Journey-likes

Travel from Point A to B to C in a generally linear fashion, often with limited environmental interactions/combat/puzzles and more focused atmospheric exploration. Not including Journey itself (or its predecessor, Flower) since I'm mostly looking for successors/imitators. Personal goal of mine to get through as many of these as I can.

Suggestions welcome!

Jusant
Jusant
The Gecko Gods
The Gecko Gods
Ellan: The Lost Soul
Ellan: The Lost Soul
Areia: Pathway to Dawn
Areia: Pathway to Dawn
Toroa
Toroa
Our Mountain
Our Mountain
Guilt
Guilt
Unpetrified
Unpetrified
Sole
Sole
Lone Wolf
Lone Wolf
The First Friend
The First Friend
Pastel
Pastel
Be A Rock
Be A Rock
Shape of the World
Shape of the World
After Us
After Us
Path of Kami
Path of Kami
Submerged: Hidden Depths
Submerged: Hidden Depths
Scarf
Scarf
Omno
Omno
Spirit of the North
Spirit of the North
Paws and Soul
Paws and Soul
Jett: The Far Shore
Jett: The Far Shore
Rusa Odyssey
Rusa Odyssey
InnerSpace
InnerSpace
Once in Flowerlake
Once in Flowerlake
Vane
Vane
Aery
Aery
Honestly all the AERY games fit the bill so let this be the stand-in for the whole franchise
Across
Across
Submerged
Submerged
Bound
Bound
Ode
Ode
Fe
Fe
Lost Ember
Lost Ember
Stray
Stray
Sky: Children of the Light
Sky: Children of the Light
I get that it's by the same studio but from what I hear it is more or less just trying to be new age Journey
Sea of Solitude
Sea of Solitude
RiME
RiME
The Pathless
The Pathless
Arise: A Simple Story
Arise: A Simple Story
AER: Memories of Old
AER: Memories of Old
Exo One
Exo One
The First Tree
The First Tree
Abzu
Abzu

7 Comments


1 year ago

Toy Story 3

1 year ago

Spirit of the North?

1 year ago

Toy Story 3 is a little too different in terms of overall gameplay and aesthetics, sorry.

Spirit of the North is exactly what I'm looking for, so I added that. Thanks!

1 year ago

This comment was deleted

1 year ago

What differentiates a Journey-like from your standard linear setpiece-platformer?

1 year ago

Elements I'm looking for are 3rd person perspective (i.e. no first person walking sims like Firewatch), traveling with less focus on quests/side quests and more focus on overall story progression, and minimal difficulty (i.e. no deaths) with heavy emphasis on atmosphere and exploration over heavy use of puzzles/combats. It's one of those "you'll know it when you see it" kind of lists so there might be some exceptions to some rules here and there.

1 year ago

I recommand you Gris, it fits your criterias perfectly, and it's the most beautiful 2D game I've played in my Life.


Last updated: