interpretations are endless and the developers play into that idea to its fullest potential. Balancing humor and poignancy, the game is self-serious in its aspirations to the point of parody but understanding the limitations of the medium, is aware of that. I see myself, like when I first played upon release back in 2017, returning to this every so often to collect more "things" and listen to more Alan Watts excerpts because it remains an immensely hypnotic and relaxing comfort. Something to escape to for bits at a time and with that I imagine my appreciation of this will only grow.


Im sure there's some kind of deeper meaning hidden beneath all the voice logs, but I couldn't bother to slog through all the boring gameplay to find it. Cool and novel for about an hour.

I like what this game is trying to do and it is a lot of fun for a couple hours, but Everything does feel like an interactable art installation rather than an outright "game." Of course, your general objective is to discover all the ways you can possess everything around you. Through that possession you toy with how different things and beings interact with each other. You listen to audio recordings from philosopher Alan Watts and these audio bits create thought exercises related to what you're doing. Your enjoyment of the game heavily depends on that appealing you, and I don't know if I'll ever want to finish this game when the objective isn't very fulfilling for me. I will say I respect what Everything is trying to accomplish and to give the game a bit of your time if anything I said sounded appealing.

It seems strange to criticise 'Everything' for not necessarily being a game as it clearly does not intend to be a 'game'.
Everything seems to achieve what it sets out to do which I believe is create a mystical sense of oneness across all forms of being.
I think the experience loses much of its impact by relying on samples of lectures from Alan Watts. The developers should be confident in their own medium, and should not have to rely so heavily on established works (especially Alan Watts).
Otherwise the experience is unique, and is totally worth dipping in to.

this isn't a game this is an experience
an experience that get very boring very quickly

Not a game, but an additional, interactive experience to Alan Watts lectures.
Basically, if you want to understand what is Buddhism and meditation are all about, this is a interactive guide for dummies.

I HATE VIDEO GAMES THAT WANT TO BE ART SO BAD!!!!!!!!!

Leuke "experience" met veel om te collecten. Funny op momenten en fraaie beeldjes, maar niet echt meer dan dat. De Watts audio logs zijn leuk maar dragen niet echt bij aan de "gameplay", eerder de sfeer. Misschien is dat waar voor gegaan werd? Misschien is dit een kwestie van zelfontdekking?

Misschien ben ik gewoon moe.

Not too memorable. I remember it making me chuckle a few times with its absurdity, and I do like how it plays with scale. It didn't impress anything profound into me, but maybe that's on me.

Es divertido y no estoy bromeando

uno de los juegos más underwhelming y uninspired que jugué en toda mi vida. Entiendo a lo que va pero es tan aburrido, no pasa absolutamente nada excepto al final donde me dejó de importar hace como 2 horas, y cuando quise ver si por lo menos los items tenian flavour text me encontre que el juego te da ARTICULOS DE WIKIPEDIA

si te interesan las charlas de Alan Watts miralas aparte, porque además al juego se le ocurrió dártelas cuando se le canta el orto

steer away

Este juego me hizo descubrir a Alan Watts. Así que le estaré eternamente agradecido

A quirky little game that seems fun for completionists, but once you've played the first 5 minutes, you've definitely seen it all gameplay-wise.

Beyond that, the main source of interest is the scattering of thoughts and voice logs around the world, which are always interesting to find.

The only game where you can see a mountain turn into a cow, then shrink to the size of nothing only to become the biggest thing in the universe.

Cruza la linea de aquello que se puede considerar mas experimento que juego.

Ir saltando de cosa en cosa leyendo pensamientos esta muy bien, pero el juego tiene tan poca sustancia que se pierde la sorpresa a lso 10 minutos.

At a certain point you find yourself wanting to hear all the audio logs and get the full picture so you can wrap it up and move on, but the game seems to be largely aimless? If there is an ending, I couldn't find it for the life of me. And that's fine, there doesn't have to be! But what started out as a fun playground turned into a tedious trial and error attempt to find what I was missing, and that's not very fun.

This is a trophy hunting review

Unique game with an especially unique gameplay style. Most of the game can be idled for ezpz trophies, but honestly it's worth playing for the most part. Wonderful design and great audio recordings from Alan Watts.

A very weird game about becoming Everything. Some philosophical themes about our perception of scale and time that get mildly existential at times. Cranking the scale up on weird objects and then shrinking down to a much smaller size can create some very trippy environments.

un pequeño, cortito pero gran sandbox con el que empiezas pensando en el tiempo que estás perdiendo pero luego agradeces estar haciéndolo
un puto viaje astral y filosófico que con cada tontería que encuentras te deja loco

Such a strange game. I dug it quite a bit.

If I had to describe the game I'd say it plays almost like Katamari mixed with Spore while a british guy talks about cosmic philosophy.

It's really well done. Quite short too so it doesn't overstay it's welcome.

Interesting experience, not excellent, not even a game, yet captivating.


not a game, its an experience. a bad experience. really sucks.

What a weird little game this is. It’s a great experiment on how to convey abstract ideas about ourselves and the universe. It gives just enough hints for you to stay in a flow of discovery, without taking away the mystery of it all - even after it ‘ends’. It gives you a complimentary sandbox to play around in while indulging in the philosophical lectures of a certain individual. I mean, what a great use for a videogame. Not going to say more about it, just go experience it for yourself. Also getting ‘everything’ for that price is a bargain.

Legalzinho. Aquele jogo que você vai jogar uma vez, e nunca mais kkkkkk