Reviews from

in the past


Classic Sonic gameplay, but good fr.

Absolute bullshit bosses, but very fun platforming gameplay.

Wow, this is quite the gem. I'd deffinitely take it over any 2D Sonic game.

It's a shame that the dialogue and voice acting are so cringe worthy. Oh well, the actual game is really fun and sufficiently challenging.

Also, that 7 Force cameo

Review taken from Steam, posted Feburary 2015. New information since then: the DLC I believed was imminent didn't come out, but an update did make Mila's version of the final boss significantly easier, meaning I beat it.

I keep trying to write serious reviews for this game because I adore it, but this is a game where you get to play as a tomboy Bobcat who rides a motorcycle, a dragon who can just shoot herself through everything in her path with what I presume are magic dragon powers, and a rabbit/dog girl who can fire giant lasers from her hands, and it's hard to write anything serious about something which is so wonderfully ridiculous. It's everything I want from a Sonic game without Sonic, and fixes a bunch of problems I never even realised I had with those games, such as the removal of pace-killing enemies, or a lack of motorcycle-riding tomboy bobcats. Also about a third through the story the characters just stop and watch a movie together and I find that hilarious. It does feel a tiny bit unfinished however, with one character's story cutscenes not yet implemented, and chests full of orbs left in levels which are presumably something to do with the two other characters I've heard will be playable in the future, as they aren't really of any use to any of the current playable characters as far as I can tell. Also bosses are ludicrously hard compared to the rest of the game, especially for Milla who I just couldn't beat the final boss with even on the lowest difficulties due to her lower health, despite spending several hours trying. But honestly that didn't ruin the overall experience for me, and the game is well worth your time and money.


I remember this game back in 2014. That was the time Sonic was hitting another low point in his life. I remember this game was recommended a lot to get that Sonic fill after the awfulness that was Rise of Lyric and Shattered Crystal. I played it on Wii U and never really bothered to beat it. I decided to try again on Switch since I remember buying it for $5. Was surprised with this one ngl.

It's a 2D sidescroller similar to the Sonic games from that 16 bit era. It even started out as a Sonic fan game. You go through many levels and fight many bosses. The levels here can be pretty fun but damn a lot of them are looooong. It took me 22 minutes to beat one level, I'm not sure if I'm just bad. You get to play as three different characters and thankfully they are all fun in their own way and even have slightly different playthroughs.

The game has a lot of emphasis on story but I won't lie with you guys, the story is so bad I can't even watch every cutscene. You can skip them or even do a mode that doesn't have the cutscenes so at least it's not all bad but I really hope the sequel improves this.

The game also has a lot of bosses and it really seems the devs liked Treasure's 16 bit catalogue because they remind me of those games they worked on. It's kind of hit and miss. Some bosses are fun and it's satisfying when you finally learn the pattern and win but there are times it's not the most fun thing in the world.

I wish you also didn't have such small amount of i-frames, sometimes you just get combo'd into a multihit move and it's just hard to watch because it makes you feel like crap. While the physics aren't the best in the world and I do wish the game was a bit faster outside of automation set pieces, the game can be pretty fun. I think the characters having fun abilities really helps with this. Like you can ride a motorcycle with Carol, it's amazing!

Graphically it looks pretty nice like wow that's some nice pixel art you got there. I like the character designs of the three heroines. The music though is just there for me, it's not bad but I wouldn't listen to it outside of the game but maybe that'll change someday.
There's a lot of content and achievements to unlock if you want to 100% it but I was satisfied completing it with the three characters. It's an enjoyable game but I hope when the sequel comes out on Switch they improve some of the issues I had. I could see this being a great game if some stuff was ironed out. Even with it's issues, give it a try if you see it for cheap it's worth at least trying.

mano as fases finais são um saco e ja tava quase querendo dropar o jogo alias tem um chekpoint em uma das ultimas fases que e bugado vc respawna em baixo de um laser e so toma um dano do nada do laser

I have a lot to say on this one.

So, this is a game I really liked when I was 15. Even playing it now was like a comfort for me. Looking now......well, I still like it, but there are definite flaws. The storyline is......odd. It has the feel of a kid's movie for a lot of it, but then there are incredibly dark scenes. And not like Ringing Bell, where the tone is firmly dark. We get a torture scene that the victim recovers from with just some magical healing. Yeah........and some of the voice acting isn't the best either. There's also the whole thing about the ending being a little too convenient without foreshadowing the particular element.

But despite all this, it's still a game I can still say I like even without the "comfort characters", as the gameplay is fun, and I like how you get to either look around the level or just speed through it, even if the later levels don't have as much of this. The soundtrack is great, with a lot of excellent tracks and I have a hard time deciding a favorite (Relic Maze 1, Fortune Night 1, both of the Thermal Base tracks and Final Dreadnought 1 are five I quite liked though, I can say that). And the final battle, though the first two phases are bit annoying, the final phase is one of my favorite final battles in a game.

ultimo chefes é dificil nao vou joagr isso de novo nem fodendo

A true 32bit era platformer, BS and all. Despite initially seeming like an indie Sonic clone, Freedom Planet adds punchy quick combat, on top of more thoughtful slower stages. This works out in the long run as fighting enemies is far more satisfying and rewarding than just jumping.

If you like classic Sonic, you'll like this. It has more elements of other platformers like Ristar, Alex Kidd or Popful Mail, but its similar enough. Most Sonic fans are also Sega nerds anyway, so this doubles appeal.

The game is gorgeous, with great pixel art and an authentic era soundtrack. Sadly, the cheap difficulty spikes, annoying enemy designs and limited (if generous) lives systems are totally relics that should have stayed buried. The bosses in this game are a total bore, a simple pattern to follow that just does ridiculous damage if you mess up. Levels are just too long, most easily lasting 15+ minutes. Break them up like Sonic does, into acts.

The less said about the late 2000s DeviantArt furry characters, the better. I kind of liked Lilac in spite of this, the rest feel like lame Sonic fanart characters. Like Spade the Hedgehog. What a dork.

In the end, if you're up for a lost Saturn action platformer, you're in luck. Its here, warts and all. I look forward to the sequel when it comes to Switch or PS5.

One of my favourite games that takes inspiration from classic 2D platformers, especially that of Sonic the Hedgehog. In fact, before Freedom Planet became its own IP, the game started life as a Sonic fangame and went on from there.

Th

Overall, I found the game enjoyable, but there were some snags. The story was... fine. I liked the characters and found them the reason I watched the cutscenes through, it all felt unfocused and inconsistent. The visuals were very nice and colorful, however you can still see the roots of it being a Sonic fan game. Combat also felt button mashy and many of my wins in the late game felt like luck. But it still comes with a high recommendation.

finished 8:53 PM ish

really good

immaculate sprite art, really fucking fun difficult levels and bosses, a lot of the bosses were very treasure-esque which is a compliment of the highest honor for these kinds of games

music was pretty great (relic maze 1 and 2 some of the best songs of all time)

10/10

Lilac was probably the only character I would play in this. Everyone else feels awkward and basically unfun.


I can't enjoy the story and the bosses really do blow

Freedom Planet can be can be best described as a "Sonic-like." It takes heavy cues from the SEGA Genesis Sonic games - everything from its gameplay, to its level design, to even its character design highly invokes those games, but with some twists to make it feel unique.

The gameplay is generally good and I love the character designs, but the level design really didn't click with me from what I played. It's hard to explain, but to me it feels kind of... bloated. Some levels took way longer to beat than I'd like them to in a game like this, with one level taking more than 10 minutes on my run of it. I'll get back to this one eventually but I really didn't like it as much as I hoped I would, at least from the first bit of the game.

This game never gelled with me.

Regardless of whether you have any interest in games that are reminiscent of the Sonic platforming style or not -- go check out the soundtrack for Freedom Planet because it's golden.

For the most part this is a great homage to 16/32 Bit 2D Platformers. With fast paced gameplay and a good sense of flow.

Unfortunately the final few stages can get a bit frustrating in this regard as I personally feel that they lean a little too hard on the number of enemies to increase the challenge, making kinda difficultly to actually deal with those enemies at times due to a large amount of attacks that need to be avoided at any given time.

Freedom Planet is an exciting, action-packed platformer starring a speedy mascot. Lilac has a multifaceted moveset with multiple ways to get around and hidden techniques to optimize level traversal. Quick kicks, uppercuts, lengthy-but-cancellable cyclones, and divekicks give players more than enough options to kick robots in the face with great efficiency. Freedom Planet's world is well-realized, specific, and beautiful. Its end-of-level bosses are demanding and exciting, dynamic, and fair. Fun, interesting mechanics, enemies, and scenarios present themselves regularly to keep players engaged. One thing that makes Freedom Planet stand out is how it telegraphs its instant-kill attacks. These punishing traps are also well-contextualized within the setting, giving them a verisimilitude unseen in other speedy mascot platformers. And they found a way to do that without forcing the player to stop or slow down! At four hours, Freedom Planet is quite short, but begs to be replayed over and over again. As players improve with the game, they'll shave that time down to two hours, or even 90 minutes, making Freedom Planet a comfortable, pick-up-and-play affair, a satisfying, self-contained story from beginning to end. Just like those genesis games. What were they, again? I think it was Alien Solder? Wild Guns? Rocket Knight? Freedom Planet is quite an inspired game, and one which pushes its genre, taking what made it great, and leaving behind what didn't. I highly recommend it.

Freedom Planet is fun... after you've already played through it. Everyone knows the deal with the story; while I think it's a little bit overhated, it definitely was written by an edgy middle schooler who watched way too much My Little Pony, so I'm not gonna defend it further. The bigger issue is the poor combat: many scenarios in the game feel like needless enemy spam, enemies that can drain your health in 2 seconds, or both at the same time. Hell, there's even a moment where explicit enemy spam happens with the bulkiest mooks in the game. It's not good. The bosses aren't much better-- a lot of them are pretty unfair and don't have proper indication on their attacks. You will die a few times to shit you could not have seen coming. Even when you've already figured that out, they're not super interesting any other time either. It feels like the devs were inspired by Treasure games and left out the part that makes them fun.

Otherwise, though, it's a pretty solid speed platformer with occasionally notable theming (check out Fortune Night), on point level design, and two characters with rather high skill ceilings and movement depth, and also Carol. Those alone makes the game worth trying... and honestly, they're really the only main draw to it, too.

If you like Genesis' platformer roster, check it out, but don't expect a masterpiece or even something you'll like much at all.

looks great but it's not sonic

Freedom Planet, at its best, is a fantastic feeling action platformer, with action that supplements the platforming rather than go against it, and at its worst, it's a videogame that seems designed to try and kill you, more than challenge you.

By large, Freedom Planet is great - every level is a blast, they all look great and are accompanied by an excellent OST, none of them really feel like they take 20 minutes to beat as they all hold a nice pace. I especially liked the way they handled combat with the main character - Sash Lilac - a lot of her attacking moves also double as moves that help you traverse the level, like the cyclone and the dash, which helps keep the game's fast pace as you don't waste a lot of time dealing with the goons. I also found a lot of use for the uppercut and divekick, which destroy anyone in a punch or two. No enemy encounter felt like a chore, and that's a pitfall a lot of platformers tend to fall into, which I have to commend Freedom Planet for not falling into. If I had to pick any stage as my favourite, it'd probably be Jade Creek - absolutely love the vibes on that one.

Dig a little deeper, however, and you'll start to notice some problems. My GOD is it ruthless and cruel. It's very hard to not get hit in this game: your hitbox is pretty big and every projectile is massive, you're going everywhere really fast with no time to react, and a lot of the enemies, late game especially, are Metropolis Zone Sonic 2 levels of annoying (Boy do they love spamming those shock troopers, where the hitbox for their projectiles starts inside of their body and not at their gun so good luck trying to hit them idiot). It's also very hard to find any health petals, so expect to spend most of your game without a leg and two fingers. This is only exacerbated with the boss battles, which punish you REALLY HARD for playing them suboptimally. They're kind of like Mega Man bosses - you have to sink in a few lives before you can understand what's going on, but those had the decency of giving you E-Tanks in case things got really bad, here you simply die in 4 hits and I-frames don't feel like a thing. But that might just be me, I didn't really get stuck on any of the bosses long enough for it to be an issue, though I can't imagine fightin Brevon before he was patched.

I've got nothing to say about the story, some of it feels a little tryhard, you probably already know about the squidward's house scene if you know about this game, I'll just say that it's serviceable and that I dig the voice acting.

This is not my first time going through Freedom Planet, and I do not regret coming back to this - this was overall a brief and enjoyable experience. It also made me look forward to playing through the sequel, which seems to be improved on every front. But nobody looks like a scrimblo anymore, and I'll greatly miss that.

Liked this game a lot more than I thought. From someone who didn't play the classic Sonic games, this looks a lot like Sonic and looks like how Sonic plays, but significantly more developed (fleshed-out) combat and storytelling. Protagonist VA (Lilac) is great, some of the other folks sound like they recorded in their bedrooms or this is otherwise their first major gig. For better or for worse, this is a very honest game with some fair puzzlers here and there. It's definitely worth playing.

fun classic sonic-style action platformer with its own really cool elements and I also love the character designs


I played this for 10 minutes, found a game-freezing bug, closed the game, and never picked it back up. Very pretty art and nice character design.

Good game. It's like sonic 2d but good.

It has a great shitpost material

i wish the green guy looked better