100 Reviews liked by ArditB2006


Just like Dreamland 2, the first time I fully beat this game was in 2022, directly after Dreamland 2 actually. I first played this years ago when I got an SNES classic, and thought it was cool. But I'll come out and say it, I never really digged the whole multiple bite-sized campaigns in one shtick. I had a greater appreciation for this game, when I played it in 2022, due to some of the series staples it added. But even then, it wasn't one of my favorite Kirby games. How do I feel about the game now though? Basically, the same tbh. Though, when compared to every Kirby game that released prior to this, I'd say it's the clear best.

The biggest improvement, and this would be a Kirby staple once Return to Dreamland released, is the expanded move set. No longer do you only have a single move per copy ability. Now, depending on your directional inputs on the d-pad, you can use several different moves per copy ability. This is a fantastic addition, and probably my favorite aspect about this game, as it makes beating each level more fun. Both of the fire abilities that were in Adventure, are now in one and the one that would turn you into a fireball is your dash attack. Spark, which was a staple in Adventure and Dreamland 2, isn't even in this game and was basically replaced by Plasma (which is all around better because of the electric shield you can get). The copy abilities in general, are really good in this game. You have your series staples like sword, hammer and all that. But then you have new ones like Bomb, Mirror and Yo-Yo which are all really awesome. Compared to prior games, the amount of copy abilities in this game is massive and I think it even rivals some of the modern games. You can also, at anytime, turn whatever copy ability you have into a little NPC helper. This was a fun addition and let's you play the game with two players? I actually never tried it out myself, but I assume you can do that and not have the multiplier be regulated to the minigames.

I am a Dreamland 3 fan, and while I prefer how that game looks visually, Superstar still looks really good for an SNES game. The game is full of that Kirby personality, whether it's with Kirby himself or the enemies he faces. The animations on some of the enemies in this game are just really expressive, and that includes the bosses as well. They're all very charming, especially the computer virus boss, that one is very witty. Some bosses are better than others (I really hate fatty whale) but most of them are pretty fun..especially with the expanded move set.

Now for the meat and potatoes of this game, the game modes. This is the part of the game I'm not much of a fan of. The game consists of 9 modes in all. 4 of them are normal Kirby campaigns, 3 of them are short minigames, 1 is a weird campaign that is more akin to a Metroid game and the last is a boss rush basically. They're all mostly fun in their own right, I just much prefer a more focused, full sized campaign since even with the longer modes here, they just don't stick in my mind as much. I'll delve into each mode though and explain my feelings on every one of them.

Megaton Punch is a short, button timing mini-game where you must see who creates the biggest crack on Popstar. It's very short and humorous to watch, but there's not much to it. Samurai Kirby is basically a remake of the one western minigame from Kirby's Adventure, and it's even more simple to play. You just press the A button faster than your opponent but I swear I just can't do it, even on the easiest difficulty. I always lose to Meta-Knight at the end. It's alright but I prefer Megaton Punch. The last mini-game is Gourmet Race. I won't get into the staple song just yet, but know it's my favorite of the three minigames because of its music and because its fun to race Dedede (and to see his reactions to you winning).

As for the normal campaigns, the first one is Spring Breeze. Not much to say here, it's the shortest of the four and is basically just a remake of Dreamland 1. It's actually even shorter than that game since it lacks the reused portions of levels before Dedede. Dedede is also super easy in this version compared to Dreamland 1. Dynablade is a little longer than Spring Breeze, but not by much. Also don't really have much to say here either, it's a pretty uneventful set of Kirby levels. Revenge of the Meta Knight is a lot longer than the previous two campaigns, or at least it felt like it was. It has Kirby trying to stop Meta Knight and his crew. The level takes place, mostly, in his ship as you destroy it. It also has the most dialogue in the game, because of his crew members, and it's very charming because of them. This felt like the most unique of the normal campaigns and it was definitely my favorite next to the final one. The final one, Milky Way Wishes, has Kirby trying to stop the sun and moon from fighting, which Kirby must make a wish using Nova (this cat face clock thing) because this fella Marx told him to. In the end of the adventure though, Marx dupes you and takes the wish for himself and you have to fight him. This one probably has the most stakes out of any campaign and Marx has a really cool design. I also really liked the space theme and I really really liked the copy ability mechanic. Basically, you can only get copy abilities from these pedestals hidden throughout the world, but once you do you keep the ability forever and can freely switch between any you've gathered at anytime. Thinking about it then, this is probably my favorite mode in the game..it would've been really cool to see this one fleshed out even more though since it still isn't very long.

As for the other two modes, The Great Cave Offensive is different from the other modes. It acts as sort of a metroidvania, where the goal is to explore each section of the game for treasure. You can backtrack freely which is unusual for a Kirby game and is why this one feels different from the other 4 campaigns. It's fun but getting every treasure can be a pain, and pretty much all of the bosses (which you would first see here) get reused in the later campaigns. The last mode, which you unlock from beating every other one, is the arena. This is the boss rush I mentioned earlier, and it's a staple in like all of the modern Kirby mainline games. I actually didn't beat it this time, I gave it like 10 go's, but I did beat it back in 2022. The copy ability you want to use is definitely hammer as it does the most damage. The arena is usually the hardest part of the modern Kirby games and that's no different here, as you have to defeat every boss in the game with only 5 Maxim tomatoes for all of them. It's not totally my thing but it's a decent inclusion nonetheless.

The OST is good, as most Kirby games are, and the standout of course is Gourmet Race. It's one of the most well known Kirby songs for a reason (besides becoming big because of Smash) and yeah it's pretty awesome. The rest of the OST is good too, but this was my favorite new song, as this game continues the trend of remixing a lot of older Kirby songs.

I'm not crazy about this game like some other Kirby fans are, due to the multiple campaigns, but I can't deny it added some great series staples like the expanded move sets and the arena. While not in my personal top 5, at this point in the series this is definitely the best Kirby game thus far. Fun time overall!


This review contains spoilers

I really enjoyed this game! Particularly loved the presentation and creative integration of gameplay into the storytelling: while Lewis' section was the clear, oft-discussed high point, the entire game - from the subtitles, to the unique perspective shifts (what other game would let you play as a toddler, an owl, and Cthulhu within an hour?), to the music and art direction - is oozing with love and creativity. "Edith Finch" also does a great job setting its atmosphere and mood. There's a real sadness hanging over the entire game, despite the pastel colors of the Finch residence, and I was quickly drawn into the story and its mysteries. Each family member's story was really engaging - I can't think of any that were bad, and the best ones will definitely stick with me - and I was really digging this game for the first 90% of its runtime.

I'm not sure if the ending entirely worked for me, however. The game did a great job building tension and intrigue around its central mysteries (is the Finch curse real? what happened to Milton?), but didn't really have any satisfying answers or conclusions; the game ends fairly anticlimactically, in my opinion. I'm warming up to the ending a bit now that I've had a bit of time to reflect on it, and I think "Edith Finch" does a good job concluding its central themes and highlighting the damage that Edie's delusions about the curse and intergenerational trauma has done on this family, but I still wish that there had been a bit more oomph behind the game's final minutes. While many of the family members' stories were emotionally affecting and powerful, the ending didn't do a lot for me, and, in my opinion, a lot of other games have done the whole "don't be preoccupied with death, accept it and make the most of your life" thing better (e.g. Outer Wilds, which tackles a nearly identical theme and has one of the most affecting video game endings I've ever seen).

Despite that, I enjoyed my time with "Edith Finch," and I think a lot of the small stories within it - Lewis' daydreams and tragic choice, Gregory's awful death, the tragedy of Edie and Dawn's relationship collapsing due to their different responses to familial trauma - will stick with me. I'm not sure if this game is worth the usual $20 it goes for, but I picked it up for about $5 during the winter sale and would definitely recommend it at that price!

Limbo

2010

6/10 para Limbo, es un videojuego que, está bien, todo lo que hace lo hace bien, pero A: Tampoco es que lo haga espectacularmente bien, lo hace bien a secas. Y B: "todo" lo que hace lo hace bien pero hace pocas cosas.

Un juego cortito de puzles bien hechos, con buena ambientación, control, mecánicas, música... y poco más

Te dará entre 3 y 4 horas de diversión, y por un precio pequeño, es más que aceptable y un videojuego que recomiendo jugar si te gustan las temáticas "sombrías" y/o de colores apagados y los puzles.

A lot of people hated this game, maybe I would have too if I played it when it first came out, but I didn't. I'll admit when I started playing FF I was a little annoyed with it, but after a few hours in I started really liking it.

Simples, chato, repetitivo e sem criatividade.

Honest to god 4 stars to the fun I had with my friend.
Also I can see the replayability here, I'll have to come back not only to get the rest of the collectibles but to read all the documents which I couldn't because of him.
And of course Biohazard is Biohazard no matter the genre, I love its aesthetic, themes and lore.

Finally an actual Lego DC game after 1 Batman entry, one semi crossover 1 and we made it here. Now question what do you think would be the plot of a Lego DC game something to do with darkside, something Simlair to a crisis event but no we get brainiac with a latern plot thrown in. One thing I’m glad is that some of the villains are playable in story mode like Joker, Lex luthor,cheetah, Solomon Grundy?,Killer croc? Glad they threw in the deep cuts of Firefly and Grundy in the story but I would’ve replaced croc with one of the female Batman villains. Speaking of deepcuts my god there is a lot of them like condiment king is here (I know he was in Lego Batman movie but still), Batcow, detective chimp, and Batmite gives out many of the quests. So far there has been a lot of praise so time to start bitching starting with the obvious the hub worlds. The worlds have only gotten bigger with time but for whatever reason there are only some small areas in this game and the lantern planets and that’s it. Oh yeah the lantern shit. For whatever reason they made the back half of the game just going to lantern plants which are really boring and they all do like the same thing except yellow because Senestro catches on and isn’t just sneaking in but more so trying to survive. The latern planets are literally so bland and boring they just put me asleep since they do next to nothing to stand out from one another. There is also the green lantern planet which is just empty with a shit ton of races. So in conclusion just play the 60’s Batman level and nothing else

This is the best platinum game

Pretty fun way to waste some time on your phone, but way too frequently makes you read a bunch of dialogue for a story that I absolutely don't care about. I just want to play the game. Game itself is simple and satisfying.

fun base game, but completion is an absolute nightmare with stages needing to be replayed upwards of 5 times each even if done perfectly

a great recreation of some of the best games of the playstation era

got bored mid way through. not really a soulslike fan. really good game tho