Reviews from

in the past


- Weird, Interesting, and actually intriguing to play.
- Hard to actually understand what the game wants from you at the start but gets more clear as you play.
- The style was unique but got hard for me to look at the more i played, i had to take breaks to play this.

This review contains spoilers

oughhhhh i love games with immense and incomprehensible lore. this game is so fun and as per i looove a game w tons of endings!!!! esp when theres a completionist ending... had to edit my save file to get both hierophant endings and 100% the game which is frustrating but i didnt mind that much! i love the stuff it does w ur computer such as needing to corrupt the save file, needing to check tanyas twitter, looking at the carrd... very arg-ish, its super cool!! i have so many theories and questions and i cant decide whether i want to KNOW the answer or not. im also generally really good with horror but this game genuinwely frightened me - not because of either jumpscare, or the murder, or anything, quite simply Just the unsettling atmosphere had me shaken and looking over my shoulder. really impressive!!!! i HAATED the scenes where u used wasd (/pos) the break in point-and-click felt really offputting and made it all the more scary. altogether really great and underrated game!!! only part i didnt enjoy was trying to escape strepnov, i found it rlly hard and got stuck for ages, but thats prob more user error LOL

Juego curioso. Mola ir descifrando el misterio poco a poco pero la mecánica de hacer manualmente los gestos de la cara (el principal atractivo del juego) aunque es original se podría haber aprovechado MUCHO más.

Ignorando eso, como juego de terror está chulo. Por momentos se siente casi como un escape room.

Redefined for me what horror can be. I only wish the mystery had unravelled more slowly and the face modification mechanic had been more core to the gameplay


seriously the coolest shit ever. i do wish the game gave you some sort of pointers so that discovering all the endings wasn't something that either requires a guide or takes way too long but everything else is so fantastic that i can forgive it

This review contains spoilers

Esse é o tipo de jogo que te prende cada vez mais, pois cada resposta gera mais e mais perguntas sobre sua narrativa, universo e conceitos.

Tenho que dizer que seu final me deixou um pouco decepcionado, mas ele FAZ SENTIDO com o que foi construido narrativamente.

Belo jogo, Lila.

i got into this game not knowing it was an ARG, and it delivered one of the most interesting stories i've seen in an horror game.

Very very weird meta ARG horror game. Something primally unsettling about the way that you can contort faces and such which made me want to push through and get all the endings even though I wasn't really scared by the end. Interesting story and characters, wish I understood it a bit better. Is Lila just a tulpa? Who are the Worms of Lawrence? etc. Still, very interesting and above all very weird. Thanks Jacob Geller! Did have to resort to a walkthrough because I have no idea how you would figure out some of those endings without one, though. Kind of insane some of them, intentionally corrupting a save and loading it and heading to a very specific set of coordinates. Like what?

O jogo mais macabro que já joguei, tanto pela história quanto pela manipulação das emoções do personagem, onde você luta contra a vontade de mostrar a real intenção dele. Tem mecânicas muito legais que engajam em muito no jogo e que são de cair o queixo do quão criativas são.

I recommend using a guide if you get stuck, like i did, because it was still satisfying to go through all the main endings. Better than leaving the game unfinished. I recommend it if you like mystery games!

archétypes jungiens, tarot et discussions pseudo-philosophiques : j'en ai mis partout

Who's Lila não consegue existir em qualquer outra mídia sem perder uma parte importante de si. É um deleite do começo ao fim cair no buraco do coelho e desvendar seus mistérios, mas também é de ressaltar como o jogo utiliza de sua não-linearidade, todas as rotas sempre te dão mais uma migalha de pão para correr atrás e a maioria dos finais criam mais dúvidas do que as respondem.

É também minha interação favorita de "use coisas fora do programa do jogo" que eu já vi, nunca liguei muito pra ARGs no geral mas tudo o que Lila oferece é engajante, bem feito e te compele a pensar em seus temas sobre a realidade do eu lírico em jogos interativos.

Meu único problema com o jogo.

This review contains spoilers

Honestly, a little disappointed, which is really weird to say. This sort of meta-mystery would be RIGHT up my alley it feels, and while the ideas are really fun, idk why, but it just doesn't click that excitement in me. Which again seems crazy, because I'm SO for "Game is a commentary about the meaning of consciousness, tulpas, the birth of an idea", the meta-bullshit, the fact that Lila is simply the game, the thought of her, a creation made to be furthered and to live inside each of our minds. But it's like, I've seen this before. I've pursued games and movies and stuff like this to where I've seen all the tricks it pulls already, which is very much a ME issue. I think this will be a game that occasionally comes up and I go "oh yeah, I liked the first few hours, but getting some of the endings was a slog". Idk, weird that I'm saying this. I'm definitely happy that I played it, and I'm almost frustrated with myself for not liking it more. I think I may come around more on it later though

Who is Lila é o mais próximo que posso descrever de um jogo pós moderno, que aborda tópicos existenciais e filosóficos de maneira fantástica. A minha única crítica ao jogo é que certas partes, como a de perseguição ou de procurar a sala da Martha, são chatas em segundas jogatinas mas fora isso nenhuma parte do jogo foi chata para mim. Alguns dos melhores momentos que eu já tive em um jogo estão atrelados a Who is lila, desde o final do hierofante inteiro até o segredo de quem é a Lila, esse jogo é uma obra de arte.
Porém, devo temperar esses elogios com uma crítica. Algumas das conquistas do jogo são extremamente obtusas, uma exigindo que você corrompa um arquivo e, pra platinar, você precisaria resetar seu save pois uma conquista é mutuamente exclusiva com outra. Sim, isso faz parte do estilo do jogo de certa forma, especificamente o aspecto de não platina e devido às conquistas “get tricked” e “Clever One”, porém o fato que eu estou criticando isso mostra o quão bom o jogo é em te fazer querer ver tudo que ele têm disponível.

No debería ser obligatorio tener que sacar todos los finales para el true ending porque pasa de ser un juego fresco y divertido a un tedio.

For years, I have had this gut feeling that at some point the other shoe is gonna drop and everyone is gonna realize I'm a total fucking fraud. Luckily no one has yet, but this game really spoke to me!

Super atmospheric. It's Lynchian but instead of being total nonsense Lynch schlock there's some halfway interesting things about tulpas and memes and personal identity.

The meta stuff kinda misses the mark for me and honestly I think the game would be better off without pulling you out of the game for any of it. Similarly, if the draw of continuing to play this game is getting every ending, you're probably not going to have much fun just trying every single branch in the narrative, but looking up a guide kills it a bit too... I'd definitely recommend just making a ton of saves at points you find interesting and trying different things from there.

Extremamente intrigante e filosófico, virei três noites jogando isso e penso no jogo até hoje. O único problema é que, para fazer alguns finais, você precisa de um guia porque é muito específico.

yeah okay, but who the hell is Lila?

Original gameplay mechanics that are well executed, strong concept and defined atmosphere, but sadly "Who's Lila?" ultimately lacks depth when it comes to the actual text. I was also negatively surprised when the credits rolled and saw that most of the faces had been AI generated. Immediately asked for a refund.

This review contains spoilers

Let me preface this review by saying if you believe in solipsism or tulpas, then you need to be boiled in shit.
"Ah, but you see. You can't say with 100% certainty that the mind-" - the girl reading this, right before being boiled in shit.
Honestly I'm not sure where this game could have gone if it didn't introduce the supernatural stuff. It could have been a comfy cozy neurodivergantpilled simulator. But not, it had to add ARG shit.
"B-but saying it has ARG is a spoiler!"
Shut up. I'm tired of buying games and having the rug pulled with tumblr mechanics. Its not even necessary. It could have been completely removed and we'd be missing like, a few endings at best. Half of them suck anyway. If anything the dev is risking Elon Musk fucking X.com up and having dead links in his game.
The only times I felt legitimate fear or discomfort were the 'normal' interactions at school. Everything else sucked.
I guess what I'm trying to say is if you like homestuck, then give it a go. Also if you like homestuck I have some space reserved in my cauldron of boiling shit specifically for you.


Some clumsy/awkward game design, ARG design, and David Lynch reference design gets in the way every now and then. Worth it for the rest of the dread.

ощущения, как после прохождения диско элизиума!

философская пойнт-энд-клик адвенчура с элементами ARG. очень понравился сюжет, поднятые темы, визуал и звук. местами очень пугающая!

геймплей немного подкачал, гиммик с выражением лица быстро надоедает, Вильям очень долго и медленно ходит, иногда не очень понятно куда можно и куда нельзя идти.

но сюжет супер!
3 геймплею 5 сюжету в среднем 4
или
8-/10

You smiled, it was convincing

Scratched the exact itch I had for a neat little indie mystery/horror game with its bizarre-yet-intriguing narrative and ARG elements that strike the perfect balance between making the player go out of their way to see everything and not being too convoluted to follow.

Two complaints: one, the point-and-click controls are not nearly responsive enough to carry two entire stealth sections; and two, the game's main mechanic, that being the face-stretching feature, isn't as integral to the plot as the game's marketing would lead you to believe. The feature is totally superfluous to most of the more lore-intensive endings, which is a shame, because I think it's a really cool idea that could carry an entire game's worth of content, with or without the ARG stuff that I liked. Just food for thought.