Reviews from

in the past


It's an okay game. Boring after a while and gives you absolutely nothing to replay. So, it's a game to try, but not to go all the way through.

Brilliant world design, storytelling, music, and visuals trapped in a middling golf game weighed down by a bevy of terrible design choices.

Just hitting the ball around the wasteland that was Earth with the incredible radio playing is a rad experience. Listening to the radio and enjoying the visuals of the post-apocalyptic wasteland is amazing. It’s hard to talk about the radio without giving too much away, but it’s honestly one of the coolest things I’ve seen in a game like this. Fully voice-acted with great music and stories that give you so much flavor into the state of the world you’re in. I loved every second of it. I could honestly just listen to the radio without playing the actual game and I think I would’ve had a better experience. But sadly the game requires you to golf to see more of the game and actually perform well in golf at that.

Every level has a diary entry associated with it that gives you context for the level and insight into what your character is thinking and feeling while going through these environments. However, these diary entries that actually tell you more of the story behind the game are locked behind getting par on every level which turns this from a chill vibey experience to a stressful, frustrating game of trying to perform well in an OK golf game so you can actually experience more of the story the game is telling. Additionally, diary entries unlock once you finish a level, so in order to read it you have to wait until the next level, pause the game, sit through the way-too-long “opening the menu” animation, scroll down to “diary”, and flip back a page to the prior level, all so you can then read the guy’s thoughts on the level you finished and hope you remember the previous level well enough to understand the details he’s referencing.

Also worth noting that the “Retry Level” option is in the pause menu, so every time you want to restart the level on your journey for par you must pause the game and sit through that long, unskippable animation. Every single time. Any game that has levels designed around trying to beat a score or a time but doesn’t give you an easy way to retry the level is straight-up bad game design.

Eventually I just gave up on trying to get par on all the levels to organically experience the diary stories in the game and just looked them up online so I could read them as I go. Which, honestly, is a better experience anyway so you can actually read the relevant comments for the level while you’re still on that level.

It’s honestly a shame that the actual act of playing this game is such a mixed experience because the world they’ve created is so incredibly fascinating (and often eerily real) that I wanted to squeeze every last drop out of it. It’s too bad the game ends up getting in its own way at every hole.

+ Notalgia Radio rules
+ The world, lore, and storytelling are all incredible
+ The music owns
+ Fantastic visuals. A post-apocalyptic world never looked so good

- The golf part of this golf game is not great
- Story diaries only unlock if you perform well even on “Story Mode” difficulty
- No easy retry button
- Bad UI choices like long pause animations
- Radio/dialogue doesn’t pause when you pause the game

A neat concept, sombre post-apocalyptic golf, with poor execution. Gameplay is finicky and frustrating, and the radio broadcast that plays throughout is both unrelenting and uninteresting, with a dull VA and bad karaoke style songs.

jogo relaxante, jogue golfe ouvindo uma rádio ambientada no futuro com músicas relaxantes, calminho e daora

Loved the atmosphere, music and sound upon starting. The story and diary entries were cryptic enough to keep me playing through a handful of holes. The story just never seemed to mean much after 18 or so holes. The charm of the setting started wearing off and the variety of the holes felt bland and occasionally just frustrating.

I just didn’t enjoy the golf experience, and became more disenchanted by the world building.


Super short but fun little game. Cool visuals paired with a pretty solid OST and voice acting which did a good job of creating an interesting backstory for earth being abandoned. Gameplay is super simple, reminded me of old flash games but in a good way. Overall not a bad way to spend a couple of hours.

I'm probably especially bad at this because of my admittedly bad spatial intelligence but I missed some glaring features that would've made the gameplay more tolerable, mainly a way to see the trajectory/arc of your previous swing to adjust a new one and the ability to undo your last move, probably limited to one or two times per level. Without these, I had to switch to story mode and it let me enjoy the atmosphere and, especially, the radio - an amazing idea greatly executed, with top notch sound design and music.

Impressive mood and atmosphere with the radio station coming in and out as you golf from above ground to underground. Golf controls and feel are not good. Shorter game for a low price is hard to gripe too much about.

Annoying and borying artsy game about nothing. Serbians try not to talk about russia challenge (impossible).

Really nice concept, and I'm glad to see Serbian developers and Balkan cultural themes finally becoming more prominent in the game scene. (For those who don't know, much of the architecture in the game are from Yugoslavia, and the devs are from Serbia)

Lovely aesthetic, interesting story, golf sucks.

God damn this game actually made me more frustrated than Getting Over It or Jump King. The golfing felt so wrong. The ball would either fly way too far, or barely move at all - it didn't feel like I had control. And yeah you have to wait ages after each shot for your guy to fly over to the ball. Oh, I also switched to story mode early on because I was playing this for a video. Gameplay was still super annoying though.

I liked the idea of the radio and thought it was implemented pretty well. But at times the storytelling could be a bit overwhelming. There were fragments of the story told under each level name (which were in the same font, making things extra confusing), there were also the diary entries, and then there was the radio which played constantly over the top of these other things, which made it really hard to focus on reading anything. When you pause the game to read a diary entry, the radio should also pause.

Yeah idk the golfing just made me wanna rip out my hair

Sights & Sounds
- Surprisingly beautiful for a golf game. I highly recommend zooming out and looking at the level to appreciate the sweeping vistas of the post-apocalyptic world
- The music is stellar. I'm going to have "Two Astronauts" stuck in my head for a while

Story & Vibes
- The game contains some surprisingly deep lore about your golfer. Be sure to read the journal entries, pay attention to the blurbs at the beginning of each level, and read the post-credits comic to get a better idea of the story
- As you might expect, capitalism bringing out the end of the world results in some somber, reflective moments
- The political commentary is not subtle. That said, it is pretty amusing

Playability & Replayability
- The gameplay is somewhere in between a frustration game and a golf game. Some of the "platforming" can be tricky at times
- The game isn't all that hard. I only had to retry 7 of the game's 35 holes in order to make at least par on each
- I'll be back to clear out the rest of the achievements someday

Overall Impressions & Performance
- Great game for the Steam Deck
- Unless you're a trashcoin-munching Musk fanboy, you'll probably find the game's overall message poignant and its jokes pretty funny

Final Verdict
- 7/10. It's a fun little experience, but it is short (2-3 hours). Worth it on sale if you enjoy golf games, though

It's a clever premise that seems like it would be fun but is more frustrating than anything. The gameplay doesn't feel fine-tuned and it's too simplistic. You only use the analog stick and a single button, and it feels like wasted real estate when there are so many functions that it would be nice to have, like an undo button, a power selection that's separate from the angle selection, or hell even just a button to restart a level so you don't need to pause, wait for the slow animation to play out that brings up the menu, then navigate over to the restart button. It's also tedious just how slowly your character jet-packs over to the ball after hitting it. It's a JET PACK, move FASTER. The art looks decent but isn't super readable and it's tough to tell which parts of the environment are collision objects and which ones your ball will go straight through. Had potential, a bit of a letdown. Weird that they changed the title post-release from Golf Club Wasteland to Golf Club Nostalgia. That's obviously a much worse title.

I hate to give this game a bad rating because the visuals of an abandoned planet is great and the slow burn story is interesting enough to distract you from the gameplay. I enjoyed picking up on subtle pieces of the story and putting it all together. The soundtrack is varied and has some songs that I'll be adding to my playlist but that's where my praise for this game ends. The gameplay is horrendously tedious by the later stages of the game, the way you have to wait 5-10 seconds each time for your character to float over to the ball is frustrating beyond means and how when you want to pause the game it slowly goes to a pause screen instead of instantly pausing. Its small things but I would definitely not recommend playing the game more than once if you value your sanity. The game is nice on the first playthrough for the atmosphere and world building alone but if you're looking for a golf game then you wont find it here.

Nice graphics, simple relaxing gameplay, great atmospheric sound effects as well as a soundtrack interspersed with caller stories that feel authentic. Not much of a story until you reach the end.
It feels like they took a short sci-fi story and built the gameplay around a line from it about rich people playing golf. I'd be interested in a full comic version and I will reply to it trying to get a few holes in one!

W świecie gier wideo, gdzie dominują dużo akcji i skomplikowane historie, "Golf Club Nostalgia" (wcześniej gra nosiła tytuł "Golf Club Wasteland") zaskakuje swoją prostotą i emocjonalną głębią. To nie jest zwykła gra sportowa, to podróż sentymentalna, która łączy nostalgiczne tęsknoty za przeszłością z krytycznym spojrzeniem na możliwą przyszłość ludzkości. Gra ta udowadnia, że nawet najprostsze koncepty mogą skrywać w sobie ogrom emocji i refleksji.
Pierwsze, co rzuca się w oczy podczas rozgrywki, to unikatowa grafika i artystyczna wizja świata. "Golf Club Nostalgia" przenosi nas na Ziemię, która stała się postapokaliptycznym pobojowiskiem po katastrofie ekologicznej. Oglądanie zapomnianych miast, gdzie drapacze chmur służą teraz jako nietypowe przeszkody golfowe, dostarcza niezapomnianych wrażeń. Gra korzysta z chłodnych tonacji kolorystycznych, które idealnie pasują do melancholijnej atmosfery opuszczonego świata. Każdy poziom jest dziełem sztuki, które opowiada własną historię o upadku cywilizacji. Piękne neony zapomnianych koncernów czy przejaskrawione swoją bezpośredniością reklamy, aż proszą, aby się przed nimi, choć na moment zatrzymać. Sam golfista jest bardzo minimalistyczny, choć jego mikro ekspresje (jak np. nie trafi prostej piłeczki do dołka oddalonego o kilka centymetrów) są przeurocze.
Kluczowym elementem, który wyróżnia "Golf Club Nostalgia" na tle innych gier, jest jej ścieżka dźwiękowa i unikalna koncepcja radia. Radio Nostalgia z Marsa to nie tylko tło muzyczne; to serce gry, które bije w rytmie wspomnień i opowieści o Ziemi. Słuchanie nostalgicznych utworów i historii opowiedzianych przez prezentera radia dodaje rozgrywce głębi i sprawia, że każdy uderzony przez nas piłkę ma swoją wagę. Muzyka i narracja są tak dobrze dopasowane do klimatu gry, że stają się nieodłącznym elementem doświadczenia, które oferuje "Golf Club Nostalgia". Są to bardzo różonorodne utwory, od techno, po funk czy blues z charakterystycznym retrofuturystycznym twistem.
Fabuła gry skupia się na jednym ze "szczęśliwców", którzy uciekli na Marsa przed wielką katastrofą. Wraca on na opuszczoną Ziemię, by zagrać w golfa w ramach programu Golf Club Wasteland (w zaktualizowanej wersji to po prostu zabicie czasu na Ziemi przed powrotem do drugiego domu). To, co na pierwszy rzut oka wydaje się absurdalną koncepcją, szybko przeradza się w głęboką refleksję na temat ludzkiej pychy, konsekwencji naszych działań oraz tęsknoty za tym, co utracone. Gra oferuje ciekawy mechanizm odblokowywania dzienników postaci, które rzucają światło na przeszłość i motywacje głównego bohatera.
Mimo że gra opiera się na dość standardowych zasadach golfa 2D, to sposób, w jaki została zaprojektowana każdy z 35 dołków, sprawia, że rozgrywka jest ciekawa i pełna wyzwań. Przeszkody, jakie napotykamy na naszej drodze, wymagają nie tylko precyzji, ale także strategicznego myślenia. Gra jest intuicyjna, ale oferuje wystarczająco dużo trudności, aby utrzymać gracza w napięciu. Mimo że niektóre poziomy mogą frustrować, ogólna jakość rozgrywki pozostaje na wysokim poziomie. Aby odblokować dziennik, należy wbić piłeczkę przed konkretną liczbą uderzeń, podobnie jest z osiągnięciami na Steamie, przejście gry, która zajmie nie wiele więcej niż 2h to dopiero początek przygody (bo odblokowanie wszystkiego może być nawet kilka razy dłuższe, a strona HowLongToBeat pokazuje, że aby przejść ją “w pełni” potrzeba blisko 6h.
"Golf Club Nostalgia" to gra, która zaskakuje na każdym kroku. Oczywiście można się czepiać, że krótka, że minimalistyczna i to raczej nowelka w świecie gier niż pełnoprawny utwór, ale w moim odczuciu to opowieść o ludzkiej kondycji, tęsknocie i konsekwencjach naszych działań niż tylko relaksująca odskocznia od codzienności. Grając, doświadczamy nie tylko wyzwań golfowych, ale także podróżujemy przez historię ludzkości widzianą z perspektywy postapokaliptycznej Ziemi. Grafika, ścieżka dźwiękowa i głęboka fabuła sprawiają, że "Golf Club Nostalgia" jest nie grą, a doświadczeniem, które zostaje z nami na długo po zakończeniu rozgrywki. Serbska firma “Demagog Studio” stworzyło kawał dobrej roboty i ta małą produkcją dało podwaliny pod ich małe uniwersum, gdyż kolejna gra “The Cub” rozgrywa się nie tyle w tym samym uniwersum, co praktycznie w tym samym czasie tylko z innej perspektywy. Wydawca Untold Tales tym samym rozbudowuje swoją bibliotekę pięknych historii w swojej ofercie.

Golf Club Wasteland podría ser tan real que hasta duele pensarlo, pero contando el maldito calor que hace en diciembre no me extrañaría que todo terminase así.
La parte del golf a veces es frustrante, ya que cuesta ver dónde va a aterrizar la pelotita.
Charlie, se feliz ⛳

It's an interesting concept, but the game isn't that good.