This game is a direct sequel to the events of the previous Fire Emblem, taking place a few years later. Now the story has two protagonists, Micaiah and Ike. While Ike remains incredible as in the first game, Micaiah is a very poor protagonist. All the chapters you have to play with Micaiah and her dialogues are incredibly clichéd and dull. However, Sothe is a chill guy; his only personality trait is being down hard for Micaiah , but he's still a cool guy. The gameplay hasn't changed much from the first one, and aside from the chapters involving Micaiah, it's a good game, though not as good as the first. Still, it's a decent sequel.

In terms of history and characters, it's undoubtedly by far the best Fire Emblem ever created. Just having Ike and Soren in the game already wins all the categories. This duo is incredible, and not only them, the amount of amazing quotes in this game is very good, not to mention that the story avoids various clichés and is pretty original escaping from what the previus fire emblems were. Obviously, it's an old Fire Emblem game, so the gameplay isn't the most satisfying, but aside from that, it's the best

Persona 5 took everything they got wrong in the first two games to improve, unlike Persona 4. The main cast of this game has several interesting characters, and even outside of the main social links, there are many intriguing characters with their own stories. The main story of the game is very good, with the Phantom Thieves and palaces being very well-implemented ideas. In the main game, towards the end, the quality drops rapidly, and the last boss is terrible, with the palaces being too long. In this new game, they fixed all of that. All the added characters are very cool, and various new mini-games were other modifications. The ending this time around was also incredible, with a last boss that ties in perfectly with the entire concept of the game, unlike the first.

I wasn't expecting that right after Trails 4, Falcom would make another banger bringing together iconic characters from Liberl, Crossbell, and Erebonia on a new mission together. It was incredible to see characters from previous series in the new graphics, as well as playing with them again in the new game mechanics. Even the new characters introduced were well implemented into the plot naturally. The internal jokes with the protagonists that appeared from time to time were also funny, as well as answering various questions that remained unanswered for a long time throughout all the Zemuria games so far.


The new saga of the Zemurian continent begins, this time in Calvard, and it's one of the best games in the series to date, without a doubt. In summary, our protagonist this time is a mercenary/jack-of-all-trades who, due to various factors, ends up helping a girl recover something important to her.

In terms of gameplay, this game implemented a real-time combat system that was very interesting and gave a fresh feel to the game, making it more dynamic. Being able to move during turn-based battles, similar to what happens in Yakuza: Like a Dragon, for example, was a great addition to the game. With graphics that are undoubtedly more beautiful than the previous ones, in terms of graphics, UI, gameplay, absolutely everything, it's the best game Falcom has ever made by far, only falling behind in my opinion to the most recent Ys games.

In terms of story, this game follows the classic Falcom style, full of characters with their own stories and objectives that you get to know better throughout your journey. Unlike previous games in the Zemurian saga, where the first game tends to be more introductory as it presents the world and the characters, in this one, the story is already incredibly interesting. I can't wait for them to translate Kuro 2!

The fourth and final game in the Trails of Cold Steel series definitely ended on a high note! The graphics remained in high quality, the soundtrack better than ever, and seeing this complex world they built since the first game unfold is an incredible experience. Meeting old characters with a cohesive and exciting story, and with an incredible ending for this Erebonia saga, which was undoubtedly as amazing as the Crossbell and Liberl arcs, or even better!

This game has seen an absurd improvement in graphics and gameplay compared to the other. They completely changed the theme with various new characters, and everything is very well put together, just like the first one. Even within the game, you can perceive that once again, you have to let the developers cook for the next game. However, this one is incomparable to the first because even on its own, it would still be an incredible game.

And that's it, in this game you see everything they built in the first one appearing and see how it unfolded. How can they manage to do world-building of this level is marvelous. The first one is really weak, but it's because the entire first game was basically them preparing the ground for the second one, which makes use of everything from the first.

It seems like an incredibly generic anime game at first, but when you start playing, you realize that the developers put a lot of thought into the story and that they're cooking something good. There aren't any spectacular events or anything like that in this game, but as the wise ones say, let them cook.

Yakuza 4 flips the script by giving us not just one, but four main characters to root for. Instead of sticking with Kiryu's story, we get to dive into the lives of these four different folks, each with their own plotline. They're all pretty solid on their own, but when their stories collide at the end, it's like fireworks.

The game's storytelling is like a crazy quilt - all these different pieces coming together to make something awesome. When these characters finally meet up, it's like hitting the jackpot. Yakuza 4 shakes things up in the best way, showing us just how unpredictable and exciting the series can be.


By far the best Assassin's Creed, the story is incredibly well-crafted. The two protagonists having personalities like oil and water works extremely well. Even the side quests are interesting. It's a pity that after Ubisoft reached the peak with this Assassin's Creed, they went from bad to worse.


Without a doubt, Yakuza 3 is the worst Yakuza game. However, it's still a good game until halfway through. The story is incredibly slow and lacks any emotion, even becoming dull. The game significantly improves in the second half, but even so, the first half almost made me drop it because it was so boring. If you've reached the third game, don't drop it now; the upcoming games improve almost exponentially! Good luck!

The graphics and music of this game are beautiful, and the gameplay idea is quite unique. In brief, the player is placed in this world where you witness the journey of these 8 individuals, each with different personalities and objectives.

As for the story, this game has highs and lows. I'd say 3 of the journeys are dull, hardly sparking any desire to play, but the other 5 are genuinely interesting. To prevent someone from making the same mistake I did, I'll mention that at no point do the stories connect; each of the 8 stories is separate. While this could be intriguing if the stories intersected somehow, it never happens.

Undoubtedly, the worst part of this game is the grinding. Grinding in this game is incredibly time-consuming, making the process tedious and tiresome. Since each new chapter recommends a much higher level than the previous one, you're forced to grind, which detracts from the gaming experience. The soundtracks are good, but not memorable.


It's a good direct continuation from the first game. Giving Tatsuya a personality was a great idea, and the cast in this game is much better than the first. Even though Maya doesn't speak much, she still maintains her charisma. However, in my opinion, Tatsuya remains the best character in this game. The ending isn't a happy one, but that's what makes it feel more "realistic." If it were just Persona 2: Innocent Sin on its own, it wouldn't be as good as people say. But combining both games makes for an incredible experience, especially in terms of the story.

In this game, for some reason, Atlus decided to destroy the UI and create the worst battle UI I've ever seen in my life. To change your attack, you have to go through 5 different screens, which is unbearable. It's almost preferable to almost die and leave it on auto than to go through these 5 screens for each character every turn. It's definitely the worst battle UI I've ever seen. They could have kept the same UI from the first Persona 2, but aside from that, Persona 2 as a whole is a great game and it truly lives up to the hype that people talk about without a doubt, if you like Persona, it's definitely worth playing.

This is the first Persona game that truly feels like a Persona game. The story is interesting with cool characters. The game's UI isn't the best, but it's much better than that of EP. However, it's still a game from 1999, so it's hard to judge.