CoKami
BACKER
2020
2018
2000
2022
1994
This seems like a fun little game but I dunno, it feels so sparse. Combat encounters are so simple and they take just a few beats longer than they need to so I just start getting very bored with the 12th battle in a row where I just hit auto and it goes for a while. Feels especially noticeable cause I played FF1 for the first time last year and didn't have that issue with it.
Might go back at some point and try and finish it up, but not feeling massively fussed to do so.
Might go back at some point and try and finish it up, but not feeling massively fussed to do so.
1992
2017
2022
2021
I like to imagine that somewhere, deep inside Square, someone was making a fully fledged JRPG. A big wig walked over and saw it on the screen and thought "You know, if we just scoop the characters, story, setting, music, art, and voice acting out, we'd have a really popular Visual Novel on our hands!"
So they did. They got one of those serrated spoons you get for scooping out pumpkin guts and SPLOOOSH... out it came.
But what to do with the shell? Pumpkin seeds are delicious, and it's insides can be made into pies, but what of the big, hard, kinda ugly left overs?
Dungeon Encounters is like carving a little face on a gourd, sticking a candle inside and going "There you go, fill in some squares"
It's good, basically.
So they did. They got one of those serrated spoons you get for scooping out pumpkin guts and SPLOOOSH... out it came.
But what to do with the shell? Pumpkin seeds are delicious, and it's insides can be made into pies, but what of the big, hard, kinda ugly left overs?
Dungeon Encounters is like carving a little face on a gourd, sticking a candle inside and going "There you go, fill in some squares"
It's good, basically.
1987