Reviews from

in the past


Ever wanted to do the most frustrating part of Resident Evil... but it's actually fun?

You really get what you sign up for in this one: an RE4 case management simulator puzzle game. There are 40 puzzles, and most of them I found were pretty easy to figure out, but fulfilling to anyway. This really feels like a game I would have found on Addicting Games many years ago and probably give up on in frustration. Wish it had more fish-based puzzles, though, cause it gave me a chuckle anytime those guys were slapped in there. The use of RE4 knowledge was great, too, as someone who only played RE4 in that series, I'm not sure if it'll be as interesting to people who haven't played that game or not, but if you have, you'll probably find some interest in this. Just a few dollars, so you're not risking much by trying.

The machine gun can eat my ass, what an awkwardly shaped thing to introduce so early.

Gave me PTSD for all those late nights trying to maximize my healing and ammo without losing the good weapons, 9/10 would recommend.

Don't bother talking to me if your broke ass is not carrying 4 raw fishes on the briefcase.

nada de mais, apenas pra passar a hora.


It's fun, Idk nothing much else for me to type about lol.

Cute, well-presented, and smartly designed. Great little short puzzler.

As someone who likes "pure puzzles" like this (sokobaun, picross, spatial organization, jigsaws ect) I think this is a fine take on the genre with an RE4 skin. However as an RE4 inventory management sim it is lacking many of the item types from the base game and just kinda shows how lame the management is without any actual dynamic decision making.

It's a cool Resident Evil inventory management game. The goal is to store EVERYTHING in the available inventory.

Unfortunately there is no restart or undo button - this makes small mistakes annoying because you have to return to the level selection every time.

It's nothing special but definitely worth it - especially if you enjoyed organising and examining your inventory in Resident Evil.

A parte que eu mais gostei do RE4 em um jogo solo kkkk

Literally, a game.

Not much to say about it as there's no nuance. It's an organisational puzzle game themed about the objectively best type of inventory in games; grid based tetris style.

Specifically referential to RE4. Nothing overly challenging if you're familiar with ANY mechanics surrounding the items in that.

Remember to reload your guns properly.

Sometimes a game is exactly what it sells itself as. Nothing more and nothing less.

Save Room is a cheap game that consists of puzzles using the inventory management system of RE4. It's exactly that. It's fun and really short and if this sounds like something you want to do, you should probably buy it.

It's the best part of RE4 as an entire puzzle game! Finished it in 1.3 hours according to Steam. Well worth the $1 I spent on it.

I think this is a fun game but also super light. It is literally just the inventory system from Resident Evil 4 and there are no additions or subtractions. If that sounds interesting for 40 puzzles, it's fine. If not, don't even think about picking this up.

Ever played Resident Evil? You know how the inventory system where you need to make sure items fit in a grid? Well, this is a puzzle game where you do just that.

You are tasked with fitting X amount of items into inventories of various sizes. This means you have to rotate, eat, combine and craft these items into forms that will take up as little space as possible.

This is deceivingly fun, and the perfect game to play while you sit in a discord call with friends, or watch something on your second monitor. Some of these puzzles get quite difficult later on in the game. It's fun, short, and definitely worth your time.

A game that does not outstay its welcome, which is good because there's not exactly a lot here. This feels like one of those concepts where you go "oh man yeah, you could absolutely build a whole game about this" and very quickly realise it doesn't work that way in practice.

The inventory sorting of Resident Evil 4 but as its own puzzle game seems like a slam dunk idea but in practice even if it is fun to get everything into its rightful place, the thing that ultimately made Re4's inventory so intimately fun was that it was a single inventory that constantly evolved over your adventure and there was never a grantee that you wouldn't have to leave anything behind which made getting it right a thrill comperable to fitting one last shirt you were sure you couldn't fit in your suitcase. Without the interconnected system the inventory in Re4 thrived in, you are left with a simple game of put everything where it's already decided it belongs, occasionally innovated with with new mechanics like consuming health items or crafting items together that after the first few times just becomes a checklist you have to fill out before going back to the central gameplay loop.

It's a fun game BUT IM GONNA LOSE MY FUCKING MIND OVER THE FACT THAT YOU CANT PUT AN ITEM DOWN DESPITE THERES BEING ONLY ONE OTHER THING IN THE SPACE YOU'RE TRYING TO PUT IT INTO PLEASSEEEEE DEVELOPERS YOU COULD SWAP ITEMS OUT LIKE THAT IN RE GAMES PLEASE FOR THE LOVE OF GOD.

pretty fun for the price and gameplay

one of the most satisfying things about playing re4 original for me is the inventory system, so this game is great; i play it to pass time.

Clever puzzle game based on the Inventory system from Resident Evil 4 + 8

Fun little hour long puzzle game based on the inventory management from Resident Evil 4, which is one of my favorite parts of that game.

This short and sweet “block puzzle” game evokes everyone’s favorite non-mini-game from Resident Evil 4 – inventory management – across 40 stages of organization fun. It’s a perfect primer if you’re hankering for more RE4 after this year’s exceptional remake.

Full Review: https://neoncloudff.wordpress.com/2023/02/28/now-playing-february-2023-edition/

Fun game, takes one of the best mechanics of a complex game and uses it as its own.

Doesn't expand on the original concept in any interesting way. Contains a lot of decision-free busywork (loading guns, combining stacks, using healing items). Not a luxurious enough experience to outweigh these problems. Great name though.

A solid and addictive puzzle game that is good for anyone and great for Resident Evil fans.

It's not super long at only 40 levels which took me around 3 hours to beat but it's a good time and definitely worth the usual $3 price tag.


It's cute. But it's kinda one of those things where you realize you don't enjoy this mechanic very much if it lasts more than like 30 seconds. But the fact that this game alone has more charm than the inventory menu in the RE4remake is nothing short of embarrassing.

Really cool idea, but an ultimately so-so game. They patched in mouse controls after I beat it. Would've really loved to have played it with said mouse controls.

Por algún motivo alguien decidió hacer un juego de puzles basado en la gestión del inventario del Resident Evil 4 y la verdad es que me parece una genialidad. A ratos las referencias rozan la infracción por copyright pero se lo perdono porque está guapísimo.