A gorgeous remake of the original. While I didnt enjoy the storytelling and boss fights as much as Yakuza 0 it is still a great time.

Only Nintendo can put a series on ice for nearly two decades and not only announce a new one and have it release 4 months later, but release what will surely be a new high point in not only the series but the genre as well.
Only real complaints are the lack of memorable music themes and areas looking really similar to one another with only a few stand-outs.

On one hand, I have never played a game like Deathloop, a title that asks you to, in one span of a day (divided into 4 sections), eliminate 8 targets that all have their own schedule and motives. On the other hand I've played every "Deathloop", I've played Hitman and Dishonored (arguably the two biggest inspiration for this title) as well as games like Metroid, The Outer Wilds, and Dark Souls, all of which has heavy roots in this game. Deathloop some how masterly combines these 5 games and then some to make a game that truly feels unique despite the influence. Developer Arkane Lyon has truly showed that creativity is left in the games industry and shows they know how to evolve. Taking the Dishonored formula they improve the combat in simple ways, such as adding a dedicated kick button which can save you from having one bullet screw up your entire plan of attack for a mission. It simultaneously is their only title that feels truly balanced for both stealth as well as a "guns blazing" approach, paired with Arkane's excellent level and world design and you have one of the most fun, immersive games ever created. On top of that is some of the most brilliant art direction I have seen in a game, where these messages appear to you and even you as Colt, the main character, questions why you can see them but as you progress you realize that you left those messages for yourself, to help guide you and keep you on the straight and narrow. The voice actors for Colt and Julianna (who are arguably the two protagonists) also show great chemistry and every time they have a dialogue together its always a treat.

Some gripes I do have with this game is the lack of trust the developers seemed to have with the players. Once you solve each "quest" for the visionaries (the 8 targets Colt must kill to break the time loop he's stuck in) the game straight up tells you the correct order of execution for the targets, this was a major slap in the face. This game is best expierenced with quest markers turned off and that last "quest" truly proves why. I also had to manually close the game 3 times (on PlayStation 5) due to bugs that prevented me from closing the game. This is an issue because there's is no saving in levels as to prevent any kind of "save scumming", which led me to have to restart that portion of the day.

Overall, I wouldn't say its a game for everyone. There is a lot of repeating the same tasks and visiting the same areas to learn more about the world as well as the eight visionaries. However, Arkane Lyon has something special on their hands that everyone should try, even if that does mean waiting for an eventual sale.

I ground up remake of the pc classic. Comes with breathtaking visuals as as well as some of the best voice acting I have ever heard from a game. For better or for worse you do not get to really live in Lost Heaven due to the rigid mission structure going from one story beat to the next without much time to breathe. While I appreciate that the game is focused on a tight and well spoken narrative I would have enjoyed to live in the city a bit more, listen to the retro-style radio broadcast see the classic cars driving the street. The game also has really weak combat, both with the use of guns and melee. There is no impact and that takes me out what is supposed to be a gritty game about the dangers of organized crime.

Great intro to the series and the genre. Artstyle and gameplay have aged well.

It is possible to nitpick what is wrong with this game; frame rate is poor in the open world, the open world is not up-to-snuff by modern terms, the art style can get tiring. However this game excels at exactly wanted to: being a proper sequel to No More Heroes 1 & 2 and it does that in strides. I have never had a game subvert my expectations so many times and leave me laughing after every dialogue between characters. While I don't think this game is for everyone; it was definitely for me and a great send-off for our beloved Travis.

A game that enjoyed to start, it was pretty average but still felt unique despite being in two bloated genres (zombies and open world), but man, this game does not respect the player. Every story beat just makes the games feel worse and worse every time you might get a slight sense of hope/happiness from the story it just flips you the finger and demands you keep going and MAYBE next time you'll get a feel good moment, that made me lose intrest in finishing it.

Best 3DS game only reason its not perfect is the poor control scheme.

So uniquely itself and is a damn ride all the way through.

I really mediocre open world game that pretends to have deep combat that devolves into changing stance depending on whos standing in front of you. Also the only game that a dodge roll makes the games combat feel infinitely worse.

One of the greatest games of all time

a wise man once told me, "This Assassin's Fart gonna be one of the biggest games of the year"

Lives and dies with how much job customization you like in your JRPG's if you love doing that, you will love this game. Do not come expecting much more than that however.

Great game that fails to stick the ending.