Detchibe
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GutterTrash
backloggd
Immortality
42 mins ago
1 hr ago
2 hrs ago
2 hrs ago
MagneticBurn
finished
Sorcer Striker
Raizing's first game tows the line between the literalism and weight of 4th gen art production with the maximalism, polish and particles of the coming 5th gen of shooters. The shmup loop is nothing special but the use of space and physical presence that all the enemies have in the game's world is something you rarely see in shmups - crowds tossing non-lethal crap at you during a boss rush, enemies that slam giant marble columns across the broad side of your ship, airborne fighters that buckle and lose altitude as you destroy their jets, just to name a few. This is a standard of visual design I want to see much, MUCH more of in the indie space.
2 hrs ago
MagneticBurn
completed
Sorcer Striker
2 hrs ago
2 hrs ago
2 hrs ago
2 hrs ago
MelosHanTani
completed
Donkey Kong Country
2 hrs ago
3 hrs ago
3 hrs ago
3 hrs ago
4 hrs ago
jobosno
played
Among Gods! RPG Adventure
5 hrs ago