One of the best....games....ever. and I didn't even touch the game. the game touched many artists out there and with their hearts touched, they gave us their art. and touched myself, I most certainly did.

This review contains spoilers

This breaks my heart. the fact that no one was there for Nishiki goes to show that the only one who had his back from the very beginning was Kiryu and Kiryu only. now that He's gone away, people show their true colors. even people whom i love like Kashiwagi. in this game? Fuck all of em. NO ONE gave Nishiki their shoulder. all Nishiki needed was some cash, some help? connections? KAZAMA? HELLO? U EXIST BUDDY?

Characters have let me down the same way they let down Nishiki. I'm sorry he had to go the way he went but....i'm glad to know that Kiryu remembers him fondly. that he can finally rest in peace. will always remember Nishiki and will never forget how Kiryu was the only one to have his back.
Besides that, i loved whatever the game threw at me on all angles. this? this is top notch Yakuza right here.

some bits here and there I didn't like. biggest of em all was the Difficulty. if I knew it was gonna be this easy on normal I would've never. and guess what? it only got easier MIDWAY through the game, and you CAN'T change the difficulty :) how exciting.
Sucks cause the gameplay was fun as hell. to have a cake walk from mid game to end was heartbreaking.
nonetheless, I ADORE the Lore and story and characters to be honest. and I am VERY much excited to jump into the next game.


Also, play this game with a mate. TRUST me, it feels like a MUST.

Tons of fun. first Borderlands game and it only got better from here which was great. DLCs popped the f**k off as well. LOVED my main in this game (Lilith) before she became the cheeselord in part three. whomever knows, knows.

They gave my girl a story of her own and I'm here all the way to suckle on the fan service. why? cause melia and gang that's why.
I think seeing shulk as a supporting character was super satisfying. he had great positive reinforcement and he backed MY GIRL melia up all the way. the stowaway children of ol' Riki were pleasant teammates to have, absolutely.

I loved it. I ain't gonna sit here acting like I didn't. more of what I love. so what? 10/10

Weakest of all the three by far. just remember, some douchebag literally just went "this girl is on FIRE? HUH? TRUST me who WOULDN'T love that? CHEESY? shut up, we're doin' it"
Girl twin was hot. story was meh and they did some unspeakable bullsh*t to my favorite character and my main in part 2. screw that.
Telltale did them the biggest solid and how do they repay them? with one of the worst follow ups I've seen in my life. the writing was abysmal but the gameplay was great. enough said 'bout this game.

I love this game. while it may have gotten me a bit burned out I don't give a f**k cause I LOVE this game. from the story, to the Characters to the writing and the HUMOR and the SOUNDTRACK and the LEVEL DESIGN? ....Phew. AND THE INTRICACIES OF THE LEVELS ITSELF? ok I'm done. 10/10.

I see why people would enjoy the irony of this game but....the joke didn't really hit as much with me. It was cute, sometimes fun but yeaahhhh it's alright.

Vaas didn't disappoint me with all the hype surrounding him before i got to play this game. Hoyt was complete garbage I don't know why they couldn't make it worth with Vaas as the main Antagonist. Second arc was super slow and exhausting as well. Characters were meh. world detail was VERY satisfying to my surprise.

All in all a great game. worth it.

I understand why a lot of people were just pissed that THIS is what they got from the legendary Kojima, but I most certainly ain't.
This was a one of a kind experience for me. the MAN LOVES MOVIES. so WHAT did he do? make a CINEMATIC experience within a GAME.
Obviously he coulda just made a movie but I never deter away from a game cause it barely got gameplay (which Isn't true. I've seen more "walking" walking sims than this)
Loved the weirdness, the story and the characters. the Acting was ohhhhhh so satisfying. it was so....bizarre? to play something like this. The Open world was so breathtaking and atmospheric that I got lost on so many occasions, literally and metaphorically.
the Soundtrack was great as well, Love me some Khalid or Chvrches.

All in all I loved this wayyyy too much to give in any less than a full score. NOT for everyone, sure. but DEFINITELY for me.

Can you just...f**king give me Dragon's Dogma 2 instead of another Monster Hunter, Capcom?

Combat? One of a kind. one of the best combats and most fun and versatile I've ever seen in a game.

Story was clunky but that's expected since this game always struck off as half-assed. allowing me to imagine the potential it has (which is a lot btw)

LORE was ENTICING i'll say. Soundtrack blew the windows out my apartment so that's obviously a plus. and ohhh some of the Characters in this game....specifically Grigori and Ashe. sublime.

Give me. Dragon's Dogma 2. and do it right, AND take your time, Capcom.

I love this game. purest form of love. Left Behind ADDS to my love for this game. so Story wise? Amazing.

But the Hitter for this game that people don't acknowledge as much? GROUNDED DIFFICULTY.
I ain't never seen such a grueling difficulty done SO WELL in ALL MY LIFE OF GAMING. THIS difficulty TRULY puts you in the spot of a post-apocalyptic world. the way you think, the way you scavenge, the way you HUNT, the way you SALVAGE what you have, this difficulty encourages a Last of Us experience unlike any of the difficulties below them.
This difficulty is a MUST for people who want that TOP NOTCH experience. Seriously, this difficulty never ceases to amaze me.

Also, enemy placements and level design in general are top of the shelf, honestly. this shit was too fun.

I see potential with this game but it was just...Average at best. Average Soundtrack, average Characters and painfully average story. Nothing much to say other than...meh, i'll take it. it was worth my time but never again.

they brought back the fun gameplay from Dark Souls 1 and improved on it, which of course I can absolutely appreciate.
The replayability of Dark Souls 1 is DOUBLED in this game (especially with mods c:) and gameplay all around was a goddamn riot.
Bosses are amazing, Soundtrack was expected to be this good thanks to the amazing and talented Yuka Kitamura.
Dark Souls 3 won't top Dark Souls 1 for me because it lacked in something that made me (and i'm sure alot of people) fawn over that amazing game...Level Design.
The feel of having a shortcut lead you all the way back to where you started....shortcuts WITHIN levels so you can come back to or fight bosses with an easier trek.
That sense of exploration is rewarded to you with a valuable gift to EASE your ways through the game, Deservingly.
This game was too Linear. it had the straightest line out of all the Dark Souls games in terms of Progression. It's like the game took a step backwards from what was achieved in the first and second game.
The game felt like it was meant for Beginners to the series and that upsets me. because Dark Souls 1 already exists for those who want to tackle the Dark Souls pain, but 3 is here so...Beginners can rest easy and Experts can have a cake walk (compared to DS1)

Always my point with the Dark Souls Trilogy are:
1. Dark Souls 2 Excels in Lore.
2. Dark Souls 3 Excels in Gameplay
3. Dark Souls 1 Excels in both.

All in all, more Dark Souls for Masochistic me :)

man this shit was Juicy. first Zelda game and i start it off strongly. Goddamn i loved the Puzzles and soundtrack so much. i was completely lost and entranced by the Level design and how challenging it was and oohwee did it keep me goin' and wantin' for more.

This was cool :) very cool :)