DrearierHalo
2007
Such an interesting and underrated platformer. While I get the hate for it not being an RPG game, the 2D 3D switching mechanic is probably one of my favorite mechanics of all time. It allows for endless secrets, and the characters alongside the side characters (while not as great as the partners of the first two games) are awesome. The ending is very depressing though.
2000
A great update of the original 4 NES games. Makes Lost Levels actually playable with lives being irrelevant, new graphics make it age extremely well, and it's definitely the definitive way to play these games. Part of me wishes though that they had added some new levels or remixed some stuff like they did on the GBA games, but alas.
1988
A huge game for the NES and the new powerups are a lot of fun-if most of them weren't super rare or niche. The hammer suit is just a more powerful fire flower, same can be said for tanooki suit (although the statue mechanic is fun), and the frog suit is only great for water levels. Themes are pretty standard and many courses are surprisingly short, but all the cool secrets the game has along with all the new levels and mechanics make it fun. Only 3.5 stars though because NES controls are far from optimal and the graphics are alright at best.
1985
2004
As someone who did not grow up with the controls, I think that they are very manageable as the game was built around the limited movement of the D-Pad. The 30 new stars are great for adding more in each level and adding a couple new ones, and the characters are definitely more fun of a concept than the power boxes from the original. While I played the minigames on NSMB they are much of the same and super addictive. Really my only gripes are that they didn't add any new full levels, which is a shame since a lot of the original levels had bland theming (2 snow, 2 water, and other basic Mario themes), while the new levels with very dynamic theming (fortress, beach, etc.) only had a single star. Also being spit out of levels every time was something they should have fixed.
2016
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