Reviews from

in the past


I also played this on the NES.

i don't think people actually like this game i think they just miss when their one solace from schoolwork and their parents was pizza hut and/or video games. that's valid but that doesn't mean you have to grow up to be a bald bearded youtuber with a baseball cap telling me how this is one of the greatest beat-em-ups EVER when. it literally just is not. at all. long stages with little variety in moves, enemies, or stage design. fuckin never-ending hallways with spongey combat ugh

For a super simplistic arcade beat-em-up this was really fun, it's not the deepest beat-em-up I've ever played but it was still fun.

One of the best beat em ups of all time


A kind of mediocre beat em up that made a ton of money way back when. It took me $9 worth of continues to beat.

Pros:
pretty great art
very faithful to the show
plays decently
Helped to bring back arcades for another decade along with final fight and double dragon, which were starting to have issues at the time.
Indirectly lead to street fighter 2 being created.

Cons:
A real quarter sucker
Fairly bland unless you really love the tv show
That awful side art
Generally impossible to defeat normally without continuing a ton

Turtles in Time is better in every possible way but this is still a fine arcade game and I don't regret the 30 minutes.

A game so popular that it helped elevate the already good Konami to a completely different level for their legendary run through the golden 90s. This is a licensed game done right, from the intro, to the music, and contains all the major villains like Bebop/Rocksteady, Krang and Shredder.

TMNT: the arcade game is a simple two button brawler style action game with four player support, great graphics and animations with big sprites and some great boss artwork (special highlight: Krang and the funny Bebop/Rocksteady fight). For sure, it may not be as good as some of the later brawlers down the line and maybe it lacks some variety, but it plays really well and for what it meant for Konami and arcade games in general, it deserves all the props.

CHATO PRA CARALHOOOOOOOOOOOOOOOOOOOO

Eu sei... é o primeiro, de fodendo 1989, mas literalmente sonifero puro. É um jogo curto pra caralho, mas sei lá é vazio, nosso personagem só tem um ataque e o gameplay consiste em basicamente quem ataca primeiro.

O jogo ser focado também em armadilhas pra te matar em um hit também é sacanagem, simplesmente pra roubar dinheiro da criançada que pagava 20tão de ficha pra terminar essa merda.

Espero que os próximos, o de NES e o de SNES sejam reais tão fodas quanto falam.

Turtles In Time is better.

Short and sweet. Not the most well aged beat em up in existence, but an absolute must play for fans of the series. Not overly difficult either, though the arcade I played at had more modest dip settings so obviously that can vary. Just use the jump slice for normal enemies and poke retreats for bosses and you're golden. Pizza time!

Played on the Cowabunga Collection. Probably better playing through with a few pals. The further you get the more you get utterly battered by the bosses. I used a lot of credits.

Pretty basic hack n Slash stuff, but it's turtles and the characters and levels were great fun. You can see a lot of Shredder's Revenge taking its influence from this one.

The absolute worst kind of credit munching, cheap difficulty bullshit, combined with deeply uninspiring level design and combat.

It gets one extra start for that intro sequence and that iconic first level, which tricked an entire generation of lads to grow up thinking this game was the best thing ever.

I never do this but I'm giving this an extra point based soley on nostalgia. Game is a cheap quater muncher at it's finest.

That's right--it took a few years for beat em ups to get good. Pretty great Shredder fight, though.

Played this on the Cowabunga Collection for the PS5

Only play this on the Cowabunga Collection. Trust me, it's better off that way.

This is the one with the underwater level. The one you never got past. I got through it exactly once and then immediately got a game over after it.

>Agarra a Donatello
>Usa el ataque desesperado contra los ninjas, que son practicamente el 80% de los enemigos en el juego y por alguna razón ese ataque no te quita vida a diferencia de casi todos los juegos beat em up que hay en el mercado.
>Para casi todos los jefes, golpealo una vez con el ataque normal y te alejas un poquito, te acercas y repites.

Felicidades, acabas de matar el juego por completo. Y es una lástima ya que tiene efectos visuales muy buenos y la interactividad con el escenario creo que no es algo que se haya visto mucho en aquella época. Prefiero mucho más su versión de NES.

I played on Arcade many times but didn't beat it until it was included in TMNT2 Into the Nexus for the Gamecube. I prefer the NES port.

An excellent beat-em-up that remains a high-point of the genre.

As far as quarter-munching arcade beat-em-ups go, Teenage Mutant Ninja Turtles '89 is one of the better ones. I would argue that among the "Konami licensed beat-em-up triumvirate" (just made that up) it is overall much more fairly designed than the likes of X-Men and The Simpsons. What I mean by that is, beating this game by yourself or maybe even friends to further confuse boss AI is possible to achieve with only perhaps 2 or 3 dollars worth of continues. Of course, that's if everyone involved is trying their best to understand the mechanics, or at least the i-frames the enemies are granted almost constantly.

The graphics were also pretty impressive, and captured the essence of the cartoon it's based on very well. However, as I mentioned before, fighting enemies can be cumbersome and their i-frames to ensure you can't absolutely trounce them with your mashing is annoying to say the least. I understand the notion, I just think the designers could've provided challenging beat-em-up gameplay in a different way. Although I can't even make suggestions that would've worked in the late 80s, I'm sure they were pushing limits with how much this game provided. Perhaps the enemy count couldn't get too high before things go internally haywire. Boss fights also amounted to quick 'touch-and-go' strategy, lest you get pummeled by their devastating attacks.

Overall, it's a fun game to learn and tear apart if you're willing to do so, perhaps even a good place to start you're trying to figure out the beat-em-up subgenre, but I think most remember it for just mashing buttons with friends for a good 5-10 minutes. Like many did in their popular arcades, or even Xbox Live back in 2007. There were pretty much random games happening all the time you could hop into at an instant back then. It was magical.

A few semester's worth of college loans spent in quarters on this tabletop.

For the record I do like the console versions of the TMNT beatemups! Turtles In Time on SNES is great, and Hyperstone Heist is truncated but still a fairly acceptable version of that. But in the arcade, these games just play bad. Hardly a beat-em-up and more like a 'politely-gesture-a-hitbox-in-their-direction'-up

This game's legendary status feels like it comes from that GI Joe brand of nostalgia for """the good old days""" of testosterone-laden boy's action figures - and like, I ain't gonna give shit for people liking the things they liked as kids, no matter how self indulgent, but you can't gaslight entire generations into simping for this konami quarter-muncher schlock, man.

Lotta memories playing this on MAME with my uncle in the early 2000's. Forgot how unforgiving it was at times.

Alex's Cowabunga Collection Marathon, Pt. 3 of 13

This has the exact same Epilogue text as Fall of the Foot Clan! Even the "Milk Shake" bit!

This definitely doesn't hold up compared to how it felt in an actual arcade in the 90s. This would be a fun enough standard beat 'em up, but the hitboxes are atrocious, which makes damaging most enemies come down to luck. It's a bit of a shame that this doesn't stand the test of time, but it's short enough that it's still worth finishing. After all these years, the legacy and influence of this classic arcade game are more important than the game itself anyway.


Gets by as far as it possibly can on great art, animation, and sound. But man, calling it shallow would be an understatement.

Don't play this game without infinite lives

better than the NES counterpart, the animation and movement is so fluid and gorgeous to look at. Hitting feels off though and the difficulty spike comes half way through feeling like this was meant to absorb your quarters (obviously)

Thankfully its a quick romp that with the "enhancements" aka extra lives and such of the Cowabunga collection, it makes it managable

(played with MagneticBurn)

Feels a bit cluelessly designed overall. We spent like ~45 credits across only five stages and the vast majority of those were on these bosses that were just kind of brick walls. Enemy variety is even lesser than Konami's other beatemups of the time, and even the better ones already have an issue with this. Also worth noting is, unlike nearly all arcade beatemups I've played thus far, you can't switch who you're playing as on new credits. Whoever you pick at the start, you're sticking with them until the game is over.

I suppose a lot of these can be excused depending on the person, seeing as it is a really early beatemup, even predating Final Fight by a month. But like...is it any fun today? Especially with the standards set so shortly after? Not really. At least it's not the Double Dragon trilogy, I guess.