TF2's biggest achievement is the fact that its a class based team shooter that I can actively play without getting a migraine. I hate doing comparisons to other shooters since TF2 fans always compare themselves to other games as a form of circlejerking and validation-seeking, but whereas games like Overwatch or Rainbow 6 feel incredibly restrictive and rely on unrealistic amounts of teamwork, TF2's more individualistic style makes you feel like you're in a lot more control than the previous games. I also love the choice to keep the game limited to only 9 classes. Its simple and doesn't fuck with the balance with the game too much, but it also makes up for its smaller size with how deep and customizable the characters are. It also helps that the game can barely take itself seriously and has a style that's creative and funny rather than feeling like a board of executives trying to pander to the most broad audience of discord users (cough Valorant cough)

But despite the more individual feeling of TF2, it still can't escape the problem that plagues nearly every other team based shooter: steam rolls. While winning doesn't really matter in TF2, it still feels extremely frustrating or boring when 90% of matches feel like one team absolutely shitting on the other with one of them having no chance of even getting out of spawn. While I don't think a casual mode should have matchmaking as strict as a competitive game, in no world is having a match where one team has multiple >500 hour veterans (which is low balling by this game's standard) and the other is filled with f2p spies even remotely fun. While I did say that TF2 was more individualistic, you still can't beat an entire team at once on your own, especially with how many unplayable matchups there are in the game. For example, good luck even being able to breathe as Scout if your friendly neighborhood Demoman can't do shit about the level 3 sentry blocking half the map.

Well its a shame that besides a few recent updates this game doesn't get anything from big daddy Valve anymore and none of my issues will likely ever be fixed. I overall like it, but just because its been around forever and has memes in every corner of the internet doesn't mean I think its amazing. Also it would be very appreciated if a notable sum of this game's fans online were to spontaneously combust one day.

Aesthetically and stylistically unmatched, and while I didn't play this one as a kid, Gen 5 is probably the most nostalgic a game ever felt to me (besides Pokemon X and Y)

That said, its still the 8th copy-paste of Pokemon RBY and probably the easiest Pokemon game at the time it released (assuming you're not doing a nuzlocke). Literally you can get a Lucario extremely early and have him one shot the entirety of the late game like I did.

Waiter! Waiter! More games that can stand on their own merit and creativity rather than tons of marketing and hype and association with an already well established game please!

Sure, Singleplayer survival is boring as hell and a multi-billion dollar developer can barely add any features in a year that modders would add in a week, but the fact that you can make the entirety of Pokemon Red or literally an uncensored digital library of information as a fuck you to entire governments with creative mode automatically puts it above any other game in a way. It feels less like a work of art and more like an entire medium in itself.

Why did Snake do blackface in this game? Is he racist?

I'd like to know what type of crack Kojima was on when making this game, because I don't know how a man can write a game with such shitty writing and it still comes out amazing anyways.

You have many extremely long and tedious segments of exposition, forgettable side characters, a garbage underwater section combined with an escort mission, and a romance subplot so bad that its comparable to Anakin and Padme in the Star Wars prequels.

Yet at the same time, you have the most meaningful and profound ending to a videogame that I've seen, that actively took advantage of the medium of videogames in such a creative way in fucking 2001. Its even more impressive when you compare that to today, where so many big AAA game try their hardest to be movies and take themselves overtly seriously. The ending of Metal Gear Solid 2 is a small fraction of a 12 hour game with many questionable design and writing decisions, but that small fraction holds quite possibly the most value out of anything I've ever experienced in a videogame. This is a corny ass statement I'm making, but that final speech from Snake has left more of an impact on me than any thing I've ever been taught in school.

Idk I didn't really like it. I guess if I loved minors as much as the writers did then I'd probably have a lot more fun

Compared to most other video games, Tekken 7 is an amazing video game and probably my favorite multiplayer game. Despite looking kinda ugly, it still feels like the coolest and most exciting fighting game to both play and watch. Aesthetically, the series has the simple and more grounded designs of Street Fighter with the bat shit insanity of Mortal Kombat dialed to 11, and mechanically has the depth of 3D chess.

The problem with T7 is when you put it into perspective with other games in the series. Because Tekken Tag 2 bombed harder than Morbius, Tekken 7 was made on a pretty tight budget. Because of this the game has this oddly soulless feeling to its presentation. The singleplayer really blows with barely anything to really do, the customization feels more like walking into a bootleg spirit halloween (though to give credit, I would rather have this than a microtransaction filled clusterfuck), and so many of the stages and even some of the character designs (why did they do that to Yoshimitzu) feel really boring and uninteresting, barring some exceptions like Infinite Azure and the newer DLC stages. I ultimately feel that although we really appreciate Tekken 7 these days, I have a feeling that once Tekken 8 drops, its going to be forgotten about in a similar way to Smash 4.

Also Harada is the most based developer I've ever seen.

At the end of the day, this is basically just Breath of the Wild again but slightly better. Its fun to be able to go literally anywhere with little to no hand holding and being able to build a working Megatron, but it still has a pretty underwhelming story with the same kind of hit or miss dungeon design

Of the ones I've played, this is by far my favorite Souls game, and I'm probably biased because this was my first one.

Yeah, the first half is pretty meh, the world is super linear, it might be riding DS1 a bit too hard, but at the end of the day I don't give a shit about that when I'm fighting Evil Hobo Santa at the end of the world in the most boner-inducing boss fight I've ever experienced. The only one I can see topping this one is Bloodborne, which I can't play because Sony is too much of a little bitch to put it on PC.

How to properly play Dark Souls 1:

Step 1. Pick any class of your choosing and start the game
Step 2. Proceed with the game as normal
Step 3. Once you defeat Orstein and Smough, immediately turn off the game and uninstall it

I used to be obsessed with this game when I first played it. I beat all 4 routes and even Maddening mode. I loved all the characters and it was one of my favorite games ever. Looking back, I'm kind of baffled that I loved this so much.

The music is the best part of the game by far and is one of the best soundtracks in a game I've heard. The customization in this game is insane and super open ended. The 3 main characters are also pretty great.

Issues arise when you look at everything else. I don't mind if the graphics aren't great, but the visuals aren't just on par with a PS2 game, but they actively take away from the writing some times, my favorite example being when they have to put a JPEG of an item when they can't animate it.

Of the 4 routes, I'd say only the Blue Lions tells a pretty good story. Not perfect, but its effective. Golden Deer and the Church feel both identical and anti-climactic, and the Empire blatantly ends too early.

Despite being a game that advertises multiple routes, it ironically feels super linear. Besides your starting house, you only get 1 branching path in the whole game, which is exclusive to a single route. Other than that your dialogue options are not only redundant, but most times its literally variations of the same phrase.

While I enjoy some characters, many of them are so fucking cartoony and cliché that it becomes a genuine migraine to hear them talking. But even among the good characters is a copy-pasted flow chart for their character development. Person has over-exaggerated personality/hobby > Insert tragic backstory that explains why they are like that > Thanks to the player, they now have a better idea of who they are > (Optional) Epilogue sequence where you now get to snog with a student of your choice, because that's not creepy or weird at all.

I can appreciate some of the ambition that this game had, and it probably could have been one of the best games of all time if it was handed to a larger dev studio with more time in the oven.

Took me 2 tries to get into this game and realize how good the combat is. While I don't think it has as many good bosses as DS3, I would still consider Genichiro and Sword Saint Isshin to be in the top 5 Souls bosses, and the combat is at its best in 1 on 1 fights against strong enemies. Deflecting in this game feels just as, if not, more aggressive than attacking, since nearly every move in the game is a chance to open up the enemy and not just a massive combo you dodge or run away from that you can't even punish, like a lot of bosses in a certain other Fromsoft game feel like.

The problems I have with this game are pretty small, but they really do add up. I find that the general level design isn't that interesting and feels like its trying very hard to be like Souls. I rarely ever used a lot of the items you find in the world aside from Gourd Seeds. The prosthetics are a really cool addition to spice up the combat even more, but you feel disincentivized from using them due to Spirit Emblems, and I think it would've been much better if they replenished every time you rested, because I don't think they are particularly strong either to the point where it would break the game. The Headless and Sichimen Warrior absoutely suck since they're copy pasted twice each and feel horrible to fight without divine confetti. The double ape fight is even worse, which upholds the trend of multibosses either being some of the best or absolute garbage in this series. The stealth is satisfying to some degree, but it does feel really trivial.

I think if this game dropped a lot of the elements from Souls and focused on its own identity, it could've been elevated to the best Fromsoft game in my opinion.