I just finished reading "A Burglar's Guide to the City," which discusses how some people exploit the architecture of cities for their own gain. I thought about this game like every 10 pages.

This is the first open-world game I ever played, and thanks to a sibling's save file I got to skip the whole tutorial. Horizon has probably the best enemy design I've ever seen.

The execution seems strong, and if I came back I'd probably like it, but it feels like taking the LSAT again.

It took me a while to "get it", but now I think about it all the time. Such a singular idea executed so well, and in the years since we've seen lots of other detective games build on this foundation.

I didn't expect quite this many boobs. The more I think about this game and explore it the better it becomes.

I've heard comparisons to Bach's "The Art of Fugue". It takes a singular idea and twists it in a thousand different ways, until the final work becomes less a piece of work within its chosen medium (whether organ music or puzzle games) than a microcosm of that entire medium, a grand exploration of the entire possibility space. The final mountain sequence is one of the most genius pieces of game design I've ever seen.

This has to be the most singular game I've ever played. So many things in this work so well, and the ending ties all the mechanics together incredibly well.

Probably the weakest of the series.

This is the one that got me back into gaming.

It's a strange game with an inverse learning curve: the longer you play, the easier it becomes. But the mechanical payoff is more than worth it, as you master the systems of the game and become Hyrule's Champion