439 reviews liked by BakiReggie


This game inflicted me with mega brain rot. Doki Doki Literature Club is a great visual novel that honestly surprised me at some parts despite knowing some of the plot elements due to spoilers. I actually enjoyed this more than I thought I would, and I believe the best way to enjoy this game is to just not take it seriously at all. Also love the way they make you progress at the end of the game, it's so creative.

REACH FOR MY HANDDD, I'LL SOAR AWAYYY, INTO THE DAWNNN, OH I WISH I COULD STAYYYY!

Fire Emblem: Three Houses is the sixteenth installment of the series Fire Emblem. As much as I like to joke about the game, I really enjoyed my time with the game, and from time to time I actually come back and play it. If I could describe it, it's essentially a persona-fied fire emblem, and that's not a bad thing, I love both series. It's definitely a lot different for people used to classic Fire Emblem but I think it has enough going for it to be a great game.

Just want to say that this was the first Fire Emblem game I completed. I had previously started Fire Emblem Fates: Birthright but got extremely bored near the end and never finished it, so this review may be a littleeeee biased, but I'll try to be as objective as possible!

Now, let's talk about the story, which I will try to keep spoiler-less. I love the concept of 'Three Houses' and us, as the protagonist having the choice of what house to teach as a professor. The game interests me with it's deep lore and many organisations, like the Church of Seiros, and then we have the three nations of Adrestia, Faerghus, and The Leicester Alliance. I'm a sucker for world building so I just love all of the lore about the game and it really gets me to hyperfixate on it. Now, time to talk about the actual story. The starting chapters make sense, considering every unit you have besides the protagonist is a student that isn't accustomed to fighting and killing, so no marks off for me. For the most part, I actually enjoy most of White Clouds, with peak being Chapter 7 (imo). I will say one major flaw I have with the story in this game. I just feel like the game is terribly designed for a replay, especially for a game that emphasises 'Three Houses' and therefore multiple routes that you can do. At the time, I had no issue replaying White Clouds three times in the span of the month, I was in the Fire Emblem rabbit hole, but now that I think back to it, that's probably what has drained me from Fire Emblem for a little bit. Honestly, that's really one of the only faults I have with White Clouds, it's essentially a set-up for the second-half of the game. Depending on the house you chose, you get a specific route to play, and I've played the three main ones so I'll focus my review on those three. I feel like Crimson Flower is good, but the ending just isn't it for me. It feels like we have a lot more to do, but it just ends. However, Crimson Flower has my favourite map of the game in the final chapter, so it doesn't lose that much points from me. Azure Moon seems much more cohesive (in my personal opinion and from what I'm remembering, it's been almost 5 years give me a break). Azure Moon seems much more character-driven, and that's probably why I enjoy it more. Not to mention I think I just enjoy the characters in Azure Moon much more. Verdant Wind was my starting route and probably my favourite because of how epic it is. Though, I dislike how much it shares in common with Silver Snow, but I guess there were time restraints in development time? Overall, I enjoy the story, and although there might be a couple of loose threads, they aren't terrible by any means.

Now time to talk about the characters. I enjoyed them a lot, and the three house leaders do make a good first impression, but Claude will forever be my favourite character. I wish we got to interact a bit more with the characters from each house before making a decision. I love seeing the supports between different students as I just love seeing the different interactions and situations that each support goes through. I enjoy the faculty and how much some of them bicker with each other, I love it. Also, I can't forget mentioning the ultimate Gatekeeper, what a great character. I actually don't think there's a single character I hate in this game, I might be meh on some, but there's none I can really say I hate (unless they're antagonists but I believe that's the point of what an antagonist should be).

Gameplay! This game was my first true introduction to fire emblem, and I enjoyed the gameplay. I want to start by saying that I played this game on Normal because for some reason I just suck at Fire Emblem on hard mode. There's Combat Arts, Crests, Gambits, and Hero's Relics. Combat Arts are interesting because they have different properties and consume a different amount of durability on a weapon depending on the type of combat art you used. Some can even hit from multiple tiles away. Crests are innately built into some characters kits based on a lore reason that I won't delve too deep into. Essentially they provide the wielder with a specific effect that enhance their combat capabilities. Some of them are quite good when they actually activate. I enjoy them, but I don't go out of my way to get them to work. Gambits are new to Fire Emblem, and this comes with monster enemies having multiple HP bars that need to be depleted in order to defeat the enemy. Gambits can hit multiple squares and can stun these monster enemies, and some even have supporitve properites like increasing movement or healing. I love abusing Stride on certain maps to achieve the win condition in one turn. I'll be honest, I rarely used Hero's Relics because I hate having to go to the armory to repair them with specific material that I may not have. Although, they're good to have when I might be unable to kill an enemy unless I use a Hero's Relic. Also, I want to talk about the elephant in the room, which are the Certifications. I love how they made it so that every character can become any class (except gender specific ones), but that is kind of made obsolete thanks to the fact that certain classes are just superior to others, and some are just not worth the investment. It's also painful to get skills from specific classes because of the number of times you have to engage in battles with enemies. Despite what I've said, I enjoy the gameplay in this game.

MUSIC. My favourite part. The music slaps. Edge of Dawn is GOATed. The battle themes arer so intense that they just make me pumped. The Spirit Dais is just so mysterious and it fits the theme. And he monastery themes are honestly perfect to convey the start of a chapter compared to the end of a chapter when you embark on a mission. Overall, great music.

Okay, I think it's time to actually talk about the main elephant in the room, which is the Monastery. As a concept, it's great, an explorable main-hub where you can do multiple things, such as improving stats on your protagonist, raising your support level with other units, tea time, gifts, buying things from the marketplace, gardening, fishing, petting animals, battling at the training ground, cooking, eating meals with different units, doing choir, and talking to the many NPCs around the monastery. Those are all great additions and the little sidequests make you go all around the monastery, however, on replays, the monastery is kind of draining. And if you decide to slack off at the monastery, then you're kind of screwing yourself over because there are just so many benefits that come from the monastery. Honestly, I enjoy the monastery, but I know that it is one of the main complaints of the game.

And finally, let's talk about tutoring/seminars. I actually like being able to set a course for each unit in terms of what stats they should aim to improve. They get different combat arts, and some units have budding talents that give them a boost when they are fully ranked up. Honestly, I have zero complaints with this system, except when you get a terrible session and all of their motivation goes down, that sucks.

Overall, this is a great entry into fire emblem if you're coming from some more story-focused games, though there are other entries into the series that might be a little better. I highly highly highly recommend you play this game! It's great!

This DLC just gave me even more reasons to replay Three Houses. It adds an entirely new area underneath the monastery known as The Abyss, and adds a new DLC campaign, alongside four new units and four new special classes. After completing the DLC campaign, you can unlock the four new units Yuri, Balthus, Hapi, and Constance, alongside their special classes in the main campaign.

Honestly, this was the closest we ever got to a route where we were able to use all three house leaders in the same route, I still want that but alas it's probably never going to happen because of how the story is told. Also, the random addition of Ashe, Linhardt, and Hilda to the DLC campaign seems kind of weird (well I guess Hilda makes sense, but the other two certainly do not). Regardless, let's talk about the story.

Honestly, throwing us into a battle against the four new units was definitely a way to start off the DLC with a bang. I enjoyed the maps in this campaign because they were actually way more difficult and had different win conditions to the normal White Clouds and other route win conditions. I think I used Divine Pulse more times in this campaign than I have ever used in my time playing the main campaign. The story isn't really anything of note, but I guess if you want more Three Houses, then pick up this game.

Speaking of characters, I actually enjoy the Ashen Wolves. Constance and Yuri are probably peak, but Hapi and Balthus aren't slouches either. I like the classes they add to the game and I am thankful they finally added a flying class that can wield magic.

Other than that, not much else to talk about. Get it if you want more Three Houses, or don't if you don't want to burn yourself out of Fire Emblem.

“We can forget happy things. We can probably forget sad things too. People have the power to forget.” 

I haven't stopped thinking about Mother 3 since i finished it a week ago, and i can confidently say that this is one of my favorite games of all time.
I love everything about it, the characters are awesome and fit perfectly in the world (Duster and Flint are the best ones imo), the music sets a perfect tone for each setting, the gameplay was fun but grindy at times, and the story is probably the most amazing part, with each chapter being interesting in its own way. (The ones i liked the most were chapters 4 and 6).
This was an incredible game and I think that everyone should experience Mother 3 at least once in their lives.


Ill prefix before I start that I completed a half finished save file from an old playthrough I started around a year ago. Similar to my Cuphead review im still reviewing it as technically I beat the game this year despite having played a decent chunk a while prior.

Majora's mask is one of my favourite games of all time and if it were not for Red Dead 2 I would have no problems calling it my favourite. I think that not only is it the best game Nintendo have ever made, I believe that they will not make another game that will be as amazing as this in their company lifetime.

The story goes the same way as Links Awakening, featuring none of the recuring things from other Zelda games. No Zelda, No Ganon, No Hyrule and No Triforce. Instead Link is travelling in search of Navi before being cursed by the mischievous skull kid and turned into a Deku scrub. Awaking in the land of Termina where the mysterious Happy Mask Salesman tasks Link with recovering Majora's Mask for him. Simple enough, until you step outside and gaze upwards. With three days on the clock and the moon rapidly falling towards Termina, Link has to race against time. With an already bleak story, pair that with a cast of side characters that each deal with their impending doom in a unique way. Some stay in denial, others run and hide while some just stay to face it. This is the only Zelda game where I will walk around and talk to every NPC every chance I get, just to see if what they say will be different depending on the day. The main meat of the game involves Link traveling to the 4 regions of termina and lifting the curse put over them. Each area features tragic characters like Darmani the Goron, Mikau the Zora and the King of Ikana who's small amount of screen time is so impactful to this games main theme. What I love most about this games general narrative is the air of mystery surrounding it, why are all the characters the same as Ocarina of Time? What exactly is Termina? Who is the Happy Mask Salesman? Things that keep people theorising and talking about this game well into the modern day. It has my favourite atmosphere out of any game I have played, slightly beating Arkham Asylum.

The gameplay changes up a lot of what I found slow about Ocarina. The fast travel is a lot better handled since most side content can be done any time so saving it till after all the fast travel points are unlocked is good move so you can jump around as you wish. The temples are a bit of a drop from Ocarina, I love Woodfall temple and Snowhead temple, I enjoyed Stone tower but Great bay temple isnt great.

A massive part of this game is the time management system. Having to move quickly in order to get to a certain area before you miss it adds urgency to your tasks. The ability to slow down time and skip forward helps a lot and is made more useful on the 3ds version I believe. Pair this with the masks which make for both really fun and useful gameplay objects and great side quests. Some masks may be borderline useless but the quest to get it makes it worth it. The transformation masks are great and getting to play as a Goron is a personal highlight.

Visually it looks the same as Ocarina, which looked amazing in the 3ds remake. No frame or texture issues at all. This game also features my favourite soundtrack of all time. It is heavenly. The music pairs with the atmosphere so well, simple things like the clock town theme speeding up as the days progress, the temple themes each pair with the surroundings extremely well and very few recycled tracks from Ocarina. Please put your music on Spotify Nintendo.

Im honestly surprised that this game turned out as amazing as it did. The history of this game is really interesting to look into. Majoras mask was made with a third of the development team that Ocarina of time had and was crafted in just one year. Which provides an explanation for the recycled character models and repeating day cycle. Due to this Majora's mask feels very compact which I love, nothing is too far out of reach and the map is very easy to traverse.

Now the 3ds remake. I have never played the original game, I once again debated it like I did with Ocarina but decided to go with the 3ds version as its what im more comfortable with. After researching, there seems to be two vaild criticisms, the boss fights having the massive eyes to indicate weak spots and the changes to the Zora controls. Everything else is completely down to nostalgic bias. The small QoL changes the remake made dont drastically change anything about the original. Even the valid criticisms should not attract as much hate as this remake has.

Normally I am fairly safe with my takes but one I will defend no matter what is that Majora's Mask is Nintendo's magnum opus and they never have nor will make a game as good as this ever again. I cannot recommend this enough.


My first Donkey Kong Country game was Returns for the Wii. I got it for Christmas the year it came out (that or it was 2011 I forget) and I remember being so excited to play it. While nowadays, I'm not the biggest Returns fan personally, I can't deny it started my love for the DKC series. Once I got into Super Nintendo games with Super Mario World and Yoshi's Island, I decided I wanted to play the very first Donkey Kong Country game since at that point I still only played Returns. I bought it at my local flea market I believe and really enjoyed it. I mentioned how Yoshi's Island always reminds me of the weekend, since I would play that a lot during that time, and the same applies here too. While I think the sequel does everything this game does but better, I still think the original is a really fun time.

The general gameplay of Donkey Kong Country is you run, jump and roll. Those are basics of course, as each level has other aspects that change gameplay up like barrel cannons you can shoot out of or ropes you can jump on but the general gameplay is pretty simple. The controls are basically perfect, rolling feels super good to perform, and if you know the layout of the levels it's very easy to just speedrun through levels since both Donkey and Diddy are relatively fast. Speaking about the characters, Diddy Kong's first appearance was in this game, and he honestly upstages Donkey Kong. If you get a DK barrel, you can get the other Kong along and they basically act as a 2nd hit. You can switch freely and this is helpful since they each have different attributes to them. Donkey Kong is slower but heavier so he can kill certain enemies that Diddy can't. Diddy just feels better to play as he's faster than Donkey and also has a smaller hitbox. Both are valuable, but Donkey is more situational and is mostly just used for one enemy type (and even then, Diddy can defeat them by rolling into them) so Diddy Kong is my much-preferred Kong to use.

As for collectables in the levels, you have bananas of course. The main plot involves King K Rool stealing DK's banana hoard and he must go after him and his baddies to obtain them back. I think the reasoning behind there being so many littered throughout the levels is he just dropped them or something but either way, they act as coins and getting 100 earns you a life. You can collect letters that spell out KONG and they also give you a life. You can also collect these animal buddy tokens, and getting three of a specific buddy lets you collect these stars, and every 100 you collect ALSO gives you a life. Besides all this, you can also find secret bonus rooms. These all contain all the aformentioned items, or just lives straight up, but these can be a pain to find. I wouldn't have an issue normally since these are optional bonus rooms so it makes sense they'd be really hidden, but getting every single one is how you get 101% in the game, so if you're a completionist you must find them all. The real issue then is, a good chunk of them are just kinda bullshit. You'll have some that are very easy to spot and are self-explanatory. But then you have ones that are completely hidden and sometimes even require blind jumps into pits. I know they wanted you to buy a guide or a Nintendo Power back then to find these locations, but I don't find random pit bonuses or random breakable wall bonuses fun ever. I used a guide for like 80% of these cuz I only ever 100%ed this game once before, so I forgot most of these. The sequel can be like this too, but it generally handled bonus room locations a lot better. Alongside all the collectables and bonus rooms, you also have animal buddies. These are fun as they change up the gameplay slightly. Rambi can kill usually unkillable (unless you have a barrel) enemies by running into them. Expresso can jump a bit higher and float over large gaps. Enguarde swims faster in water and has an attack you can perform. Winky...well Winky just jumps really high, tho he can also jump on usually harmful enemies too and he's honestly underrated. These guys appear enough where they don't just feel like one-off gimmicks or anything.

The levels themselves are generally well designed. They're simpler than the sequels, and I feel like there's generally more bullshit due to enemies suddenly appearing on screen randomly, but there's a nice flow to the levels. Visually, I think it just looks alright. The characters themselves looks good, I just think some of the backgrounds don't look great compared to others, and definitely compared to 2's backgrounds. I think it also doesn't help that the level themes aren't too interesting in this game. You have jungles and mines and factories and Mayan temples and some of these are more unique than others, but they don't exactly lead to very vibrant colors. When it hits, it hits. The one jungle level with the sunset is really nice and I like the ice caves. The factories are kind of cool near the end too, but overall, I think the level settings can be a bit bland here. Not like Returns tho, since that is very formulaic with its level themes but compared to 2, 1 is not as good in that regard.

The bosses in this game are kind of a joke. All of them, besides King K Rool, are incredibly easy and just feel like a slightly tougher regular enemy. They could've easily had no bosses and it would've been fine so I guess it's not like they detract from the game too much, however 2 did bosses way better.

This may be my hottest take though. I don't love the OST. A big reason for that is most of the OST was in Returns, and so I had always felt there was an identity crisis with this game which is not the game's fault and is more a me thing because I played Returns first. Even outside of that, some of the songs I just never really got into...but objectively the OST is quite solid. There are still bangers like Aquatic Ambience and Gang-Plank Galleon of course. Also a shoutout to Fear Factory, that one's nice too. Even though I don't love the OST, it's still good overall, I just much prefer 2's tbh.

I've kind of been complaining about things here or there despite praising the gameplay. Something else I'll praise about this game tho is its Rare charm. Animations are very charming between characters. Donkey and Diddy both get terrified when you're at the edge of a cliff. They do a charming celebration whenever you defeat a boss or complete a bonus room. Diddy Kong throws his hat down and stomps on it when he loses a bonus room. The dialogue between the other characters like Cranky or Funky or Candy are very charming too. There's a fake-out Kremlin credits that happens when you get halfway into King K Rool's fight, and the actual credits have humorous cutscenes between characters. Not only is this game charming as hell, but it also created all these well-known characters too. We wouldn't have Diddy Kong or Cranky Kong or Funky Kong if it wasn't for this game. We wouldn't have my man K Rool either, he's such a memorable villain. The Kremlins themselves are very memorable and cartoony. I think besides the actual gameplay, the best thing DKC1 does is the worldbuilding and charm. Before this, we just had DK and DK Jr. It's all thanks to Rare, that we have as many memorable characters as we do now.

I may have some issues with this game, and I think 2 fixes them all pretty much, but this is still a classic for a reason and is staple Super Nintendo game. I was honestly thinking about dropping this to a 7, even up until writing most of this review, but it wasn't until the paragraph before this did, I really ponder and think about how many staple characters this game created and just how charming this game is in general. It's very important to entire DK series as a whole and is a very fun platformer at that! However, as I've said several times in this review, 2 is better in every way and I'm going to be replaying that soon so stay tuned for that review!

I have severe schizophrenia and also I review Super Princzss Peach game boy afvance. Her name Peach and she must free the blowjob brothers! At this point in time, who knows what Nintendo was cooking? I'd say having her gimmick be getting emotional is not dodging the bullet, but we must respect wahmen even if they cry during an Avatar movie, so I'm not sure if there's any tree I can bark to. I don't know why they gave her a cool parasol with thoughts and then did the same with Mario's hat but she pioneer'd that shit! Also Mario doesn't count it was a ghost and also

A chairman is not a humanoid chair. Unlike that, Peach is a true firewoman she just fire and shit. Wanna do the 4 elements again? Because we have fire, water and air aaaand she can eepy but not on the ground. I can't in good conscience approve of labelling it the earth element. That healing ability, or "Emotion: Calm", is probably why I've yet to see what the game over screen looks like. Make no mistake though, it is over. As soon as they told me to get all the collectibles to get to the credits. Why they do this 🤣🤣🤬

It's a platformer and you can hover if you just wanna reach the finish line. But, huh, don't do dat!! I swear our game is interesting. There are crying goombas (they learned about the Smash community) and angry koopas (they learned about the Smash community). You're not asked to go the extra mile and do complex puzzles, what interactions there are between your emotions and the environment can be solved by their target audience. Which is apparently girls, but I cannot confirm at the present. Come on Miyamoto today's girls play Elden Ring, re-evaluate your judgment mf 😂

Le story is garbajio, it makes Showtime read like a masterpiece. Is that what Luigi was reading in bed before hitting the snooze frame 1 in that one gif? Did he learn there was a v-bucks shop where you could buy a proper moveset? I think the takeaway from this is that the levels have quite the meat on them but sometimes, I'm just vegan and that's ok. Or the other takeaway could be that Toadsworth is fake asf and has never given me a call because he drove the kingdom into severe bankruptcy. Oh, to be a princess again... ( I do miss that mf he seldom appears these days)

It's novel and has that early-2000s gross-out humour for kids attitude, but it's a fairly run of the mill collect-a-thon at the end of the day. Irritatingly most of what you need to collect can only be seen and picked up in the greyscale first-person view, which removes some of the appeal of the otherwise decent looking environments. The ending certainly takes things up to 100 though. Worth a curiosity check, and it's only about 6 hours long to collect everything if you're willing to stick with it.

Nice game, with good humour and cute characters. I liked plot as well.
At the same time it's too simple, and battles are monotonous what's annoying.
Can recommend it for Mario world lovers. That was nice to touch classics game from SNES in such modern wrap.

I played it around 15 years ago but not finished at that time. Now I recalled warm feelings about the game and finally decided to complete it.
This game made me hate it at last.
Despite weird but funny humour and characters, cool atmosphere, game spoiled my relationship to it by redundant difficulty.
I tried to complete penultimate level for maybe 20 time or something just because authors decided not to put checkpoints on the levels. So that just random rocket or too careless playing made me die time by time and repeat level again and again. Finally I spent on it maybe same time as on the rest of the game. I even had to reduce difficulty from hard to normal but it didn't help a lot. Only my perfectionism helped me to finish this level and entire game. So finally I felt this game like a wasting of time.
My recommendation if you had similar feeling about the game from the past just to leave them as is. Unfortunately you can not step into the same river twice.

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