Don't let people fool you this version is still bad.

This review contains spoilers

There's a quest where the khan of a nomadic clan you are trying to convince to name you the prophesised reincarnation of an ancient Dunmer hero by tricking him into thinking a slave girl you bought and gave some fancy clothes to is actually nobility of one of the provinces great houses.

It still has some of the good role playing systems of morrowind but it's kneecapped by the broken level scaling that turns all the enemies into damage sponges and the ability to fast travel to all the cities from the start (on that note the world map absolutely sucks as well)

Pure lizard brain "number go up" shit.

People say it's intentionally bad or whatever but honestly as linear 7th gen shooter campaigns go it's one of the better designed ones.

Overhated, basically just colours but more mediocre.

I'm not a big fan of parries and it has questionable balance but there is a lot to like about it.

It has I-No in it.

AND ALSO NOW ROLLBACK NETCODE LET'S FUCKING GO

I can definitely understand why people like these games but I absolutely hate the combat.

As like an actual fighting game it's pretty bad with very poor balance and mechanics that were intentionally designed to be anti competitive, but it's fun playing something like Subspace casually, which as a lot of charm both in it's bosses and cutscenes.

I thought I heard the Old Man say
"Leave her, Johnny, leave her"
Tomorrow ye will get your pay
And it's time for us to leave her

Leave her, Johnny, leave her
Oh, leave her, Johnny, leave her
For the voyage is long and the winds don't blow
And it's time for us to leave her

Oh, the wind was foul and the sea ran high
Leave her, Johnny, leave her
She shipped it green and none went by
And it's time for us to leave her

Leave her, Johnny, leave her
Oh, leave her, Johnny, leave her
For the voyage is long and the winds don't blow
And it's time for us to leave her

I hate to sail on this rotten tub
Leave her, Johnny, leave her
No grog allowed and rotten grub
And it's time for us to leave her

Leave her, Johnny, leave her
Oh, leave her, Johnny, leave her
For the voyage is long and the winds don't blow
And it's time for us to leave her

We swear by rote for want of more
Leave her, Johnny, leave her
But now we're through so we'll go on shore
And it's time for us to leave her

Leave her, Johnny, leave her
Oh, leave her, Johnny, leave her
For the voyage is long and the winds don't blow
And it's time for us to leave her

The level design in this game really has absolutely nothing going on.

Very messy game, some parts are absolutely fantastic and rival some of the best moments in any action game, some things are so bad they feel completely unfinished and baffle me that the actually made it into the game in the state they are. most of it falls into an okay to pretty good middle ground however.

How much you like the game will definitely depend on what you look for in an action game, if you're looking for something with very well constructed core gameplay that can offer a lot of depth and mastery you might want to look elsewhere. If you care more about the big set piece moments and are willing to forgive a few things if some of the bigger encounters are very well done, this could be a potential favourite for you.