2.5d remake of the original - except it often has full 3d segments thrown in with some very imprecise platforming. all of the new 3d segments are honestly actively a detriment to the gameplay - even though it is easier as a whole, these segments make the experience more frustrating than necessary. not hard. just mildly irritating. i'm not sure the narrator really adds anything to the experience either... just a sort of extremely run of the mill romp.
QUE MITADA DO CARALHOOOOO!!!
Não joguei muito do jogo original pra ter um comparativo de quão bom como remake esse jogo é, mas como um jogo standalone? MUITO BOM!
Realmente curti muito o level design, principalmente a forma como bem o 2.5D e o 3D. Só deixou a desejar mais sessões de 3D (afinal, fizeram um controle ÓTIMO pro 3D mas usaram pouco durante o jogo).
Tenho certeza que vou ficar triste por não ter mais conteudo desse jogo ou de algo relacionado a ele.
Talvez eu volte para fazer 100%, faltou só umas 30 gemas no jogo inteiro, de resto acabei pegando tudo.
Alias, preciso adicionar algo que eu pensei bastante enquanto jogava.
Esse jogo é feito pela Sega, e me deixou extremamente triste por ter lançado na mesma época do Sonic 4, e ser infinitamente superior.
Queria que Sonic 4 tivesse sido produzido por esse MESMO time, minha vida teria sido melhor.
Não joguei muito do jogo original pra ter um comparativo de quão bom como remake esse jogo é, mas como um jogo standalone? MUITO BOM!
Realmente curti muito o level design, principalmente a forma como bem o 2.5D e o 3D. Só deixou a desejar mais sessões de 3D (afinal, fizeram um controle ÓTIMO pro 3D mas usaram pouco durante o jogo).
Tenho certeza que vou ficar triste por não ter mais conteudo desse jogo ou de algo relacionado a ele.
Talvez eu volte para fazer 100%, faltou só umas 30 gemas no jogo inteiro, de resto acabei pegando tudo.
Alias, preciso adicionar algo que eu pensei bastante enquanto jogava.
Esse jogo é feito pela Sega, e me deixou extremamente triste por ter lançado na mesma época do Sonic 4, e ser infinitamente superior.
Queria que Sonic 4 tivesse sido produzido por esse MESMO time, minha vida teria sido melhor.
An extremely charming, polished, and varied little platformer, paying tribute to the original 1990 games in the right ways (do we need a more complicated story than "Minnie has been kidnapped by an evil witch?" No. Does it make any sense that a bottle in the library level would lead to a world where everything is made of candy and desserts? Also no, but that's how Sega did it in 1990 so that's what we're doing) while having the confidence to completely reimagine the level designs in ways that would never have been possible on 8- or 16-bit hardware (I generally enjoyed the 3D sections, though I know not everyone agrees). Extremely short, even more so than I had remembered (I wish that every gem had at least gotten its own set of levels, even if that's not how the original game did it either), but that makes it a good one- or two-sitting play. A damn shame that Sega Studios Australia was shut down just before this game was released; would have liked to see them do more remakes in this vein.
Nunca cheguei a jogar o original, mas é um bom remake, levando em consideração a época em que foi feito. Tem ideias até que legais, mas que já foram melhor exploradas em outros jogos de plataforma posteriores. É extremamente curto, mas dá uma diversão legal. A boss final pode ser bem chata dependendo de com quantas vidas você chega.
A platformer with creative stages and good control. Relatively easy with optional side goals to turn up the difficulty. One frustration was facing the final boss without being able to skip their intro cinematic, I died a few times learning the patterns. A nice choice for someone looking for a well-designed 2D platformer.
O primeiro jogo que zerei na minha vida, apesar de não me lembrar muito foi muito marcante para mim. Ver fotos antigas de mim com 3 anos de idade jogando e me divertindo com esse jogo me faz ter um carinho maior por ele. Quero jogar de novo para ver se bate a nostalgia, De qualquer forma o jogo é muito bom!
The original is better, but as an adaptation and re-interpretation of a gaming classic it will work. A platformer made according to the template of stability, while dragging you in for only 2 hours (no more is needed), why not try it?
Оригинал лучше, но как адаптация и переосмысление игровой классики пойдет. Платформер сделанный по шаблону стабильности, при этом затягивающий вас всего на 2 часа(больше и не надо), почему бы и не попробовать?
Оригинал лучше, но как адаптация и переосмысление игровой классики пойдет. Платформер сделанный по шаблону стабильности, при этом затягивающий вас всего на 2 часа(больше и не надо), почему бы и не попробовать?
A remake of the 1990 original, Castle of Illusion was full of colour and whimsy. Each set of levels were split into three parts and unlocked through collecting diamonds, with varying themes and bosses. Everything was visually stunning and the controls were responsive; it felt great to move through levels, the platforming satisfying if a little challenging for the inexperienced (me). There were even a few cute outfits for Mickey, and I do like myself some outfits.
I’m pretty indifferent to anything Disney these days, but I can’t deny it played a big part in my childhood. It's not the powerhouse it used to be and obviously isn't a good company, but by goodness there's still a spark of magic.
I’m pretty indifferent to anything Disney these days, but I can’t deny it played a big part in my childhood. It's not the powerhouse it used to be and obviously isn't a good company, but by goodness there's still a spark of magic.
Last May, I played Castle of Illusion for the Sega Genesis: a cute, whimsical and wholly inoffensive platformer. It was very comfortable save-scumming my way through the game with the magic of emulation, talking to a friend and thinking little about the future.
It was one of the last few games I got to play with the comfort and peace of mind that defined that winter for me. While pining for that same kind of ease today, I decided to give the remake a shot - gifted to me by a very dear friend. I'm glad I did. 2013's Castle of Illusion is a delightful platformer that's sure to be a fun romp for children and grown-ups alike.
I love a certain type of video game remake: that which fully modernizes a classic while retaining - or enhancing - its original spirit. Easy examples include the Resident Evil remake, Tomb Raider Anniversary and Yakuza Kiwami. Castle of Illusion is one such remake. The original game already had imaginative designs, but here they've been given new life. The colours are vivid; the backgrounds lively. The gameplay overhaul is superb, incorporating 2.5D and 3D platforming into a balanced, seamless experience that serves as a showcase of what a good platformer is like. And with a wealth of new dialogue, narration and reorchestrated music, the game feels bigger and better than its 1990 counterpart in every way.
All this for an experience that lasts just over 2 hours; this is a very short adventure. In my view, that's a good thing. It keeps the game from wearing out its welcome. Castle of Illusion is not a perfect or even a great game. What it is is a lovely little pick-me-up that served as a source of comfort in a trying time.
Just make sure to get it on sale. Or have a friend who'll gift it to you.
It was one of the last few games I got to play with the comfort and peace of mind that defined that winter for me. While pining for that same kind of ease today, I decided to give the remake a shot - gifted to me by a very dear friend. I'm glad I did. 2013's Castle of Illusion is a delightful platformer that's sure to be a fun romp for children and grown-ups alike.
I love a certain type of video game remake: that which fully modernizes a classic while retaining - or enhancing - its original spirit. Easy examples include the Resident Evil remake, Tomb Raider Anniversary and Yakuza Kiwami. Castle of Illusion is one such remake. The original game already had imaginative designs, but here they've been given new life. The colours are vivid; the backgrounds lively. The gameplay overhaul is superb, incorporating 2.5D and 3D platforming into a balanced, seamless experience that serves as a showcase of what a good platformer is like. And with a wealth of new dialogue, narration and reorchestrated music, the game feels bigger and better than its 1990 counterpart in every way.
All this for an experience that lasts just over 2 hours; this is a very short adventure. In my view, that's a good thing. It keeps the game from wearing out its welcome. Castle of Illusion is not a perfect or even a great game. What it is is a lovely little pick-me-up that served as a source of comfort in a trying time.
Just make sure to get it on sale. Or have a friend who'll gift it to you.
Among the first 'reimagined' games that come to mind, this one is truly impressive. They've managed to develop the original ideas and themes without resorting to repetition or filler. A clear example of this can be seen in the boss battles. While the transitions to 3D movement are few, they're quite welcoming, prompting me to wonder what a full 3D platformer starring Mickey from this team would be like.
The only downside to this game is the occasional unclear platform collision, though these instances aren't too frequent. The new OST by Grant Kirkhope retains the charm of the original, but I sometimes find it too 'epic,' perhaps missing the chiptune sounds.
A simple yet effective addition is the free roam inside the castle, creating a nice atmosphere and giving more meaning to the collectibles in the stages.
It's a product of a bygone era when big companies took risks by producing small and bite-sized games. While some argue that indie games now fulfill this role, I still long for the days when companies with better budgets, know-how, and resources could venture beyond the AAA, Games as a Service-oriented, Open World format.
The only downside to this game is the occasional unclear platform collision, though these instances aren't too frequent. The new OST by Grant Kirkhope retains the charm of the original, but I sometimes find it too 'epic,' perhaps missing the chiptune sounds.
A simple yet effective addition is the free roam inside the castle, creating a nice atmosphere and giving more meaning to the collectibles in the stages.
It's a product of a bygone era when big companies took risks by producing small and bite-sized games. While some argue that indie games now fulfill this role, I still long for the days when companies with better budgets, know-how, and resources could venture beyond the AAA, Games as a Service-oriented, Open World format.