Reviews from

in the past


voce encarecidamente poderia fuma maconha? kkkkkkkkkkk aiiaiaiaii papai

The definitive remake of Pipe Dream, also known as Pipe Mania, originally released on the Amiga in 1989. It also includes a neat minigame where you shoot people.

Um dos melhores FPS já feitos. Uma ambientação incrivel, gameplay cheio de possibilidades e uma historia muito bem escrita.

Legendary game from a legendary year in gaming. Not much to fault it for, has a pretty good story with a classic twist, memorable characters, wide range of weapons and abilities for different playstyles, an amazing collection of music in the soundtrack that fits the time period the game takes place in, and a system that takes player choice into account (affecting the ending). Only things I can really criticize are the combat system feeling a little clunky having to switch entirely between plasmids and guns, the hacking system took a bit too much time away from the main action, and the game was not too hard even on the higher difficulty settings. Alternate game modes were not too crazy, but added some more content to keep me invested in the game.


I really like it, but there was a moment in the game where I got tired of hunting the Big Daddies. Rapture is cool tho

Liked the story of the game but something about the gameplay made the game feel like a chore towards the ends.

It's been said already.. great settings and vibe that everyone should check out if they can. Gameplay feels tedious and has aged poorly... the combat is just clunky, spongey, tanky. Final boss fight ended the game with a dull thud to top it off. Ryan would rightfully fault me though, as I surely cannot make anything better.

este es otro ejemplo de como debe ser un buen juego, de los mejores fps que he jugado lo unico que me parecio malo fue el boss final creo algo forzado

Wasn’t sure if I’d like this or not cause I haven’t been crazy on the other immersive sims i’ve played. Early on I wasn’t really feeling it much, but as I got further I started enjoying it a lot more. Rapture is one of my favorite gaming locations and Bioshock excels at atmosphere, art design, and its environment. I stopped often just to look around or out of the glass windows to soak in everything. I really enjoyed its horror aspects and how everything was in chaos in Rapture at the time of the events of the game. The little sister and big daddy designs are iconic and I enjoyed fighting them and their mechanics. In terms of gameplay I wasn’t crazy about the shooting personally. The hacking got old extremely quick as well and the photography aspect was also really underbaked. The plasmids were a lot of fun to mess around with, but I didn’t really use a huge variety of them. What Bioshock lacks some in gameplay though it makes up for in its art design and other aspects I mentioned previously. It really is one of the coolest games out there in terms of style. I’m glad I finally got around to it since it’s one of those games people are surprised when you say you haven’t played. Excited to checkout the rest of the series

Entrei sem expectativa por não ser um jogo tão relevante atualmente. O jogo é um dos fps mais divertidos que eu ja joguei. Satisfação total matar inimigo usando jeitos criativos ou o cenário. Vc se sente muito poderoso, mas nao deixa de ser desafiador. A história é muito boa, é bem linear e fácil de entender, mas o jeito que é contado deixa ela interessante e dá vontade de saber mais, o que junta com a gameplay divertida faz você progredir o jogo sem nem perceber

This review contains spoilers

Great game, I understand why it's heralded as a classic. The world of Rapture is a great concept and has a fantastic atmosphere.

Combat was fun and the variety in guns and plasmid abilities kept the gameplay fun. I wish that there was a tad bit more enemy variety and designs, but I enjoyed the ones that were here.

Story spoilers:

Andrew Ryan was a fantastic villain. Hearing his ideals throughout and the amount of charisma the man exuded was next level. I also enjoyed Fontaine as a villain and how he was built up as some mysterious figure but you actually were interacting with from the beginning. Hearing the audio logs from various characters of how things went wrong in Rapture and experiencing them through audio logs was better than expected. I also rescued the little sisters instead of harvesting them and the ending where you don't harvest any of them was very wholesome.



Overall enjoyable experience that I'm glad to have gotten around to playing. Definitely plan to play 2 and Infinite at some point. I give this a solid 8.5/10

Weirdly I went into playing this completely cold and not too sure what to expect. I assumed it would be more story-heavy and instead was present with a quirky but fun FPS which came with some strong narrative. The twist is worth playing for and the way the game progresses is satisfying as you gain more skills and upgrade yourself.

A really well-built and well-thought-out world, with plenty of variety in enemies and characters you meet and environments which you have to face. Glad I eventually played.

BioShock oynadığım en farklı Birinci Şahıs Nişancı oyunlarından biri. Günümüz standartları için biraz eskimiş ve 13 senelik bir oyun olsa da ben oynarken oldukça keyif aldım. Özellikle Rapture'ın atmosferi inanılmaz, oyun Rapture atmosferi ile birlikte distopyayı oyuna muhteşem bir şekilde aktarmış. Hikaye olarak da bu oyunu kendisine yakın tarihlerde çıkan diğer muadil Birinci Şahıs Nişancı oyunlarına göre daha başarılı bulduğumu söylemeliyim. Oyun hikaye konusunda bir başyapıt değil fakat dediğim gibi başarılı. Elbette oyunun eksikleri de var, biraz da onlardan bahsedeyim.


Ana karakterimizin hiç konuşmaması ve bir kişiliğe sahip olmaması bana kalırsa en büyük eksiklik. Ortada fena olmayan bir hikaye var, fazla derin olmasa bile en azından bir benliğe sahip bir ana karakter konularak hikaye taçlandırılabilirdi ama bunu yapmamayı tercih etmişler. Ayrıca hikaye anlatımı konusunda da bazı sıkıntılar mevcut. Hikayeyi ve karakterleri tam olarak anlayabilmemiz içi sağdan soldan topladığımız kasetleri dinlememiz gerekiyor, bunlar da zorunlu olmadığı ve oyun tarafından bize gösterilmediği için ilk oynayışta hikayeyi anlamayı biraz zorlaştırıyor. Bunun yerine daha az zahmet verici ve sadece ana hikayeyi takip ederek tüm soru işaretlerini anlamamı sağlayan bir hikaye anlatımını tercih ederdim.


BioShock, hikaye sunumu konusunda eksiklikleri olsa da farklı oynanışı ve sunduğu harika atmosfer ile Birinci Şahıs Nişancı türünün başarılı örneklerinden biri.

Absolutely loved the world, the aesthetic, the ambition of it. Only really qualm is that it loses a little bit of pace/direction after the big reveal.

Excelente juego, con una jugabilidad muy divertida y una historia muy buena.

Inicialmente, jogando somente pra dar uma olhada e no acabei me fissurando.

Ambientação é um espetáculo,história envolvente pelos mistérios e jogatina divertida.
Gosto muito da interação dos Big Daddy e as Little Sisters.

Por salvar todas,obtive o final bom e aquela cena de união,aquece o coração 😥


Shooting: 6.5/10
Was fun, especially the sections where you got attacked by like 12 people at once, but I think the ammo limitations hurt the experience more than they helped, especially with how oddly tanky some of the regular human enemies were. I ended up cheating money epically.

Aesthetics: 9/10
Nice artdeco style, remaster's graphics look solid, lots of atmosphere, good theme

Story: 7.5/10
I'm biased because I heard "would you kindly" years ago so I already knew atlas was going to betray me, some parts didn't really make any sense to me, but other than that was okay. Rapture was also interesting as a concept and I want to know more about what happened.

Characters: 9/10
All well written and very well voice acted, interesting enough to make me want to learn more about them and actually listen to the audio tapes.
Final verdict, good game

Bioshock 1 is nearly a perfect game. I don't think it's possible to ever create the kind of game that Bioshock 1 is ever again. It's setting, themes, world building, art design, characters, and so many more details truly set what the industry standard should be. The story is truly engaging and lets you get deeply immersed in this world. The city of Rapture being one of, if not the most, creative places in all of fiction. The main antagonist Andrew Ryan is an absolute joy to analyze. His reasoning, rage, and slow decent into madness make him a threatening aura all through the title. The gameplay is intense and nerve knotting moments that lend you to feel the true horrors of the Adam corrupted visionaries that now roam the great class halls of the city. The only reason that this game isn't a perfect score, is merely due to the lazy and poorly written twist of Atlas being Frank Fontaine. It comes out of no where and kind of spoils the game in a way. It is also fairly pointless to have the moral choices found in the game either. The act of killing or sparring a little sister is merely a good or bad choice and really doesn't go any deeper than that. Finally, the difficulty selection for this game is extremely unbalanced. Lower difficulties are far to easy and don't push the player to use all the mechanics presented to them and makes them miss some aspects of the game. On harder difficulties, it makes the respawn system have a glaring issue. When one dies in this game, they will be respawned in a Vita-Chamber. This is not like reloading from an old save. It merely brings you back from the moment you died. Thus, any resources used to attempt to attack the last thing that killed you, was completely wasted. Overall, this truly does stand out as one of ,if not the best. BioShock games really are something special and this one changed the landscape of games, forever.

En gameplay es bastante entretenido, la dificultad es muy buena para un manco como yo, nunca me sentí frustado. Lo de los poderes y los tonicos es super bueno: Pero lo que se lleva la cereza es la ambientacion y el diseño artistico. El juego tiene demasiada personalidad, el universo está muy bien construido y es muy inmersivo y memorable. Me encanta la cancionsita de las little sisters.

Very good. The only gripe I had with it was the gunplay, it felt weightless. But the great story and atmosphere more than made up for it.

People kept saying this is the holy grail of game story-writing and after playing the game more than 10 years after its release, I gotta say they are not wrong.

To me, the plot of Bioshock symbolizes what we could have got from a video game storyline. This is sadly especially true when compared to games nowadays.

The remastered version, however, was completely dogshit for me. I got locked at crouch speed for most of the game and the gun-play physics felt extremely weird and janky. I was furious when I find out that these issues weren't really present from the original version of the game. However, the original game is pretty much inaccessible on modern operating systems and emulating would put a significant toll on the performance of the game.

Tldr, the plot is phenomenal, but the remaster is pure dog shit. Don't play the remaster.


Grande capolavoro del passato che ancora oggi affascina per la sua ambientazione e per la trama. Il gameplay purtroppo è invecchiato un pò male rispetto al resto, con dei controlli e sistema di shooting un pò troppo meccanico e legnoso. Ma la piaga che affligge di più il gioco, sia nella versione Remastered che originale, è la presenza di troppi e frequenti crash del gioco, che interrompono inesorabilmente l'azione e minano il coinvolgimento dell'ambientazione. Purtroppo ad oggi non esiste una soluzione efficace per rimuovere o anche solo alleggerire questo problema, nonostante su alcune configurazioni i crash non si verificano o sono più rari, e dubito che verranno risolti nel prossimo futuro dato che la casa di sviluppo è stata chiusa anni fa. A rendere il tutto ancora più frustrante è la quasi assenza di un salvataggio automatico, che avviene solo quando si accede ad una nuova area, evento purtroppo troppo sporadico per farci affidamento. Nonostante i problemi di crash è senza dubbio una pietra miliare dei videogiochi e per quelli che se lo vogliono recuperare ho un solo consiglio da darvi: salvate manualmente il più possibile almeno ogni 10 minuti, per evitare di perdere troppo progressi in caso di crash, almeno una ventina riscontrati nella mia run.

Al netto dei crash:

Voto 9/10

bioSHOCKED that valorant is awfully bad

Would've been better if it were Doom 3 instead. Rapture has a really fun amount of character and charm as a setting, and every time somebody is speaking it's a good time. Too bad the environmental storytelling is trying to be deathly serious most of the time, because it comes across rather poorly while everything else reads like a caricature. Real tone issues going on with all that stuff. Given the nature of the big twist and the entire commentary on the nature of play, games, and skinner boxes I am lead to believe it's meant to be taken more seriously. Unfortunately nothing about the writing and set up of player expression can really reach that ambition, so it all falls flat while feeling a bit silly and pretentious.

The gameplay and level design also reflect a bit of a "bit off more they can chew" problem. Not willing to commit to having strong gunplay at risk of it being a corridor shooter, while also not fully committing to being a SS2 repeat just leaves everything stuck in a middle ground where nothing feels great. Guns feel floaty and inaccurate, and enemies are bullet sponges later in the game. Plasmids help tear through enemies, but they are surprisingly limited in use outside of giant puddles on the ground for you to light up. Hacking is a tedious minigame made worse by it always being the correct choice to just hack everything. If you simply hack everything, Plasmid stun everything, then start blasting, then every problem in the game will be easily solved.

This all comes to a head in Fort Frolic, which should be my favorite level. Sander Cohen is hilarious, dark, and creates spooky, evocative set pieces. I have to take pictures of the corpses of specific people I murder as an art piece! What could go wrong? Well, the targets are just generic splicers with big health bars and maybe one gimmick thrown on top all tossed around like 4 medium sized rooms. There's an attempt at making these mini setpieces and boss fights, but it's all just some chore to be doing while I wait to see what batshit Sander will throw at me next. That's Bioshock's loop in a nutshell. The lack of cohesion between all these elements sands off any real impact that could be had with scenes like this, which is basically the entire game.

I don't hate it, but I do wish there had been a stronger commitment to the bit without all the pretense. The level design is already practically a corridor shooter lite, and maybe it would have been better to embrace that design instead. A "dumber" and less ambitious Bioshock that knew better what it wanted to say and stuck to trying to execute within those bounds is a thing I am wanting after this one.