there's not really that much to the game tbh. you play, you make choices, get some endings, can be done pretty quick, is pretty repetitive. however, it does a lot of things really well. the writing of the texts is insanely good. it feels like it's actually a human being you could be talking to on discord and in my case what the fuck why is she saying and talking the same way i do -- crazy this isn't natively english. the aesthetic is really well done overall, i absolutely love ame chan and kangel's designs and characters. they've definitely far outsized the game itself for me. i have fumos of her and figures and they're my go-tos for pfps. she's literally me. really fucked up they fed my discord messages to make a chat bot without permission. i guess there's yaknow commentary on mental illness and all in here but that's for the non-mentally ill dudes to write some bs essay about. this is a game for the girlies. i have a p-chan position open. what am i even saying.

On 2023-11-16 I was browsing the "Anime" tag on Steam and stumbled upon the game demo "Unbeatable \[White Label]". It's just a demo, though it does have it's own listing on Steam. The full game doesn't even have it's own listing yet. This demo came out two years ago and there is no ETA on the full game. I came across reviews and some of the reviewers had tens of hours logged into the game. I thought "I can't imagine ever spending that much time on a demo, no matter how good it is". Then, within perhaps mere minutes of opening the game, I understood.

I recently (from today) watched a video that mentioned the concept of a piece of media hitting your heart before your mind. Unbeatable hit my heart, and it hit hard. It felt like when I first discovered my love for FLCL and The World Ends With You (TWEWY), my two favorite pieces of media ever. Any direct comparisons of Unbeatable to other media, as many Steam reviews bring up, is a disservice to how special Unbeatable is. The visuals are a beautifully, meticulously crafted yet rough aesthetic reminiscent of a nostalgic youthful sunny 90s summer. The world is within the character's grasp, yet so hard to grab. There's the feeling of freedom, but the fear and the anxiety that goes with such as well. The "game" part of it is ala Muse Dash but with much more curated visual flavor. The perspective frequently changes, notes coming from both the left and the right to make sure your eyes don't get complacent. After you complete the tutorial, you get a small peek at the "overworld" gameplay.

You walk into a building and there are your bandmates, waiting for your late-ass. They're rowdy. They're talking over each other. They show their distinct personalities within their first line of dialogue. The text in their speech bubbles match their personality and their tone with too many capitals to all lowercase to oversized text. They talk like a bunch of modern weird found-family kids. It feels intimate. There's slices of story before and after playing each original song for the first time. It feeds into each of those songs just right, giving your the information to enhance your interpretation of the lyrics. The original songs are so, so unbelievably awesome. Most rhythm games tend to just use electronic music, generic otaku music, collab music, etc. but Unbeatable's music is rock done by their very own band: Peak Divide.

"Empty Diary" and "Mirror" are my personal standouts. Playing these songs don't feel like how they do in your typical rhythm game where you're simply trying to get a high score or idly play to have something to do. It's a cathartic experience. It forces your soul to synchronize itself with the music and the feeling behind it. It's similar to the sink or swim beginning that many cult classics have. My soul resonated back to the game, allowing our feelings to become one in the same. It's a perfectly cultivated balance that can only be cultivated by pure feeling. Don't think too much, pick up the instrument, and start playing your fucking heart out.

My imagination can't stop running wild with just how good the emotional highs of the story can be with every single aspect of this game playing off each other. Rhythm games rarely have stories let alone the story being as important as the rhythming. Unbeatable is a low-profile project and I expect it to always be the way to that degree. It makes the experience feel deeply personal, moreso than otherwise. The creators are simply available to talk to on their Discord. These are people who could just be another friend of one's. Just, people, creating something so special. I think that speaks to what Unbeatable will manage to do in it's final form. I'll patiently await that form, for the song that Unbeatable sings, so that I can give it a meaning for myself.

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The most scientifically corporate engineered generic multiplayer esports shooter game that's possible to be made. Zero soul, zero creativity, zero substance, zero fun.

This review contains spoilers

Baldur's Gate 3 is extremely high quality. I enjoyed it very much. I love cRPGs. I love story-heavy stuff. I love lots of dialogue. As I'm reflecting back on the game, I'm feeling a void. There wasn't any particularly memorable side quests. I wasn't really engaged with the main story. Orin and Gortash had barely any depth to them, forget the netherbrain. There was hardly any grey morality. You get to choose if you want to be bad or if you want to be good. I'm wondering, why did I enjoy this? I did a lot of stuff in the game, but I feel like that's all it was. I did stuff. It's hollow to a degree. The only two companion characters I really liked were Karlach and Gale. Karlach had a sweet personality and Gale was, I don't know, I guess I just vibed with him. Gale, right up until before the camp epilogue, was talking about becoming a god still. Then in the camp, talked about realizing there's more to life than power. None of that development was shown. Lae'zel was just an asshole. Shadowheart was okay, a bit dull. Wyll also felt dull. A good person with a sort of interesting story, but so... flavorless. I gave up Astarion in act one to a hunter after I decided I couldn't trust him. I've heard him acclaimed as a very well done character to the point I regret it a little but it was the right moral decision in my eyes. There were many choices in the game, but really, to what end? It's a bit like a playground. You can click the different choices and see how it changes things. But it doesn't make it feel any more impactful. I don't know what I got out of this game, if anything. This is certainly something I'll need to think more on. Before I had completed it I thought it was a done deal it would be in my favorite games of all time but the more I think the less good I think it really was. I feel almost deceived in a way. Why did I think I liked it so much while playing it? Maybe it was partially faith that at the end I would be able to look back and understand everything's place in the product as a whole. That has not happened. Cyberpunk 2077 comes to mind as having really standout side quests. Stuff that makes you think. Interesting scenarios. Disco Elysium is my second favorite game ever in backloggd at the moment. When I think if Baldur's Gate 3 deserves to be next to it, the first thing to pop in my head is "Gods no".

Genshin Impact reskin. Turn based combat manages to make the combat even more bland. Despite that I dislike fantasy settings and love higher tech settings, there is so much less visual variety in this. They took all the flavor out.

Brought us closer to the original vibe of the hunger games and battle royale than any other battle royale has since.

The dialogue in this game brings me joy. It felt like how some of my friends and I used to talk to each other on Discord. Really fun overall. Only played the first part. I hope it comes to PC one day and then I'd finish it.

Dragged on heavily with the final palace (the Royal addition) which served no valuable purpose. A longer game and/or a game with more content is not necessarily a better game. The game is otherwise solid, but 20 hours of falling face first tacked on at the end isn't something to just be looked past.

Empty world and poor visuals. Felt very monotonous.

The exploration and the things to actually do in this game are actually a lot of fun though but the bland combat and despicable monetization ruins it.

Feels dated, disjointed, and clunky. The aesthetic is the worst part, featuring a terrible contrast between some of the colors and design combined with the poorly done "realistic" graphics.

I played the technical beta and really loved this for a while. I stopped played after Velvet Shell / during Blood Orchid as the game was going in a less realistic and tactical direction. It's a shame.

cute lil fun for a bit - nothing more than that.