Journey-likes

Travel from Point A to B to C in a generally linear fashion, often with limited environmental interactions/combat/puzzles and more focused atmospheric exploration. Not including Journey itself (or its predecessor, Flower) since I'm mostly looking for successors/imitators. Personal goal of mine to get through as many of these as I can.

Suggestions welcome!

Abzu
Abzu
The First Tree
The First Tree
Exo One
Exo One
AER: Memories of Old
AER: Memories of Old
Arise: A Simple Story
Arise: A Simple Story
The Pathless
The Pathless
RiME
RiME
Sea of Solitude
Sea of Solitude
Sky: Children of the Light
Sky: Children of the Light
I get that it's by the same studio but from what I hear it is more or less just trying to be new age Journey
Stray
Stray
Lost Ember
Lost Ember
Fe
Fe
Ode
Ode
Bound
Bound
Submerged
Submerged
Across
Across
Aery
Aery
Honestly all the AERY games fit the bill so let this be the stand-in for the whole franchise
Vane
Vane
Once in Flowerlake
Once in Flowerlake
InnerSpace
InnerSpace
Rusa Odyssey
Rusa Odyssey
Jett: The Far Shore
Jett: The Far Shore
Paws and Soul
Paws and Soul
Spirit of the North
Spirit of the North
Omno
Omno
Scarf
Scarf
Submerged: Hidden Depths
Submerged: Hidden Depths
Path of Kami
Path of Kami
After Us
After Us
Shape of the World
Shape of the World
Be A Rock
Be A Rock
Pastel
Pastel
The First Friend
The First Friend
Lone Wolf
Lone Wolf
Sole
Sole
Unpetrified
Unpetrified
Guilt
Guilt
Our Mountain
Our Mountain
Toroa
Toroa
Areia: Pathway to Dawn
Areia: Pathway to Dawn
Ellan: The Lost Soul
Ellan: The Lost Soul
The Gecko Gods
The Gecko Gods
Jusant
Jusant

7 Comments


1 year ago

Toy Story 3

1 year ago

Spirit of the North?

1 year ago

Toy Story 3 is a little too different in terms of overall gameplay and aesthetics, sorry.

Spirit of the North is exactly what I'm looking for, so I added that. Thanks!

1 year ago

This comment was deleted

1 year ago

What differentiates a Journey-like from your standard linear setpiece-platformer?

1 year ago

Elements I'm looking for are 3rd person perspective (i.e. no first person walking sims like Firewatch), traveling with less focus on quests/side quests and more focus on overall story progression, and minimal difficulty (i.e. no deaths) with heavy emphasis on atmosphere and exploration over heavy use of puzzles/combats. It's one of those "you'll know it when you see it" kind of lists so there might be some exceptions to some rules here and there.

11 months ago

I recommand you Gris, it fits your criterias perfectly, and it's the most beautiful 2D game I've played in my Life.


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