Classic Yugioh action. There's not much in the way of story, so if you want more of that I'd recommend Sacred Cards instead, but this game definitely had better mechanics when it came to actually playing the card game.

I don't think I ever made it past like the 3rd battle or something. Tried this game multiple times, but could never get into it.

Like its predecessor Sacred Cards, this game didn't exactly follow the same ruleset as the normal TCG, so keep that in mind if you do try this game. An increase in difficulty compared to the previous game made it frustrating to the point where I never finished it.

A story-based RPG that more or less follows the Battle City arc. Doesn't play exactly like the normal TCG did, but it was still enjoyable enough in its own right.

Created before Yugioh was actually enjoyable to play. This isn't really worth going back to play at this point unless you for some reason want to play every Yugioh game ever made.

Fairly bare-bones, but it seems like that was kinda the idea. It was fun to play, and short enough that it didn't overstay its welcome.

The physics and level-design were enjoyable to play around with, and the random bits of story/lore scattered throughout the stages were fun. Had the urge to play through this again recently, and it still held up very well despite its age at this point.

I've never actually played an F-Zero game myself, but I imagine this is what it would be like had the series not been abandoned. Going fast is fun, but sometimes going too fast makes things a bit frustrating.

Unironically one of the better games on the Wii.

The single player stuff was fun in its own right, but this was the absolute best game to play with your friends at parties.

The only Wario game I had played before this was Wario Land 3, so I was pretty disappointed to find out this game wasn't even remotely as good.

The powerups / transformations were fun and the progression throughout the levels had a cool kinda metroidvania-ish vibe. Shoutouts to the golf minigame.

I appreciate that there was an attempt at an Advance Wars-like game, but this missed the mark a bit. The characters weren't nearly as likeable in the story, maps felt way too big considering the movement/range of available units, and the commanders played more or less the same.

I recently found out that I owned this game when looking through my Vita backlog, probably from PS Plus a long time ago. I had a feeling I wouldn't like it just based on gameplay clips from other Trials games I had seen here or there, and while I was right about that, I'm glad I at least gave it a shot to reaffirm that these kinds of games are not for me.

Not quite as solid as the second game from a story perspective, but the gameplay experience as a whole was just as good. I think the villains were weaker than the previous game, and the ship section felt kinda out of place, but nothing was bad to the point that it detracted from my experience.