Reviews from

in the past


Thought the gameplay was pretty boring with a bland open world, but the story was fine enough to watch the rest of on youtube.

Forspoken is a game that gripped me from the teaser I saw at E3. The style and visual flair alone had me hooked without knowing much about the game, along with the fact that the main character was a young woman and had a cat. At the time of release, the game was lambasted by many people, but these people only cited some dialogue from the game and nothing else. I ended up picking up the game on sale and started playing a year after release.

While the introduction to the game is a bit clunky in terms of gameplay and the story is a tad slow to start, overall this ended up being a fantastic experience. The characters are deep and compelling with reasons for what they are doing. They have character flaws but they are powerful and at the end of the day I highly enjoyed them. The story tackles deep subject matter such as dementia, abandonment, and self-loathing. The gameplay grows over time into something that is just so satisfying to play.

Forspoken to me is the next iteration of the InFamous formula and it works. It's been years since InFamous Second Son and First Light, so Forspoken is here to fill the gaps and I think it does so admirably.

I Just finished forspoken on the ps5 with the DLC in tanta we trust and is it really that bad as a lot of people say? No but they are not wrong, let me explain.
Yes the game has as an awesome combat system that is magic based and you learn a lot of spell and type of stuff through the game that keeps the game fresh and interesting, the combat is fast, with a lot of parkour movements and dodging enemies and jumping on them which is cool and flashy and to be honest I love it but.....it's the only thing I could love of this game unfortunately.
The story is ok, it has some really nice parts and interesting plot point, and then there is Frey, the main protagonist, I don't like her, like I said sometimes ago is: always talking, always saying one liners and in most of the game it keeps victimize her self....I just really, REALLY don't like her most of the time in the main story.
Another thing I don't like was the open world, it's not the genre I don't like of course but the way the developers put a really big world with nothing in it, it's really empty and you don't do a lot of stuff in it just fighting and running...
Ah yeah the game world is somewhat interesting with a lot of style and I like some design for Monster and character but for the rest is really not really that inspired unfortunately.
So, if you searching for some really nice combat this ha some in it but if you can play something else 🤔
The DLC Is good tho, it has a nice story and I think is more inspired that the entire main game đź‘€

People were right this WAS ass. Why did they give such shit writers so much unblocked access?


Enjoyed it enough to play through it but a hard sale on the "better than some say" front because I still agreed with some reservations and there are some that don't even necessarily reward your patience to get its best elements. Just to start it off: it's not that badly written, it just starts off on absolutely the worst foot for the first two hours with constant quips to a bewildering setting and a slow pace, and a framing device that admittedly barely coheres even in the end. When you get past it though, there are elements of actual minor character development and some serious turns that are "fine" if not height of game writing even now. Feels like a first draft to its lead's development that finds itself as it goes along, when it should've just cut some of the treacle and filled in the world you spend most of your time in moreso.

The biggest problem is an engine that only sporadically knows what its best elements are, and mostly there for the gamer to pick and choose in a spread-out open world, and in such a way that it's not necessarily a preference to any given newer Assassin's Creed game outside of being shorter. The battle system varies on a whim (even within its own magical sections) from snappy and satisfying loops to just feeling like throwing snowballs at sponges, and even its biggest success in the parkour movement system takes longer to get some of its best elements and takes most of the game to get to areas that use it well. And by then? You're almost done and there's very little reason to max out or explore more. As fair as the game warns you enough that it's not much beyond a time-waster, it still could've presented that better.

I can understand the hatred for this one, but also really struggle to see how this game has gotten so much worse reviews and heapings of hate despite just being an okay-ish open-world game.

Forspoken is a pretty good game, when it feels like being a good game. I think the people who did the storyboarding, setting the lore for the universe, and who did the enemy and character designs should absolutely get a raise, promotion, or whatever you can give them. I've seen a lot of people call this game "bland" or "boring" in design, but when you see the half-dog-zombie monsters, crystallized orcs, and lavish outfits for the royalty and upper-class members of this game, I think it's a lot harder to call Forspoken "boring."

In reality, this game has a good amount of good, settled in with a good amount of bad. It's a game I don't think I can dissect too much outside of listing what I liked and what I didn't.

For what I liked? To start, the gameplay and traversal were pretty fun. I don't think there's a lot of great open-world games that want you to move at the speed of light, dodging through rocks, mountains, craters, and valleys, but Forspoken is totally okay with you skipping around its world as you check off objectives and quests (more on this later). It's fun to feel so free, and I think it gave me a lot of good memories with something like Spider-Man or Infamous coming to mind. It's not just a generic horseback or trodding through the world game, it wants you to rush through it and lessen the limitations you might feel in other open-world games.

On the gameplay side, it's a mostly good game with a few modifications that would have helped it be better. I think the game has overall good gameplay, and most importantly, it's unique. It's a good mix of peppering in spells, assists, and ending your attack with a crushing ultimate attack. It doesn't really go beyond this in any tree - one of my gripes - but it does a good job being this magical fusion of DMC and generic guard-breaking, enemy weakness spamming you'd see in a Ubisoft game.

I'm also generally favorable on the way this game handles upgrades - it's fun and again reminescent of something like Infamous when you're picking up the blue mana pools around the world. These are used to purchase new spells and enhance your abilities, and on top of this, you're able to change challenges at certain markers in the open world to enhance that specific ability better with a challenge, also permanently making Frey stronger. This is one of the best ways I've seen a game do this, outside of some challenges being highly situational and hard to accomplish. There really shouldn't have been a limit of three of these you can obtain at one time (it's three, and sometimes you can be in a story mission, unable to change these from a menu or anywhere else until you are back at at a safehouse).

Getting more into the meh or bad parts of this game, there's really no shortage on where to go. On the world design, I'm sort of in the middle. The strange obelisks, the gothic architecture of certain castles and each bosses domain? Very, very good. On the other side? Yeah, there are a lot of areas in this game that are fields and plains. Fields, and more plains. Did I mention they had fields and plains with some enemies in a generic looking field of rubble from a town? Forspoken does a great job on the main path of the game, but veering off to the side can really ruin the magic of the game and put you in sort of that open-world nausea so many of us face when being bored while playing these games.

The story for the game, again, is mixed. I think the game was written pretty well to start, but once you reach the sort of "isekai" moment for Frey...yeah, we're talking YA fiction levels of dialogue. Generic swearing, Marvel-isms, and just a lot of tell-not-showing. It's something that can sometimes, on occasion, actually land well. Frey's voice-actor does a pretty good job of selling the frustration and anger of being trapped in this other world, but the dialogue choices are pretty often mediocre and not what even a normal person would say in a lot of these scenarios.

Along with that, there is a lot of talking in the open-world segment, but I don't find it any more infurating most JRPGs are with repeated voice lines after combat or while exploring dungeons in games of their own. I kinda hate to see people bring that up and go to see something like Xenoblade or Persona or even games Square Enix has made in their favorites. It's repetitive and annoying but no more annoying than most games that have only thirty to fifty voice lines per character.

I think if there's anything to rag on this game for, it's for the massive lack of side content, fun minigames, or really anything to do other than progress the story. There are fun boss-fights and dungeons to explore, but for one of those, there are three "visit an empty town and kill some enemies". Or even better, sit at a statue while we raise your health or defense by +1. Really nothing engaging to see while you are progressing the story. The townspeople missions are all horrifically bland fetch-quests as well, most of them not even requiring that you leave town, but instead running chores for the townspeople as they spout off about how much they hate you (Frey is pretty much hated for 2/3rds of this game by most of the town). This game really has some of the most lackluster side content that will be making this platinum on PSN much more frustrating than if it just had the dungeons, difficult bosses, and more fun challenge runs left in as side content.

Overall, I think this is a good open world game as a bargain bin game. I got this for $20 and have no regrets in beating it or playing through it, unlike if I had maybe bought this for $70 at launch.

(Winner of "Most Hated Award" in the 2023 Vidya Gaem Awards, speech below)

We've been noticing a trend amongst our most hated winners. Sure, they're no fun to play, but there's a certain apathy built into them. As if the developers made a plate of chocolate chip cookies, and followed the recipe exactly, but forgot the most important ingredient: Love.

Forspoken has some aspects that could be passable, like the parkour and the graphics, but it's all spoiled by the terrible taste the whole game leaves in our mouth when all the other bland factors join together into a hard chalky mess.

It represents Square Enix's absurd commitment to pander to the west in the laziest and most boring way, when nobody was asking them to in the first place. The more they involve the corporate office, the worse the result, and it's been this way as far back as the Crystal Tools debacle with FF13. Final Fantasy as a franchise was never consistent, and for many that was a selling point. The fans never knew what was coming next. Sure it didn't always hit, but it came from a place of genuine enthusiasm: Some Japanese fuck who'd been sitting on their fanfic for twenty years, waiting for technology to finally catch up.

Costing over 100 million dollars, it's sad to see Forspoken as such a gigantic financial risk, but not a creative one. Who was this story for? Was it ever for anyone? Did it start as a lifeless product meant to check boxes, or were the hard edges filed away through dozens of international board meetings and zoom calls?

How many more Forspokens and Saints Rows can they afford, now that the tech industry is in shambles and investors are pulling their money away from gaming? Forspoken is only here because it's the latest in a string of disjointed constructions by a handcuffed or uninvested creative team: Don't call it a cause, call it a symptom.

(Winner of the "Pottery Award" in the 2023 Vidya Gaem Awards, speech below)

How on Earth do you fuck up an isekai? Anime publishers are buying up rights to this derivitive garbage from literal whos on Narou and serving it up every week as disposable slop for a braindead audience. The difference here being, cheifly, that it's derivitive garbage by committee. It felt like something stitched together from tropes and cliches taken from a long forgotten era of pop culture, which makes sense because it was a team of 4 western writers raised on 80's movies, who then passed it off to a Japanese team who didn't know any better.

The lack of passion in the storytelling isn't helped by our own protagonist's apathy with her own situation. I could go on about all the stupid quips our protagonist and her cuff companion make, about how she completely refuses to be empathetic towards the people that help her, about how barren, generic and boring the world the game takes place in is - so generic in fact that I can't even remember its name. Frey isn't having any fun 20 hours into the game, which is a huge problem because she's supposed to be our window into this strange and "fascinating" world. If she can't muster any enthusiasm about her own story, don't expect the player to act any different. Hopefully soon, this type of writing becomes as dated as the references it makes.

Entendo todo hate e ódio que esse jogo carrega, história com protagonistas forçadas, história bem wft, gameplay chata e cansativa e outros problemas sérios

Ainda sim aqui nĂŁo temos o completo esgoto, pelo menos ele termina do jeito menos pior

This review contains spoilers

Forspoken is like Twilight in that there's a lot of serious, legitimate complaints about it, but they're all overshadowed in mainstream discourse by people hating it because the lead is a teenage girl.

Legitimate criticisms:
• SE has the worst fucking marketing department in the world. Not just this game, they have been so bad at marketing literally every game over the past few years. They picked by far the worst dialogue in the game for that trailer and didn't include anything from the first 20 min, which is far more interesting?! Also, the trailer made the game seem super PG when this is an M-rated game and the intro is dour and gritty?! Most of the game takes itself very seriously and Fray is serious and mature in a lot of scenes, the banter stuff is mostly just when it's her and Cuff alone and I actually didn't think it felt grating or cringe.
• This is a story about a black woman in NYC who is an orphan and a repeat offender, who avoids major jail time because the black woman judge decides to give her a second chance. This is explicitly a story about American blackness, but they didn't have a single black writer working on the game. I like that premise for an isekai and there are a lot of interesting possibilities there, but an affluent white writer is absolutely not the right person to tell that story!
• The "twist" and ending are infuriating because you can tell the writers think they're so fucking clever, but it's obvious, cliche, and dodges all of the difficult and interesting aspects of the story to do a boring "The power was within you all along" happy ending. Things not addressed: Tanta Cinta thought New York City in 2001 was the most peaceful and wonderful place on earth? And nothing happened around then to change that perspective? Frey's dad didn't take care of her and didn't have any friends/family to take care of her either? Is that because he died in 9/11 around the same time the corruption started in Athia?! If the premise for your game is that this fantasy apocalypse happened at the same time as 9/11, why don't you address that?!
• Reading the archive entries after the fact, they directly tell you that the Rheddig invaded Athia and found Susurrus, a demon defeated by the first Tanta, locked away in the Locked Labyrinths and considered him a hidden super weapon, so they freed him as they were retreating after losing the war. That's an interesting and reasonable story and it's fitting that Frey has to seal Susurrus away again, like the first Tanta did, and like the 4 Tantas were unable to do. However, in the dialogue in the story quests, the Tantas say they started the war with the Rheddig (no reason given) and wiped them from the face of the Earth and then Susurrus implies he's the last of the Rheddig and doing this to get revenge for them? What the fuck?! You absolutely cannot say that the victims of ethnic cleansing are in the wrong in your story!!! Why is there such a huge disconnect between these two things?! The first makes Frey wearing Cuff again seem like a fun "Devil on your shoulder" frenemies thing (which is the tone they want for him), but the second feels like you're enslaving the last person of the race your mom genocided, which is extremely fucked up.

Gameplay:
• The magic parkour feels like Jet Set Radio Fantasy, which makes me wish Cuff was more like Professor K.
• The combat clicked for me when I encountered a horde of 20-30 zombies. There were so many of them that the AOE and crowd control aspects of the spells really shone.
• The combat and movement absolutely rule once you get a feel for it. Circle-strafing enemies and holding O to automatically dodge attacks feels so good when you're cartwheeling through the air while shooting a machine gun behind your back. Cycling through spells to put them all on cooldown makes me feel really cool and smart, even though it's not that complex to do and I'm not using that much strategy.

NOT as bad as people make out, but certainly not great either
Tuned out by the end of the main story

There's 70% of a cool game in here. People got pissy about the writing, but it's not that bad. Makes a worse first impression than last.

Where it really stumbles is narrative content. There's just so little! There's an explanation for why the world is so devoid of other characters outside the capital city, but that doesn't justify the capital city itself being so lifeless.

Outside of the main quest, there's practically no story guiding you to the side objectives. It's pure Ubisoft map icon world design without even the thinnest plot directing you to those icons.

This burdens the final chapter with basically telling the entire story of the game in a manner that feels rushed and threadbare.

As for the combat, which is most of what you do in the game, it's very flashy and generally feels good. Dodging, blocking and countering never quite feel right, though. The flashiness extends to enemy attacks and design, so they look cool but aren't very readable. I frequently felt like I was getting hit by stuff that I had dodged, or didn't dodge because an animation wasn't obviously an attack.

It's not a game I'd die for, but a solid C+/B- game shouldn't have killed Luminous Productions, either.

I really tried to give it a fair shake, but 6 hours in I am just so deeply bored. Everything is grey. Magic parkour is kinda cool, but not across the same grey rocks again and again until you hit something just a bit too high and have to spam circle to dash up it a bit at a time. A grey city filled with grey people. Grey lands filled with grey zombies and grey wolves. Maybe that changes later, but I'll never see it. The magic combat is nice visually, but feels so flaccid. No oomph to it.

Telepathically chucking pebbles at a corrupted bear aye? Fuck me.

I like to think that Cuff had to watch Frey doing a poo.

Forspoken is an outstanding game filled with so many good ideas and imagination. It has unique and addictive gameplay that feels intrinsically rewarding. Once you adapt to the game's control scheme, moving through space feels better than second nature, and the wonderfully crafted parkouring animations always feel exciting to pull off. The mix of combat styles adds depth and variety to even easy battles. The open world is gigantic, beautifully rendered, and designed around the game's traversal mechanics. The way that enemies spawn and you the world seamlessly funnels you into different side objectives on the map is well integrated and makes each session with this game feel like you're making great progress.

Of course, the fatal flaw that turned millions off of this game is the tonal mismatch between wisecracking Frey & Cuff and the rather dour, serious dark fantasy world that they inhabit. It is so distracting that it cursed this game to be a flop. This game asks you to get invested in two worlds, the one with the concept, lore, and worldbuilding which feels very well considered. The there's the characters and isekai element that never feels natural, and the banter and lack of compelling character motives is grating. The player is not going to buy into both things because they are so disparate, and you get a constant reminder that your experience is compromised. They were terrified of having too dark of a story so they pulled back. They were terrified of making it too much of a comedy that people wouldn't take this world too seriously so they put some edge on it. The push and pull just doesn't feel artistically consistent and it's distracting.

The narrative also has its ups and its downs. I think that the initial hook of the game is not that strong, and the plot twists a little bit trite, leading to the ultimate twist that was both obvious and so abrupt that I can't really recommend the story on its own merits, or disaggregate it from the dialogue and characters.

But, I don't think these faults really define the game. This game deserves so much more love and appreciation. You can enjoy the scope and ambition that went into this game, and the fresh ideas they came up with. The character designs and landscape is beautiful and filled with nice touches. It's very well considered and we are at a loss that Luminous Productions dissolved after this game, because they had a lot of ideas and skill that wasn't necessarily directed the best way.

At some point, Square Enix knew they had to push this game out the door, so some elements do feel unfinished. You do have this big open world with a lot of procedural content, but without a lot of the personalization that you would want from doing sidequests or running errands for characters. From the middle of the game, it will suddenly rush you to the ending, dumping a lot of levels and new skills on you as the exposition slightly overstays its welcome. The postgame opens up the world even more, but I was not compelled to keep playing. I am comfortable to close the book on Athia, and will always appreciate it as the truly unique experience that it is.

Why are Western writers so terrible? I can't believe Amy Hennig worked on this.


Forspoken is a game that was shown off a few years ago as almost a tech demo. It was this gorgrous engine that seemed to wow many and raise eyebrows as it had the Square Enix name attached. The game itself being created by the FF15 DEVS. It promised a lot.
Gameplay:
This is probably the best part of the game. The combat is essentially casting spells to damage enemies via 4 elements gained over the course of the story. The particle effects and epic combos do work really well and matched with the games signature "magic parkour" movement. You essentially become a dancing magic weilder slipping and sliding between magic zombies, dragons and other wild creatures.
The movement feels really nice as well. It does progress over the game with new additional movements to help traverse the landscape. In the end game, it does become fun just running across the map doing flips.
Story:
AHAHAHAAHAHAHAHAA WHAT STORY.
This game honestly loses all sense of enjoyment as soon as you hit any point of dialouge. Outside of all the memes made. The story honestly is terrible.
It's an isekai which I normally enjoy but the main character Frey is honestly one of the biggest piles of shit humanity can offer. She is an awful human being to everyone she meets, which makes her insufferable. Characters will go out of there way to help her and she will tell them to fuck off.
The story itself is predictable and I guessed everything from chapter 1.
It's garbage. This is a story that gives the second last chapter an hour or more of exposition followed by I kid you not, sudden out of nowhere character development that makes no sense in the last half hour and goes against every single aspect of the character thus far.
To mention the dialouge, it's not terrible like the memes make it but it's slow paced delivery followed with its awkward in game dialouge is just mixed into a bag of awful.
Every conversation feels like it takes 10 years longer than it needs to.
I have never looked more forward to not seeing any more cutscenes or dialouge than I was when I beat this game.
Other issues:
This is icon central. If you hate big open world games with nothing to do except open fields and collectathons, this is a game not for you! The platinum grind was so mind numbing and makes you realise how terribly the map is designed. It's meant to be segmented but it feels pasted together due to the terrible in game map design and layout.
Random storms will occur which you means you can't do anything until you're out of them. Pretty annoying when you're in a platforming mountain range and the area becomes hard to see with enemies attacking you 24/7 in hoards which makes it almost impossible to progress.
Overall:
I hate this game. I honestly can't say I've hated a game this much in my life. This was atrocious and the ONLY saving grace is it's gorgeous visuals and fun-ish gameplay.
It's story, Characters, mechanics, layout, design, dialouge timing are the worst I've seen in a video game.
Please don't buy it at full price. Wait for a mega sale on it and even then, prepare to hate yourself.
If you end up liking Frey by the end of the game, I will just assume you're the toxic friend in your group and don't realise it ❤
She made me uncomfortable in every way and thank god the game understood that until it ruins all of it at the very end where they go "CHARACTER DEVLOPMENT HERE I GUESS"


Please for the love of god, play ANYTHING but this

promissor, mas falta um pouco de tudo

This is what happens when large, reputable studios hire under-experienced or unproven writers for reasons unbeknownst to many.

Having all those bad reviews at launch, I was expecting a complete disaster. Started with zero expectations but at the end it was an OK open-world game. It is just too ambitious for its own good. The world is wayyyy to big for what it is with nothing interesting going on in it. Repetitive locations for the sake of the collectable or stat increase just gets boring after awhile. The story itself does not need that much space and useless side content. There are a lot of good ideas underneath all of this but most are not developed fully. The battle system is also quite engaging with various different abilities and play styles, just, again, too bloated and filled with huge number of them, confusing the player more than engaging him into variety. If they made it on a smaller scale, focused more on the story and less on the huge open world, this could have been so much better.

I have no words to describe this game, the story, the graphics, the controls, the story, the characters.... it's all ass

The game is better when you see it for what it is, a test of your magical abilities, and magical fighting skills. With a story about loneliness and abandonment issues on top.
Finished the main story at 60h

pirated it and deleted: always oppose worthless slop

I really wanted to like Forspoken. There's a good game in here somewhere, but it takes too long to open up in a way that makes you want to play it. Traversal and combat are compelling, but the story, dialog, quest design, and barren open world simply weren't good enough.

Yes the characters are annoying but its not that bad.


Don't play this unless you want to see the most unintentionally funny story/voice acting ever. It's not nearly as terrible as people say it is. But it still isn't great. Bad writing does not make it unplayable, mediocre at best story, Hilarious voice acting, it is not a broken game as some claim, the world does vary more than they claim too, and quantity over quality style of open world is it's biggest flaw.

Where to start. The story is the most unintentionally funny thing I've seen in awhile. The writing is pretty terrible. It's a bland story. The voice acting ranges from terrible to hilarious to mediocre at best. The only good voice acting is Cuff. Frey is so cringe. It's really funny how cringy and terrible her delivery is.

Frey has bad delivery of her lines. She talks like a pre-teen trying to act cool. Cursing at every moment she can. When the game tries to be funny, it is not. But a lot of the time, it is unintentionally funny. You get second hand embarrassment by her acting. It hurts because it's so cringe. And it's a great experience to laugh at.

The game looks like a PS4 game at best. I played it on quality mode. There are aspects that look like a PS5 game. But character models are not great. Someone environments are pretty while others are bland. Graphics are not that important but this was noticeably lower.

Controls are not great. If you must play this, I highly suggest turn on auto lock on. The aiming is terrible and you willl struggle to hit things. The parkour system is kinda neat though. Although a bit unruly at times.

The biggest issue with this game is the map. OMG it's too big. There is no reason it needed to be as big as it is. It's so big, that half of your main quests are guiding you to an area, just for it to instantly move the waypoint. I guess it was their way of making sure you don't get lost.

The story barely uses the the map. It's a short story and you don't explore a lot of the map. They took a quantity over quality approach. What is there to do on this map? Collect hundreds of chests, get lore journals, get stat boost, get familiars, and equipment. There are a few other things but none of it matters. It tells you exactly what you will get for doing something. A lot of it is lore journals. It's very repetitive. Either you just scan until you find the lore to complete the area or you kill enemies to complete it. THAT'S ALL.

There is no variety. They try to create an illusion of variety by changing the area and what your reward is but believe me, there is no variety at all. Another thing proving the map is too big is when you unlock a tower and only 3 meaningful things pop up followed by 20+ chests. What's the point of having such a big map if you are not even going to fill it. A lot of the icons on the map are literally just walk up to the thing and get your reward. No different than the 20+ chests that also unlocked. It's not worth doing.

I love collecting things. I love brainlessly completing maps. I completed Elden Ring. Did like 95% of the stuff on the map, but this game not only overwhelmed me, I actually just could care less after I realized how big the map was.

The magic is neat. Some of it is really cool looking. Probably the prettiest aspect of the game. You are constantly able to find currency to get new magic. The music is pretty decent too.

The accessibility features are really good except for a lock of a photosensitivity mode. Made the game playable. Made the terrible controls not nearly as bad. I played this on easy, with auto evade, low damage taken, auto lock on, and a few other things. It was an easy experience. THIS GAME IS NOT WORTH STRUGGLING ON.

I had fun with this but I cannot recommend this game. If you must play it, know what you are getting into. Play it on easy. TURN ON AUTO LOCK ON. I cannot stress that enough. Make it a brain off experience. I only suggest you play this by making it as easy as possible. If you want to witness the story, it's like 8hrs tops. Just zoom through it without challenge. Get a few good laughs at how terrible the story, writing, and voice acting is. And never play it again.

A really interesting fantasy world and magical combat system, held back by some minor open world gripes. The stats and exploration weren't very good, but I am a sucker for a game with a great sense of kinetic movement and complex action combat system. The story was even surprisingly interesting and touching by the end, with some truly suprising twists. A game definitely worth playing, but by no means a masterpiece. A more interesting open world to explore would elevate Forspoken into something truly special.

Fui ver se era tudo isso mesmo...
Me perdoe Twitter...

Se nota que detrás está el mismo equipo que Final Fantasy 15: Un concepto e ideas interesantes rellenadas de un mundo abierto soso, feo y aburrido.

Todo ello adornado en una historia que no dice nada durante 20 horas y resuelve todo en las ultimas 2.