Reviews from

in the past


i don't think i like visual novels very much

The horror of stuff being beyond just off and noticeably messed up and unrecognizable until it all comes apart is real good. At the same time, it's short so there's not much else to say.

This review contains spoilers

poly rep if the creators were brave enough to make it more obvious

I love religious trauma and being gay

Super interesting, bite-sized story that felt good to play. I wish I was better with screenshots because some of the writing was clever and incisive and felt like truths I'd want to keep with me.


I still hate the relationship mechanics in these visual novels. But I really like the art style and sound design here.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

This review contains spoilers

La adolescencia es una etapa turbulenta en la que nos enfrentamos a problemas como lo es la búsqueda de la identidad. Nos pasamos años intentando averiguar quiénes somos. A veces me cuesta recordarlo, y eso que esa etapa acabó hace un tiempo para mi. Toda esa búsqueda se nubla cuando tu entorno invisibiliza tu realidad y la etiqueta como incorrecta. We know the devil se siente tremendamente personal, una forma para las creadoras de externalizar sus sentimientos en relación a ser una persona queer en un entorno cristiano. Atajar los problemas de esa época de una forma metafórica y preciosa a partes iguales.

Esta obra nos presenta a tres chicas adolescentes que pasan su verano en un campamento católico. Deben pasar la noche en un cobertizo intentando evitar que el demonio las alcance. No sabes que es “el demonio” en un principio, pero el juego sabe transmitir terror en torno a su figura, gracias a su banda sonora. Es como si lo sintieras desde la perspectiva de ellas, de esos pensamientos que les han inculcado. Pero el diablo es algo totalmente metafórico. Son esas ideas rechazadas por la sociedad más tradicionalista, que demonizan como algo horrible y les impide encontrar su verdadera identidad. Por eso cuando les alcanza a las tres, deciden abrazarlo para ser capaces de descubrir quienes son realmente, dando paso a un final hermoso en que aceptan su sexualidad y género.

Tampoco quiero desmerecer a los finales “malos”. Creo que todos reflexionan sobre algo tan importante como la amistad. La conversación con el capitán nos habla de las amistades de tres integrantes, y como muchas veces alguien se acaba quedando desplazado. El juego nos pasa el testigo y en nuestras manos queda involucrar a todas en la experiencia. Este concepto gana fuerza cuando nos presentan las decisiones sin que sepamos el porqué ni las consecuencias. Eliges según te parece, para darte cuenta al final que te has olvidado de alguien. El capitán tenía razón desgraciadamente, pero tú puedes cambiarlo e intentar encontrar un final en el que todas se sientan felices. Es un paralelismo con la realidad de esa situación.

Por otro lado, creo que We know the devil crea una atmósfera genial. Su banda sonora está a caballo entre dos sensaciones completamente opuestas. A veces genera tranquilidad sí, pero sobre todo crea tensión y angustia. Hay partes de la banda sonora que son desagradables, pero en ello creo que se encuentra la genialidad de esta BSO. Ayuda a construir esa atmósfera tan desconcertante y hostil, que se siente acompañada de forma sublime por esas fotos hechas con cámara digital que se utilizan como fondos. Esos fondos promueven la misma sensación de la banda sonora y solo te deja esperanza en los dibujos hechos a mano de las protagonistas.

En definitiva, We know the devil me ha parecido una novela visual espectacular, que trata temas que se echan de menos en los videojuegos. Una obra cortita con un presupuesto reducido, pero con mucho amor por lo que querían lograr contar con ella.

i love this game so much i buy it for other people

I tumbled ass-backwards into the true ending on my first try, so that's a thing that's possible.

Infelizmente é um dos jogos que não previu o quão mal Harry Potter iria envelhecer.

didnt get all the endings . writing is kinda lame and all the characters sound lame . dont like their names

Makes my wife go honk shoo (sleepy tired).

true ending hit me like a semi truck

This game took me on a journey I wasn’t expecting. In fact I kind of had a bad time in my first play session… but after beating it and reflecting on it, I really appreciate everything they did. A very good piece of art and it gives you much to think about.

It's really cool; the characters are super well written, and the dynamic between them is a blast. I just wish it was longer because 40 minutes feels way too short for such an interpersonal story about religious trauma.

Very strange alternate universe. A story about queer kids at summer camp & Christianity or something. Freaky music and nice art. Starts a bit slow but the endings are interesting. Dialogue can be boring. I don't regret playing it, but I think maybe my hopes for this were too high.

Short, less than an hour.
A bit weird history but good quotes and dialogues.

The loneliness of being in this isolated cabin, the brutal world just outside, waiting for uncertain doom soundtracked by blaring sirens in the distance... the vibes are just unbeatable.

play it and then play it again and then again and then again and then one more time . and then rinse and repeat

• AMIGA, NÃO ENTENDI O QUE VOCÊ QUIS DIZER... Mas adorei os diálogos e a leitura foi super dinâmica, adoro quando fazem isso. Além disso, toda a estética é LINDA e a trilha sonora é muito FODAAAAA!

• Não entendi ao certo do que o jogo se trata, mas é uma vibe.

Best part about being the second child in a middle class family in America is capitalism will sometimes just price out your family from engaging in Christianity. Shit is way too time consuming and costly. By the time I was of a memory forming age my parents had long ago given up going to church or really any engagement in religion at all. Pretty sweet!

Not that I don't feel the weird religious guilt that is just kind of engrained into our culture but a lot of the major trauma I think I've expertly avoided.

We Know the Devil captures the subtle and not so subtle baggage of Christianity through some very clever and well written prose. Each of the gals are suffering from similar but distinctly different internal struggles and mental anguish and their interactions by themselves, as a group, and paired off are all subtly different and well explored.

I loved Venus's confused frustration with the rigged system. Neptune's anger at her friends self deprecation. Jupiter's internal disgust with herself. The dialogue can get very intimate for how short the runtime is but it never comes off as corny. The casual bits are fun and the emotional highs really hit. It is such a tight package clocking in at barely 2 hours.

Combine that with a spooky aesthetic, neat art style, some sick tracks, and a fun choice system with multiple endings and this is probably as good as visual novels are gonna get for me.

fuck love triangles we being a tripoly-demon


Cool style. Good writing, but be warned that it's very short.

este juego va dirigido hacia un público adolescente gringo... ningún latinoamericano que conozco y que ha leído esta obra ha podido conectar con ella por lo diferente que son los adolescentes culturalmente hablando de los adolescentes gringos... al menos el estilo artístico es bueno y tenemos a una tomboy y tijerazos, cosa que siempre es bueno.