The vertical screen orientation really hurts this game. It's fine on the vertical levels obviously, but it feels really cramped on the horizontal sprints. NES version definitely feels more fair in comparison.

Despite the issues I had with it, I can't deny the game has a stellar presentation, with some great music and animated scenes being really quite impressive. The remake is clearly the definitive way to experience the story, but I enjoyed my time with this original vision regardless of its faults.

Was a fun game until about round 6 where it just becomes way too cruel. Not really even the fun sort of hard from that point, and just felt like the developers were showing off just how many sprites they could put on the screen at once at the expense of playability. Unfortunate really.

Played this during a trip to Joypolis in 2020. There isn't much skill here as its more of a theme park attraction than anything else. I did get first place however so contrary to popular belief it is actually me who is the fastest thing alive.

The contrarians favorite Metal Slug game. I'm honestly surprised I never heard of this game until picking it at random and I think anyone who enjoys Metal Slug owes it to themselves to play this at some point. Shame about the absence of any sort of story but I imagine Irems withdrawal from making video games hindered development. Very, very good fun.

🎶Succeed and rest, you aaaaaare THE BEST! 🎶

Sam Neill kills saves the dinos with his machine gun tranquilizer gun! What a monster hero!

An excellent and surprisingly fair beat-em-up, it's clear Capcom knew what they were doing at this point. Great fun and a real shame its been abandoned in license limbo.

A game this good looking shouldn't be this bad, especially for 1995. Play it for the aesthetics then move onto something actually worth your time.

Reminded me more of Virtua Cop than Time Crisis or House of the Dead, the biggest problem with this game is that the levels are just waaaaaaay too long. Rail shooters should be fast-paced frantic affairs but every level in this game stops you way too many times, and when you consider the game is very, very easy it just makes this game a slog to finish, even if its only about 2-3 hours long. The frequent QTEs don't really add anything to the game other than being an annoyance and you can just tell the writers thought they were being really, really funny. It does feel really polished which is surprising but the levels themselves are so boring that I can't really recommend it unless you are desperate for light-gun options.

Repetitive, Broken, Mind-numbing, Awful.

Great Music, addictive gameplay and even some callbacks for those who played the first two Ys games and/or Origins. It may never reach its full potential, and the ending came across as abrupt, but even an "okay" Ys game is a very good time indeed.

The first "modern" (2003!) Ys ended up being one of the lesser entries for me.

There are unfortunate pacing issues, a story with thin characterization even by Ys standards, just "okay" music and quite possibly the worst long jump mechanic I've ever had the misfortune of using (luckily you only need to use it a handful of times but I'm so glad they never brought it back). The original release didn't even have fast-travel! It's clearly a hybrid of the classic games and what would define the series moving forward, both of which are great on their own, but when mixed together leaves the experience feeling incomplete. Its a real shame because this could've been one of the better Ys stories too...

its not a bad game by any means but it doesn't have that same appeal that draws me to other games in the series. It doesn't really excel in any one area which places it near the bottom of my favorite Ys games.

I told myself I'd never review this game but... I'm afraid I have no choice....

sigh Sonic.... had a rough transition to 3D....sighs, but even louder

The scariest part of this game is the platforming, and maybe that frog too.