ArghMyToast
2022
Was this game an unoptimized mess that validated your frustrations/concerns of Game Freak being unable to create a high quality 3D game due to some combination of being lazy, incompetent, time-crunched, and/or simply mismanaged?
Yes: ☑️ No: 🔲
Did you allow yourself to have fun after accepting that it will never get better?
Yes: ☑️ No: 🔲
Yes: ☑️ No: 🔲
Did you allow yourself to have fun after accepting that it will never get better?
Yes: ☑️ No: 🔲
2012
Great battle system, but the excessive random encounters and awful map/dungeon design choices caused the experience as a whole to be really rough. I could deal with the gameplay frustrations and obtuse story progression moments for a while, but I quit after a stupid death late in the power plant section if that says anything.
It's always a sad time when a series you enjoy releases something bad which somehow ends up as the best selling thing in the franchise, so now all future releases are inevitably going to lean on its design principles. The feeling of knowing that's what happened here is almost worse than the feeling of actually playing this game.
2012
I can't rate this game as highly as Black and White 1 due to the story being not quite as good, though it's still better than most other games in the series. Sadly this is the last truly great Pokemon game, but it proved (at least at the time) that Game Freak could make a high-quality sequel rather than the rehashed 3rd games that they normally do.