Heavy rain is a game that certainly shows it age. Whether It be the dated visuals, the occasionally horrible acting particularly of ethan Mars, wonky control scheme that has awful motion controls that don't work half the time and yet still manages to be an enjoyable murder mystery, where you really want to find out who the killer is and what their motivations are. The characters are mostly likeable and your own input on the story shapes them as well as the story itself as you progress through it. The level of choices are what David Cage games are praised for and this game does a fine job of it in my opinion. While the controls where occasionally an issue the desire to figure out the mystery of the origami killer got be through this "Good" adventure and the diffrent ways it can play out may be enough to pull me back or at least a binge of YouTube videos to see the other scenarios. Guess I will check out the rest of Cages work

Beyond 2 souls is better and worse than its predecessor even tho its massively overshadowed by it. The acting is superb in comparison to heavy rain with Ellen paige giving a believable performance as jody the sole protagonist this time around allowing greater focus than any of heavy rains characters got. Willem dafoe and assistant stand out as supporting members and the rest are enjoyable in there small parts. The story is told in a timeline jumping fashion which keeps u guessing but also impacts how little impact your choices have until near the end as choices affect that chapter and not many others. The gameplay is also better with the only failing being the quicktime events without prompts being hard to judge. Aiden adds a lot to the gameplay and the puzzles involving him are the best gameplay sequences over the 2 games imo. There's one really long section about 3/4s through that feels overly long and out of place, even with the fact it leads to an important event after the fact. The story is interesting and enjoyable but the supernatural tale pales in comparison to the murder mystery in heavy rain but that's down to personal preference of genre. Overall I prefer heavy rain slightly but it's worth a playthrough

It took a lackluster game and a 3 year redemption arc for dice to finally deliver a star wars game worthy of their studio. The campaign however is average with a pretty standard star wars story that combines normal gameplay, ships and heroes in a decently fun way. The multiplayer is real fun. Taking the battlefield classes into every generation of star wars with the fixed star card system rewarding investing time in each class as you unlock more cards as you level up, which carries over to heros and ships aswell. The tokens from the first game are gone and now heroes and specialists are usable through your performance through battle points, which rewards good play and not luck which is a massive improvement over its predecessor.The game captures the look and sound of stars wars perfectly like the previous game but they brought the gameplay to match. The gunplay is smooth and precise particularly in 3rd person and the star fighting while took a bit of getting used to is an unexpected highlight. Heroes are fun to play with unique abilities obliterating opponents but hero v hero is a bit clunky, however with 22 heros 11 on each side, all available from the start all with their own star cards to unlock adds replayability to a satisfying gameplay loop. In conclusion while it stumbled out the gate dices battlefront 2 is a great time, I'm always down to play a few matches of supremacy and recommend it to all star wars fans

Progress note ( 84% in game, 92% trophies) I must admit this was my first experience with far cry so I'm a little late to the party. I was expecting a checklist open world game which I have found stale in recent years and while that was exactly what I got, it's the execution that impressed and surprised me. The story is corny but enjoyable with zany characters like hurk and the excellent Vaas who may or may not know the definition of insanity. The main character of Jason is portrayed laughably at times but is far better than having a completely blank slate character. The open world and gameplay loop are the main attraction here however. There are lots of activities and collectibles sprinkled everywhere. The brilliance is that everything you do rewards you in some way. radio towers unlock portions of the map, guardposts act as fast travel points once you clear them and side quests/collectibles reward you with exp that you can spend on worthwhile upgrades in the skilltrees. Hunting the wildlife will also provide you with equipment upgrades like an extra holster or larger wallet and the animals won't hesitate to fight back so be careful. The gunplay while a bit finicky is solid enough to make you feel like a badass as you tear through enemies. Some of the camps have animals trapped that you can set loose some have watchtowers that you can commandeer, these scenarios along with the large arsenal of weapons creates a very fun sandbox to play with. The story missions are also varied and some stand out missions in the middle and the end elevate the campaign and keep you engaged throughout. In conclusion my ferrary through the rook islands was a great romp filled with crazy moment after crazy moment and I can't wait to give the rest of the series a go

After finishing devil may cry 2 and writing the review I decided to give the original another go and am I glad I did. The story is corny but there's enough character moments and motivation to make the story enjoyable and doesn't hurt that the funniest video game delivery ever is in this game. As for the combat it's incredibly fun. The 3 main weapons all have a basic combo, a 2nd combo if you delay in hitting the attack button at the right time and a variety of unlockable moves in the shop. The game has real challenge and that makes the enemies fun to fight and allow you to experiment with your arsenal. The guns also have good variety and allow you to extend combos. The challenge in the game makes spending orbs on new moves and not items a gamble which adds consequence to how you spend your orbs. The island the game takes place gives RE vibes at least from what I have seen of them (haven't played RE yet) and exploring it picking up items to unlock more areas scratches a metoridvania itch and finding secret missions to get health upgrades makes it worth it to explore. The boss fights are also a lot of fun which is good as you fight all of them but the final boss 2 to 3 times. This may sound like a bad thing but they do a good job of making each fight a build of the last fight and I enjoy all but the 2nd last boss that has far to many attacks with little tells. The music is enjoyable but not all that memorable. The few complaints I have is that the water level while short is incredibly tedious and having to hold r1 to shoot and dodge roll makes the game show it's age. In conclusion DMC is a lot of fun if you look for the depth within the combat system, the bosses are tight and exploring the castle is a lot of fun. The game shows it age in places but if you can get past that you are in for a stylish time

Devil may cry 2 is a game that I heard a lot about, specifically how bad it is. However while I see so many problems with the game I still somehow came to enjoy this very flawed game. First of the story and characters are pretty laughable in this game and not in a good way. It's not explained to well what is going on and even dante is a little flat compared to his usually very charming character ended up skipping most cutscenes after the first playthrough. As for the meat of the game the gameplay is pretty simplistic. There are very view moves you can pull off compared to most other character action games which wouldn't be to much of a problem if not for the terrible enemy ai where only the big goat like enemies are the only one that are any threat the others you can just stand back and shoot. A lot of the bosses suffer from a similar problem that staying back and shooting is the best strategy even if it takes forever to kill and getting close to make combos as your arsenal of a basic sword combo a launcher and a thrust is not varried enough to make you feel like a badass and get a high like the best in the genre. Everything I said so far makes it sound like I hate this game but somehow that is not true. while the combat lacks huge depth and challenge I still found myself enjoying the game due to setpieces in dantes campaign and mindless enjoyment of the combat on repeated playthroughs. As for Lucia's playthrough it feels very much like knuckles playthrough in sonic 3. It's much shorter and has far less boss fights and set pieces than dante's. However she has a unique final boss compared to Dante and I think it's far the better of the two. She also has diffrent weapons to Dante that have the same moves but perform a bit diffrently and both characters arsenal of unlockable weapons give you a bit of customisation but you are usually doing the very similar things just with properties that suit your gamestyle. The bloody palace is a bonus for beating the game with both characters that tests your skills in waves of enemies which I actually enjoyed playing and what made me realise this combat system isn't as bad as it originally appears. Trish is a bonus that you unlock by beating dante's hard mode but it's mainly cosmetic and doesn't overly change the gameplay. While the game is laughably easy and lacks depth I still found enjoyment with the "worst" DMC game so I'm looking forward to hitting the heights of the franchise.

This review contains spoilers

Oh boy this game truly embodies the smoky sexy style the series is known for. The game is a prequel to the other 2 games and while on the surface the story is a one liner action junkie fest, the story manages to have nuisance through the portrayals of the younger Dante, his brother Virgil and Lady. As for the gameplay it is a massive step up from the prior games, 2 especially. The weapons have more moves than in prior games and there is a greater variety in the weapons including dantes trademark sword nunchucks and a guitar. The ability to switch between 2 of your weapons mid combo gives you far more tools than previously and tickles the experimental side of my brain that normally only fighting games manage to achieve. You can also swap 2 fire arms while playing dante. Adding to the combat sandbox is the introduction of styles that give you an extra option in combat of your choice. One is a dash good for dodging, another gives your devil arms more moves another gives gun abilities and royal guard is a parry that can be used on any attack in the game. There are also a few unlockable ones that can't level up but still provide even more variety to the gameplay. Adding to the masterfull gameplay of course is the rogues gallery, After All if the enemies didn't challenge you much of the sandbox provided would be useless. Enemies are tough but boss fights add a spice to the combat due to their unique abilities and tactics. Some you can only attack when they do certain moves some create shields and some are just giant monsters. The fights with vergil however are a highlight and the final fight is one of the best I have ever played. Virgil is also playable after beating the game, gameplay wise he's awesome with unique weapons and moves. He only has one gun but you can switch through all 3 weapons in gameplay and his unique teleporting style makes another playthrough worthwhile in it's own right. Unfortunately besides a unique opening cutscene there are no changes in virgils campaign to dante's no cutscenes are included at all and you still fight virgil and not dante which was disappointing however he is a worthy reward for the gameplay alone. Devil may cry 3 is the game that not only lets me see why so many love this franchise but also made me fall in love with it, It's gameplay has aged like a fine wine and any action gamer fan needs to give it a go

12 years we have been waiting for a new crash, some would argue far longer than that. However what can't be argued is that is now back with a game that can stand proudly against the naughty dog games and the very best of the genre. The artstyle while not what I associate with crash is really beautiful and bring vibes of rayman legends and being compared to Rayman Legends is never a bad thing. The soundtrack is decent, not as good as the originals or many other crash games however they prove enjoyable while playing but not much beyond that (I liked how Cortex's theme was incorporated in all his levels tho). As for the gameplay it is a good as ever. The double jump is added to crash's standard moveset from the start allowing the game to be designed around it. He handles like a dream in these brilliant levels that really test your skills. This is easily the hardest game in the series but it's always fair (unless going for 100%). The game takes the level philosophy of mario where each level introduces its own gimmick and it is iterated on throughout the stage. Whether it be a pirate ship, a jaunt over rooftops above a festival or the prehistoric era every level has it's own sense of style and at it's very best tropical freeze one of the best platformers of all time comes to mind. The 4 masks also add to the gameplay variety in stages as at certain intervals you can phase objects in or out or slow down time or flip gravity. These add depth and puzzle like elements that fit's incredibly well with standard crash fair. the vehicles are massively turned down in this game as there are only 4 of them and they only appear once or twice each and only as sections of a level not a full level . The devs were confident in there platforming design and that the masks would create enough variety to keep the game fresh and I'm glad to say they nailed it. Replacing full vehicle levels are new playable characters in Tawna,Cortex and dingodile, all of which have 5 or 6 levels each. They break up the gameplay nicely as they all play very differently from crash and the good news for people who want pure crash action is that only one level with each character is required to beat the game. One thing that I didn't like however is after playing one of these characters sections you have to playthrough part of a level you already played as crash with slightly different box placement, which I personally found like a waste of time even if they are fun to bounce around in. The bosses are all well designed and fun to fight to that beating them down is fun from beginning to end. The game is packed with extra content with each level having 12 gems relics and the ridiculous perfect relics. My biggest issues with the game arise when trying to complete it however as many of the levels have dickish box placement and having to get all boxes without dying on every stage is an unnecessarily tough challenge that just made me drop 100% this game which is a shame as the trilogy nailed the completion requirements and difficulty so well that it actually enhanced the experience greatly while crash 4's hampers the experience. The remakes where the groundwork but with this game crash can scream he's back and he isn't going away again any time soon.

(Chris & Jill playthroughs) Resident evil is a game that shows it age. Whether it be through it's clunky controls or dialogue it reminds you often its core is 24 years old and yet it manages to rise above the clunk for the most part thanks to it's great design. RE is a survival horror through and through with resource management being incredibly important throughout, whether it be the ammo of your weapons to defend you from the monsters that dwell in the mansion, or just what items you bring with you in your puny 6 item slots. One frustration for me was that there was no way to discard a item without using it which would lead to me having to backtrack to a supply box to store something and then run back to finally pick up the key item. If your new this will happen constantly throughout the game and annoyed to no end by the conclusion. The combat is functional and allows you to take on the great ensemble of monsters in a satisfying but limiting way. There are also plenty of fun puzzles that within the game that hit the sweet spot of being challenging but not overly frustrating. The mystery and intrigue of what has taken place in this mansion is palpable as you are fed bread crumbs at every turn in true horror fashion. The game isn't particularly scary but there is real tension as you explore the mansion not knowing what awaits you around the corner and it is ever present, as areas evolve throughout the game so even areas you know may not be the same. The games environmental design is where it shines though, as every room is distinct to each other even if it doesn't appear that way at the start, by the end you will know this place like your own home and its impeccable design makes the backtracking and opening of new areas all the more fulfilling. The story is good but the janky acting gives it a bit more goof than would be ideal for my preference, but the cheesiness might captivate you. The 2 playthrough have tweaks like different side characters and small changes in how the plot unfolds but in general are very similar. When it's all said and done Re falls just short of being an all time classic but it's importance to the survival horror genre cannot be understated.

Re 2 is survival horror at its peak and nearly perfects it. The love and care put into the environments fills the halls of the station with a foreboding and tense atmosphere but doesn't forget to convey the personality of the world and its inhabitants before it all went to hell, with environmental storytelling and letters left behind. Managing your inventory is still key but the addition of being able to upgrade the no. of slots by finding pouches and being able to discard iraticates any frustrations I had with the original. The gameplay is smooth and tight saying goodbye to tank controls and hello to 8th gen controls. While using your arsenal of weapons never felt better the enemy is still a threat, with even the basic zombie being able to take multiple headshots before going down and the tougher enemies are real resource drainers. The resource management conundrum of whether it's worth it killing a enemy or deciding to try to run around them. and terror the creatures envoke is exactly what I want out of the genre. The puzzles return and are just as well balanced as before challenging but not frustrating. The addition of Mr X however is what makes the game special. The unkillable brute follows you around everywhere and the sounds of his footsteps instantly put you on edge. The two playable characters of Chris and Claire are really well acted and a joy to play with through this well told story. There arsenal changes, story changes and unique area make both playthroughs a must with Claire's being my preference. The only downside is the lackluster boss fights that bring the game down a little. Overall a must play game for anyone remotely interested in giving it a shot

Charming is the word that best describes astro bot. When I saw the design for the first time it looked extremely generic but they managed to convey a lovability personality through this design. The game is a linear 3d platformer in vr and it nails what all 3d platformers must nail control. Astrobot handles like a dream as he jumps hovers and punches enemies. At times your controller is given abilities like spraying water and ninja stars, which reminds me a bit of nintendo land and other early wiiu games. These give the game the variation it needs to keep from going stale. The levels are fun and varied with level themes changing level making no level look or feel the samw as the last. The soundtrack while not having many tracks is realy enjoyable listen to adn you don't get sick of any of the tracks even if you hear them every couple levels. The game also has fun bosses that while being quite easy are a lot of fun to take down. For the completionists there are 8 bots and a chameleon to find in each level. The chameleons unlock challenge levels that will moderately test you but platformer veterans will have no issue. The use of VR in a 3D platformer is inspired and the developers ring most of the potential out of the concept with having you look around corners and from a birds eye view. It's the game I have played VR and is a must play for PSVR owners.

Astro's playroom is a nearly perfect pack in game. It show's of the features of the dual sense such as the triggers and it's other features that gives a glimpse into what the future of gaming on playstation can be. But it's more than just a tech demo it's all wrapped in an exceptionally fun platformer. The designers of astrobot rescue mission put in another great shift giving us more open levels than the previous game. The charm is cranked up to eleven as not only is this a great pack in game and a excellently designed platformer it also is a celebration of Playstation history. There are references to playstation everywhere including bot cameos of many famous characters that captivated my attention every time one showed up. The collectibles of the game are old PS consoles and accessories that also brought a smile. If you have any history with playstation there is something in here for you. While the platforming is as excellent as ever there are 4 gimmick game styles that highlight the features of the dual sense. most of these are fun to control and freshens up the gameplay. One of them is a monkey that uses the triggers in a cool innovative way however it is incredibly boring and repetitive for it's brief appearance. The only other negative is how short the game is. 4 levels with 4 subsections along with a boss fight and speedrun levels make up the entire game and it can be completed in 4-5 hours. However when your biggest complaint is that it ends to soon, then you have done something right.

DMC4 is very much a case of two steps forward three steps back in my eyes. The core gameplay the most important aspect of dmc is at its peak so far but the level design, boss design, story and structure are all inferior to dmc 3. Nero is the new protagonist on the block and gives a familiar play style to dante with his own weapon and moveset. The main differentiator however is instead of styles nero has a devil arm that can be used to grab demons from close or long range. His sword also has a rev feature if you hit the left trigger at the right time when hitting an enemy your next attack will be stronger. These small tweaks add plenty of depth and uniqueness to playing as nero. Dante makes his playable return and his ability to now switch all weapons, styles and guns on the fly adds huge versatility to playing dante giving extreme combo potential not possible in previous games even if dante has less varied weapons than dmc 3. The combat system tasks you taking out enemies as stylishly as possible and the ranking system does a great job pushing you towards this goal that is overly satisfying to accomplish. The story is bland which is fine but the only new character worth anything is nero who is clearly less sure of himself than dante but still likeable. The main problem with this game is the recycling of content present in the campaign. You basically play the game twice once as nero and then as dante in slightly remixed levels. You fight the same bosses three times in one run. While playing as dante is as awesome as ever I wish he had more unique stages. The game has high replay value with different difficulties and ranks but the main replaiability comes in the other playable characters. Vergil makes his return and is as cool as ever and Lady and Trish make their first playable appearances all with unique abilities. Lady utilises guns and a grapplening hook with very little melee options while trish plays a bit like DMC1 Dante but more polished. The final challenge is the bloody palace which has a hundred floors and has a timing system where the more stylish you are the more time you will receive. This being playable with all characters gives you plenty to play around with. DMC4 gets the important stuff right but fumbles a bit in the details.

Resident evil 3 starts off brightly with it's opening area highlighting all the strengths of peak Re2 but quickly falls off after that. The new dodge move is a fun additional mechanic but it does take the game away from survival horror towards an action game which some may not enjoy. The latter areas in RE3 are either really small or linear hallways with a few branching hallways. While RE2 was built around one main area RE3 takes you all over Racoon city and the quality of the game suffers for it as no area is truly big enough to capture the magic of RE2 minus the first area. Nemesis the Mr X stand in makes the box art but it clearly shows a misunderstanding on what made Mr X so great. Mr X was used only a handful of times so every time he showed up he was imposing and each foot step could make you shudder. Nemesis on the other hand feels like he's in half the game and while early encounters are tense by the end you will be sick of his ugly mug. What aids that is some encounters are far to easy dissipating the tension that Mr X created so well. Jill is an enjoyable protagonist and the supporting cast all fulfill their roles diligently but there are no stand outs. The length has come under fire as while it is about as long as an RE2 campaign there are 4 in Re2 compared to the one here. There are no bonus missions present here either. Overall RE3 is a game worth playing but is disappointing due to how great it starts and how averagely it ends.

RE resistance is a good time for a short time that I think would truly be great with a group of friends. The game pits survivors and a mastermind against each other both played by players. The survivors play like typical resident evil characters all having their own special abilities like hacking the masterminds cameras, temporary unlimited ammo and a aoe healing ability. The survivors need to collect key items in each area to advance with their being three areas in total per map. The Mastermind has a set of camera from which he can observe the survivors from as well as set traps such as mines, zombies and other creatures including an ultimate monster depending on which mastermind your playing. The mastermind are given a deck of card that include the above items and where you apply them creates a strategic gameplay style that was fun to mess around with. The goal of the survivours to escape all three areas by beating all the objects within the time limit and the mastermind has to stop them from doing so. The actions of each faction increases or decreases the time which means a well placed monster can change the tide quickly if the survivors aren't careful. Playing as the survivors gives you new micro sized RE areas to explore that I honestly enjoyed exploring and the structure of being able to buy stuff based on performance gave me strong COD zombies vibes which is rarely a bad thing. Been given an opportunity to play as Mr X, G and nemesis is also a treat for series fans even if there is very little depth present. Overall this game was enjoyable and not the afterthought I assumed it was but could be made into something truly worthwhile if tried again and given a bit more TLC