(Review from Nov 2022) Decent game with a novel gameplay concept. I had a bit of trouble getting used to controlling each character with each half of the controller, and I had some struggles with the trigger buttons in general - sometimes the game doesn’t want you to let go before clicking again quickly and other times it does (like when jumping to another platform). The swinging mechanic was really fun, the hang glider was not. Maybe a little overly intentionally morose, but I appreciate the story it tried to tell.
I loved this game. The puzzles were at times challenging but not frustratingly so. The world is beautiful and I wish I was able to know more lore behind it. The build up of plot was well timed and the finish was just as impactful as I think the devs intended it to be. A stunning story of love and loss.
القيم بلاي : التحكم صعب بالبداية لازم تتحكم بشخصيتين بنفس الوقت لكن تعودت علية بسرعة وحبيت فكرتة واللعبة قدمت كمية تنوع محترمة
القصة : عظيمة جدا انسجمت معها وتعلقت بالشخصيات وحبيت كيف وصلو القصة بدون اي حوارات او نصوص
الجرافكس : لعبتها على الجوال قبل سنين سوو ما اتذكرة
الموسيقى : ما اتذكرها لكن على الاغلب جميلة
تقييمي : لعبة فريدة تقدم شي جديد وجميل وحبيتها وضفت نسخة الريماستر تبعها بالوش ليست
القصة : عظيمة جدا انسجمت معها وتعلقت بالشخصيات وحبيت كيف وصلو القصة بدون اي حوارات او نصوص
الجرافكس : لعبتها على الجوال قبل سنين سوو ما اتذكرة
الموسيقى : ما اتذكرها لكن على الاغلب جميلة
تقييمي : لعبة فريدة تقدم شي جديد وجميل وحبيتها وضفت نسخة الريماستر تبعها بالوش ليست
The reason I played this game was because it was the progenitor of A Way Out and It Takes Two, It met my expectations, I can see how much the design philosophy has evolve from this game.
I experience some graphical issues while playing, nothing game breaking though, the game ran alright on my PC. The ending for the game took a real dark twist, the setting and environment was surprisingly dark at times, those are what I liked about the game.
Overall the game didn't age that well, its an okay experience.
I experience some graphical issues while playing, nothing game breaking though, the game ran alright on my PC. The ending for the game took a real dark twist, the setting and environment was surprisingly dark at times, those are what I liked about the game.
Overall the game didn't age that well, its an okay experience.
An adventure game with a Swedish film director leading the production, which at first intrigued me to check it out. Set in a medieval world with Norse fantasy elements, you control two brothers on their perilous quest to find a cure for their father's sickness. Along the way, they will find obstacles where co-operation between brothers are crucial to overcome them. They'll also meet different characters along the way who will help or intend to stop them, which adds some further puzzle and action elements to some degree.
The level design and contents are just about imaginative and holds many surprises along the road, keeping it fresh and with a wide range of obstacles to keep you adapting to progress.
The plot narrative is without translated dialogues in this game, where the words being spoken are either names or short dialogues in its own language. The game relies therefore on visual communication through the environment, the characters and the occuring events, which cleverly gives enough on its own.
As there are light-hearted moments as well as grim or sad events throughout the adventure, the two brothers were given a lifelike, human quality for me to connect with. Warmly recommended for people who desires an immersive adventure gaming in cinematic environment but also in a less-is-more approach and emotional value.
The level design and contents are just about imaginative and holds many surprises along the road, keeping it fresh and with a wide range of obstacles to keep you adapting to progress.
The plot narrative is without translated dialogues in this game, where the words being spoken are either names or short dialogues in its own language. The game relies therefore on visual communication through the environment, the characters and the occuring events, which cleverly gives enough on its own.
As there are light-hearted moments as well as grim or sad events throughout the adventure, the two brothers were given a lifelike, human quality for me to connect with. Warmly recommended for people who desires an immersive adventure gaming in cinematic environment but also in a less-is-more approach and emotional value.
Well after finishing this...My heart feels kinda empty...The music and visuals still resonates with me like only a few games do.
Games like these are overlooked by shiny AAA games. I wish many people played this underrated masterpiece. The two player mechanic is impressive and the interactions between NPCs and other things are awesome. The thing is you get to explore them by natural not through any shiny indications and marks.
One of the best heartwarming as well as heartbreaking games I've ever witnessed.
Games like these are overlooked by shiny AAA games. I wish many people played this underrated masterpiece. The two player mechanic is impressive and the interactions between NPCs and other things are awesome. The thing is you get to explore them by natural not through any shiny indications and marks.
One of the best heartwarming as well as heartbreaking games I've ever witnessed.
Un des premiers jeux que j'ai fait en stream (ya 10 ans, ah le temps passe vite), et un jeu qui ne perd pas une ride. C'est assez court (2/3h), mais la coopération entre les frères fonctionne parfaitement et l'aventure est touchante.
Et c'est aujourd'hui disponible sur tous les supports possibles (genre c'était même sur Windows Phone) donc ruez-vous dessus.
Et particularité de la version Switch : on peut y jouer en coop à 2 !
Et c'est aujourd'hui disponible sur tous les supports possibles (genre c'était même sur Windows Phone) donc ruez-vous dessus.
Et particularité de la version Switch : on peut y jouer en coop à 2 !
Eu gosto muito de histórias assim, jornadas de irmãos. É tudo muito simples aqui mas bem feito. A história é uma fórmula simples que já vimos aos montes por aí e o gimmick do jogo é simples mas não vejo tantos por aí.
No fim não tem muito o que criticar, o jogo não tem grandes ambições e faz bem o que se propõe, além de ter uma direção de arte bem competente.
No fim não tem muito o que criticar, o jogo não tem grandes ambições e faz bem o que se propõe, além de ter uma direção de arte bem competente.
i never expect too much from cinematic platformers because i don't really think that genre is a good idea. however, of the ones i've played, this is actually the most cinematic – not that it's any great compliment. overall, the gameplay is fairly standard, offering no great challenge with ridiculously easy puzzles. the story, even without any real dialogue, holds up well, and the environment is impressive. still, i don't think it is enough to justify a game with such a boring gameplay.
This is the kind of game that I would argue as one of those to prove that video games are an art form. It's a fantastic story about two brothers to attempt to find a cure for their dad in this magical fantasy world. It conveys message and thoughts of the different people involved through expressions as they speak in a babble much like The Sims.
You can always understand what exactly is going on due to the way they act, wave their arms, point to things or express in their face. The story itself is very beautiful and sad whilst the mechanics of controlling both brothers can get confusing at time whilst attempting to keep your eyes on your movements, it's still a lot of fun and never feels too difficult or that the game is being unfair. Simply, it'll always be your fault if you die, I find.
I recommend this to anyone who is interested.
You can always understand what exactly is going on due to the way they act, wave their arms, point to things or express in their face. The story itself is very beautiful and sad whilst the mechanics of controlling both brothers can get confusing at time whilst attempting to keep your eyes on your movements, it's still a lot of fun and never feels too difficult or that the game is being unfair. Simply, it'll always be your fault if you die, I find.
I recommend this to anyone who is interested.
So I finish this game and a remake announcement appears out of thin air?? We are so back!! Their mom isn't though lolololol.
At first glance, this game looks stupid, but it's pretty gruesome (and stupid). The main gimmick is two characters for one controller but I summoned a bestie again through remote play and so here we are. We actually plowed through without ever talking, so that's another neat thing, and the game is piss easy so it was a good call to spice it up, even though we didnt, huh, call or anything as mentioned before. I'll look at the remakes' cutscene because there are a few i look forward to, I don't see the point in replaying it for slightly better graphics / different art direction. We will not be replaying.
At first glance, this game looks stupid, but it's pretty gruesome (and stupid). The main gimmick is two characters for one controller but I summoned a bestie again through remote play and so here we are. We actually plowed through without ever talking, so that's another neat thing, and the game is piss easy so it was a good call to spice it up, even though we didnt, huh, call or anything as mentioned before. I'll look at the remakes' cutscene because there are a few i look forward to, I don't see the point in replaying it for slightly better graphics / different art direction. We will not be replaying.