I mean, it was alright. It was much better than what I expected after reading some of the reviews.

You have to see this game for what it is; a short, budget Silent Hill made for the Wii.

It is a reimagination of the first Silent Hill, although I'm not quite sure why. Aside from some names, the story doesn't have much in common with SH 1, so they could have just changed the names of the characters.

Either way, I enjoyed the story quite a lot. The way they reimagined SH 1's story was interesting. In addition, the game was also fairly short (finished it in 5-6 hours), so I felt like it didn't overstay its welcome.
I was quite surprised by the voice acting. It was pretty good, which is very uncommon for a Silent Hill game. Instantly recognised Laura Bailey's voice.

The audio-visual presentation was a bit mixed.
For a game from 2009, the graphics looked very outdated. Obviosly, it's because the game was made for the Wii. It was also sad to see that there were not many monsters
designs in the game.

The horror atmosphere was top notch on the other hand. Classic Silent Hill. It was also interesting to see this new icy version of the otherworld. In general, the environmental design was really cool, even if it was very low-res.

The music by Akira Yamaoka was mostly good. It's not his best work tho. As always, his music does a great job at setting mood. However, most of the songs in Shattered Memories are just very short loops that are not very memorable.

The gameplay was... interesting. Unlike the other games, Shattered Memories is not survival horror. It's mostly just a walking simulator, adventure horror game. For a game from 2009, I thought that it was quite ahead of its time, as it was very similar to Outlast and Amnesia, but it came out before those games.
The added phone mechanic was cool. It made the exploration more fun, and it played a pretty important part in the storytelling. Gave me Condemned: Criminal Origins flashbacks.
Same thing goes for the in-game therapy sessions. The mini games were fun. The psychological profiling was an interesting feature.

The weakest part of the game was easily the combat... or the lack thereof. You cannot fight back, so your only option is running away. Again, very similar to Outlast and Amnesia.

While these chase sequences add some tension to the game, they become quite boring fairly quickly, as there are only 2 (?) types of enemies in the entire game. The way you have to complete these sections by running through random blue doors was also a bit confusing. Let's be honest, the enemy encounters and combat were always the weakest parts of Silent Hill games. Shattered Memories doesn't change that.

Overall, I enjoyed Shattered Memories. It's not a perfect game. But if you're into Silent Hill, and you want to play a short game that focuses primarily on exploration, it is worth finishing once.

Kojima san, how many cutscenes and codec calls do you want in your game?
Kojima: yes.

I'd really, really love to rate MGS 2 higher, but to be honest, the game was a slog to play through. Mainly because it's not really a game. It's an interactive movie that occasionally let's you play for 5-10 minutes.
80% of the game consists of loooooooooong cutscenes and codec calls. I get that this was revolutionary in 2001, but it's kinda boring nowadays. I think MGS 1 had a better gameplay-to-cutscene ratio, which made it more entertaining. Plus, while there is some humor in MGS 2, it's missing the over- the-top, ridiculous dialogue that is in MGS 1.

The extremely samey looking environment throughout the whole game and the constant backtracking also didn't help to make the game more fun.
I also felt like the bosses were much more unique and interesting in MGS 1. Here, they were just kinda meh.

The ending and the plot twist towards the end of the game was really memorable though. It's crazy how relevant the game's message is today. That 4th wall breaking moment with colonel was downright creepy.

The game also has some really cool mechanics that were really impressive to see in a game from 2001.
For example, the way the enemies are patrolling, communicate with each other on the radio and call reinforcements. You can also disguise yourself by wearing the enemy's uniform and carrying their gun.

They also added lots of new equipment, which are really fun to use. For example, the tranquilizer gun, the microphone or the coolant spray.

There are lots of need additions in this sequel that I really appreciate, but the problem is that there is just not enough gameplay. So you don't really get to have fun with your new gear that much.

It's weird, because despite all the new additions, I still feel like this sequel was a bit of step back compared to MGS 1.

Wow! First one to review this game. I first played this on a classmate's computer when I was 9 or 10. We thought it was the shit back then lol

Is this a great game? No, but it's a fun little budget shooter that you can complete in 3-4 hours. Just don't set your expectations too high.

It's a remake of the original Delta Force. It has lots of different weapons, items and vehicles that you can choose from. Each mission takes place on a huge map, so you can approach your objectives however you want them. It's a bit of a military sandbox simulator.

If you die in this game, you just simply respawn, so this game can't even make you rage quit.
Also, the multiplayer was lots of fun back in the day.

Limited saves, no regenerating health, you can die from 2 shots. It's also janky as hell. It's Delta Force: Black Hawk Down!
If you have finished this game as a kid, you're a certified hardcore gamer now.

Is this a good game? Well, not really. But it was a big part of my childhood, and I have fond memories of it.
It was a bit like Modern Warfare before Modern Warfare was a thing.

This game is BAD.
The only reason why I'm giving it 2 stars is because I think the concept of the game (playing as Umbrella) was cool, and because I still enjoyed it more than Resident Evil 6. At least I was able to finish this one.

I was one of those fools who pre ordered this game back in 2012. I tried really hard to convince myself that it's not flaming garbage lol

Funnily, I actually kinda enjoyed playing this back in 2012.
However, I recently replayed it and HOLY SHIT, it was so much worse than I remembered. Even Capcom is not bothering to fix it on Steam, so they just delisted it lmao

The darkest times of the RE franchise.


The only numbered RE game that I've never finished.

Basically Fast and Furious with zombies. Lots of Michael Bay explosions. All the horror is gone. But at least there are lots of QTEs.

I finished 2 out of the 4 campaigns, and I regretted playing 2 out of the 4 campaigns. I also tried playing the Chris campaign twice, but always gave up halfway through.

Bad Gears of War clone. These were the darkest times of the RE franchise.

The Last of Us is one of my favorite video game stories.
Joel and Ellie's story is thrilling, beautiful, sad and depressing.

The story, the narrative, the dialogue, the characters, the voice acting are easily 11/10. This game defined a new standard for cinematic storytelling in gaming in 2013.

So, why 4 stars then? Well, it's the gameplay.
I always see people calling The Last of Us the best video game ever and I always have to disagree with that because of the gameplay.

It's not very interesting, and it's arguably the most dated aspect of the game. Throughout the 10-12 hour long campaign you're gonna spend most of your time walking around in empty buildings, and big empty open areas, collecting screws, rags, duct tapes, etc. Occasionally, every 20 minutes, the game throws 4-5 enemies at you.
All the interesting stuff happens in the cutscenes. And there are LOTS of them.

This game suffers from the same problem that many other, highly cinematic modern games have. It wants to be a movie really, really badly. The gameplay is only secondary. It's basically an interactive movie.

There's also lots of artificial lengthening in the game. Every now and then you run into deep water and you have to find a pallet for Ellie, because she can't swim. Or, you have to look for a ladder. These are the only 'puzzles' in the game, and they become boring very soon.

Nonetheless, I still love the Last of Us, but it's because of the story, which I will never forget.

Whoever you're playing with, this game will make you hate that person. Overcooked destroys relationships.

Guaranteed, within 10 minutes, you're gonna be screaming and yelling sentences at each other, such as 'WHERE THE FK IS THE TOMATO?!' or 'WHY THE FK DID YOU LEAVE THE ONION ON THE OTHER SIDE?!'

One of the best co-op games ever.

1996

My favorite id Software game.
Quake 1 embodies everything that I love about 90s boomer shooters.

It's fast, punishing and bizarre. Quake 1 is weird and all over the place, but in the best way possible. That's what makes it unique.

I imagine the development went kinda like this:
-'Do you guys want Quake to be a sci-fi, horror or medieval shooter?'
-id team: 'yes.'

In this game you're gonna fight soldiers, dogs, scorpions, zombies, flying snakes, knights, zombie knights, chainsaw wielding ogres, giant monsters and all kinds of random ass creatures.

You're also gonna be exploring gothic castles, crypts, spaceships and military bases.

Your only friends are your weapons, which are all awesome, and sound impactful. Not to mention, this is the first game to introduce the quad damage power-up.

This weird but unique mixture of action, sci-fi and horror is what I am missing from all the other Quake games. Perhaps Quake 3 was the only one that was somewhat similar in style.

It's also important to mention that Quake 1 has to awesome expansion packs, Dissolution of Eternity and Scourge of Armagon, which I think is even better than the base game.

Man, I really, really wanted to like this game.
I was excited to play it after hearing many people say that it's an underrated gem.
I really don't understand the hype. This turned out to be one of my most boring gaming experiences ever.

In Alan Wake you basically just spend 10 hours running around the same, dark looking forest, killing the same copy paste enemies.
An enemy appears, you remove their shields with your flashlight, and then you shoot them in the face 3-4 times.
And you do this over and over and over and over again for 10 hours.
There are maybe 4 weapons and 4 enemy types. And they're all boring.

The only thing that kept me going was the story, but even that becomes pretty boring after a while. Collecting manuscripts is fun at first, then all the reading becomes tedious.

I found myself constantly checking walkthroughs on YouTube just to see how much more is left from the game.

Definitely not playing the DLCs and American Nightmare after this.

P.S. I still love you Sam Lake

So, I finally played Metal Gear Solid 1.... WHAT THE HELL WAS THAT, KOJIMA?!

I can definitely see why this game was revolutionary at the time of its release. MGS 1 and Half Life 1 were really pushing the boundaries in terms of cinematic storytelling in gaming.

The story, the characters and the voice acting are definitely the strongest points of this game. The plot is just as unique, interesting and engaging as it is weird, bizarre and downright hilarious. There are also many iconic 4th wall breaking moments.

The dialog is absolutely top tier. One moment it's extremely serious, the next it's comedic gold. I don't think I've ever laughed this hard while playing a game.

'-You've got a great butt.
-Ah, I see. First, it's my eyes. Now it's my butt. What's next?
-On the battlefield you never think about what's next.'

The game was also surpsingly easy to control (except for the shooting omg). Both the weapon and the item menus are really easy to navigate. You find lots of different items and weapons throughout the game, and they are all pretty useful. Even the grenades, which is pretty rare when it comes to old games. This wide variety of gadgets helps to tailor the gameplay to your play style.

So, what's the bad then? Well, it's the gameplay itself, mainly the gunplay. It did not age well. Aiming with your weapon is extremely clunky, which is unfortunate as you die really fast in this game.
The fight against Sniperwolf is the worst offender here. Your sniper rifle's scope zooms in too much, and it takes 5 years to aim at her. When she hits you, your crosshair flies away.

There's also lots of backtracking. At one point even Snake comments on it, asking if he really has to go all the back to the beginning of the level to find an item. It's weird because it feels like they did this on purpose to annoy the player.

One section at the end of the game is a backtracking nightmare. You have to climb up on the metal gear and plug a key into three different computers, but the key's temperature has to be modified for each computer.
When you climb up, you drop the key so you have to climb down and find it again. Then climp up again. Enter code 1. Now climb down again, go back a few rooms and freeze the key. Climb up again, enter 2nd code. Now climb down again, and go back even more rooms to warm up the key. Then climb up again and enter the 3rd code. WHY WAS THIS NECESSARY?!!!

Anyway, I look forward to playing the sequels now.


Where do I even begin... this game is a masterpiece. The definitive sci-fi survival horror.

Classic sci-fi horror story: Protagonists wakes up on a haunting spaceship. For some reason, a mysterious infection turned the whole crew into monsters. To make things even more difficult, there's also a rogue AI on board.

System Shock 2 is just simply... really, really, really, really fun to play! Such a perfect combination of horror, rpg, action, sci-fi and cyberpunk elements.
While the graphics might look a bit dated, the extremely strong atmosphere makes the gameplay highly immersive.

System Shock 2 is also really versatile. It's one of those games that despite its length (around 12-13 hours) never becomes boring to me. It's a bit like Half Life 1 on steroids. The game always knows when to introduce new weapons, enemy types, envrionments and plot twists in the story to keep the player engaged. Like Silent Hill 2, System Shock 2 has one of those video game endings that you will never forget.

Also, I gotta mention that this game has one of the most iconic and entertaining villains in video game history in the form of SHODAN. I once saw a comment under a System Shock 2 video saying: 'The best toxic relationship I've ever been in'.
True.

The only issue I have with the game is the hacking system, which you have to use a LOT. It's very badly designed, as it's completely trial and error. There's an ability that you can upgrade to increase the chances of succesful hacking, but.... who wants to upgrade that, when there are so many other much cooler abilities?!
Quick save and quick load are your best friends when it comes to hacking. I hope that the remaster by Nightdive Studios will improve this mechanic.

The gunplay is also a bit clunky, but I don't really mind this, as you can get used to it as you progress in the game and upgrade your weapons. Furthermore, in my opinion, it increases the suspense in the game.

What more can I say? Stop reading this and go play System Shock 2!

This review contains spoilers

I was really looking forward to playing Fatal Frame 3 after playing 1 and 2, as I heard that this is the scariest entry in the series.

Well, Fatal Frame 3 definitely has some pretty creative jumpscares and creepy ghost designs (I'm talking about you Crawling Woman). In addition, the story is more interesting compared to those in the previous games. I was really looking forward to find out how the story unfolds.
Having said that, unfortunately, this time the bad really outweighs the good.

The biggest problem with this game is that it's unnecessarily long. While the previous games could be finished in 6-8 hours, (which was already pretty long for games where you just walk around shooting ghosts with a camera) with FF3, the developers decided to make the game 15 (!!!!) hours long. Whyyyyyy????!!!

FF 1 and 2 had lots of backtracking, but here it's even more extreme, which sadly makes the game really boring after a few hours.

!!SPOILERS
This time there are 3 playable characters.
Rei and Miku are more fun to play with, as they are pretty powerful, but playing as Kei, the weakest of the trio, is an absolute pain in the ass. For some reason, the devs thought that it would be a good idea to have him fight against some of the most powerful enemies in the game.

!!END OF SPOILERS!!

In general, the combat in FF3 is really frustrating because there are way more enemies in this game. Not only that, but they bounce all over the place like in FF1. The slow controls of the camera obscura were not designed for a combat system where you can be ambushed by 3-4 fast ghosts from all directions at the same time.

I don't think I'll ever replay this game due to the length of the campaign. I didn't regret finishing it, because I have a soft spot for these old school PS2 J horror games, but yeah.... this one wasn't my favorite.

2016

This is how you reboot a classic franchise for modern audiences while respecting the source material.

While Doom 2016 has many modern elements, its DNA is still full of old school gameplay elements from the good old arena shooter era of the 90s.
Brutal, fast-paced, projectice-based combat with a wide range of upgradeable weapons and power-ups that are all useful and serve a tactical purpose.

Also, get ready to get your ass whooped. Doom 2016 is certainly not an easy game, but its learning curve is extremely satisfying to master.
The old school gameplay style is accompanied by gorgeous, highly detailed graphics and art style, as well as an amazing, disgustingly heavy soundtrack composed by Mick Gordon.

While the game is really fun to play, it has some frustrating moments, which are primarily caused by the horrible checkpoint system, which is even more prominent if you're playing on harder difficulties, such as Ultra Violence.

Fights often consist of multiple phases, and there's nothing worse than dying at the end of phase 2, and losing 10-15 minutes of progress because of the checkpoint system.

Oh, let's not forget about the annoying platforming sections either. It's always fun when you have to restart the whole section because you fell off the very last platform.

Lastly, while the gunplay is really fun, shooting demons for 15 hours (that's how long it took me to finish the game on Ultra Violence and complete the majority of the side quests) can become a bit repetitive towards the end, as the story is not very interesting.

Overall, very good game. I'm looking forward to playing Doom Eternal. This time I might lower the difficulty tho...

Also, please give Quake a similar reboot treatment!