EMPATHY [Easy: Success] - This is a very, very sad man who has just seen something that’s made him forget his sadness.

“Should have just rolled better jokers,” I mumble to myself as my glazed eyes are once again embraced by the red glow of the ante 11 game over screen. After glancing over at the clock just in time to see it strike 2am, I take a moment to ponder what I’ve been doing with my life and whether or not I’ve actually enjoyed any of the last 6 hours spent watching virtual cards ping across the screen to make a number go up, before eventually letting out a deep sigh and mindlessly clicking new run.

In a game that is supposedly about player choices influencing the direction of the story, not being allowed to stop your teammate from continually abusing the literal cutest Digimon in the franchise made me genuinely upset, and the only thing I could find solace in was the fact that the gameplay and writing in the game weren't great anyways, so at the very least it wasn't souring an actually good game. There is a NG+ exclusive "true" route that you are expected to play after going through the initial routes, but I have zero interest in skipping through the game again 3 more times just to see what other non-choices I am allowed to make when I would much rather just do another route of Devil Survivor Overclocked instead.

Whether or not you like the new art style, this is the best way to experience the first two campaigns of the series due to some quality of life touchups. The biggest improvement in my opinion is that the AI doesn't cheat in fog of war maps anymore like it would in the original GBA versions.

Watermelon is a mid-tier fruit at best, and I'm tired of pretending it's not.

I played this game before the campaign mode existed, so I don't have any opinions on that, but I enjoyed the survival / free play mode even though I didn't have much experience in the RTS genre. I had thought I would go back to try the campaign when it came out, but I never did, and at this point I doubt I will.

As someone who never got into the LotR movies/books as a kid, I only got this game because of a recommendation from a friend who was really into the series. Even though I didn't have much of a connection to the franchise, I ended up having fun with the game and have a lot of good memories from playing together.

"Coo, coo!"
(The true route is a wild ride once you actually get to it, but the game as a whole would have been much more enjoyable if you didn't have to waste time playing through multiple routes with so much identical content in order to unlock it.)

2022

"2/5, game is pretty but combat makes it a slog, manual is a neat mechanic but quickly becomes less cute and more tedious, I still can't read moonrunes, also the map needed markers."
- My friend (who loves this game) impersonating me writing a review after watching my playthrough, which is so accurate to my experience that I can't think of anything else I need to add.

"Wow, that was fun. That was great, awesome." - Mutsuo Hoshino, world's biggest Katamari Damacy fan

All the quality of life changes were great, but playing this 20 years after the original release made me feel extremely melancholic. Time waits for no one, Molly.

An improvement over the prequel in every aspect, this is easily one of the best games of the Ace Attorney series even without the standard court trials of the main games. All the cases are interesting and actually matter in a way that leads up to The Grand Turnabout being AT LEAST a top 3 case in the series to this point.

If you can even figure out how to play considering the lack of a tutorial of any kind, you’ll soon realize that at least half of your turns will be spent not being able to do anything because your dice didn’t land on the specific crest you needed, so most of the time the game feels borderline unplayable. Ironically, this a very similar feeling to “playing” against Kashtira in the current TCG format after you are locked out of all your zones on turn 1.

Like Portal but if the dialogue was replaced with the required textbook of a 100-level philosophy course that you only took to fulfill a core requirement for a liberal arts college degree.

I still had a good time overall cuz it's Ace Attorney, but all the cases in this game are mid at best. The pacing between the investigation/rebuttal sections generally felt off compared to the formula from the main games, and there wasn't a single moment that made me think "Wow, what a sick case".