JP is such a boring fucking character. You're telling me I play for 16 hours and the best this fucker could hit me with is, "dID yOu FiND YouR AnswEr To StrENgTh?" Fuck off at least just copy paste what Gill what whippin out with that badass full-frontal-hands-in-the-air nudity before hittin that deep ass voice to declare, "The mark of my dignity shall scar thy DNA." Good fighting game though, good online.

I got into a free weekend trial of this game. I won and top fragged every game I played, and the lobby was filled with art and messages like, "fascism is a LOSER Ideology." and "Subscribe to Pewdiepie is a white supremacist dogwhistle used by neo-nazi's." I'm cool with the 1st one, but the 2nd one was a little too long-winded for me to listen so I don't know what it says.

Here's just 1 breakdown of one very specific path you can take when navigating The Great Plateau. You'll see a cabin in the distance after activating the Sheikah tower. There are about 4 small enemy camps and one Shrine that lie in between the background and foreground. Ignore all of that, and go straight to the Cabin. You'll meet the King who will be beside or around a Woodcutter's Axe. You'll notice a tree standing beside a gap, and you'll strike the tree with your axe, letting the tree fall and create a new way to cross that gap. Most likely, you'll have a Korok leaf fall from the top of the tree, which you can use to launch the 2 Bokoblin's off the cliff, going farther down that left, you'll find a cracked wall which you can blow up to get a nice little reward. There's a decent chance that attacking with the Korok leaf will knock one of the many apple's atop the nearby tree to the ground. You'll notice a platform that you can jump up onto and use the korok leaf to blow all of the other apple's down. Looking up, you'll notice that there is another protruded rock above Link. This is just one way to begin your ascent to the next Shrine on the highest point. Unfortunately, Breath of the Wild never reaches this same level of concentration no matter what direction you go once you have left the tutorial. And while Ganon's Castle can feel reminiscent of this, it's very rare to approach such a dangerous area in different ways when you already know one path.

You can run past the first Samurai that'll bring up a very important tutorial that will explain what the Red Kanji above their head means and how to deal with it. I ended up being very frustrated because I genuinely had no idea how to deal with this interaction until I randomly decided to backtrack and find out there is a tutorial that explains what it does. I did not have a problem with this enemy ever again after reading the tutorial.

The stealth in this game is an unfinished gimmick. You can stand right behind an enemy and kill them with their buddy right beside him, and you're invisible. But if you walk past a tiny crack on a wall, the blowhorn enemy will blow his horn and aggro every enemy onto you. It isn't until you realize that the only actual way you can complete this section stealthily requires that you run through the area, go to the bonfire, sit down, and reset the enemies, so you can kill them all from behind. I am referring the section you enter right after the Chained Ogre fight. This game broke for me when I realized the mandatory stealth section with the giant enemy snake can just be rushed past without hesitation.

Even disregarding my individual frustration with this game, I could really feel just how repetitive this game's combat system is. Timing is everything, sure, but "CLUNG KLANG KAKLANG" just isn't engaging enough for me.

I totally see the value in this game, but my time playing with Resident Evil 7 revolved around me stabbing a grown man repeatedly in his own garage while he tries to enter his car, unbeknownst to the fact that I would not stop stabbing even whilst he was driving. He fell over much quicker than expected.

It does just enough for me to really like it.

The impact this game will forever leave on me is the fact that Michael Mando supposedly gave an amazing audition that impressed everyone in the room, and Ubisoft said, "nahhhh" before going, "ok fine, I guess."

I always enjoyed how slow this game was. The gameplay, not so much, but everything outside of it was just, nice.

Much like Torna, Future Redeemed is the dlc expansion that feels like an entire extra game. It takes what exists from the base game, and condenses it down into something very fine tuned, well paced, with better combat and a side of better music.

Kazuma Kaneko's artwork feels beautifully realized in this game.

It's so funny how even in 2003, video games were honest with their advertising. Devil May Cry 2 has an ad where he jumps through a broken window, his cape flourishes in the empty white background while he sh oo ts t he g un. That's Devil May Cry 2, alright.

It's crazy how authentic the Halo online experience was for literally everyone who played it. I would be invited to a random Xbox Live party and just play a bunch of random mini games that were endlessly entertaining. None of the people from these parties has been seen since.

They hired the voice actor for Winston from Overwatch to voice Kaito in the English dub. This was a huge point of entertainment for me.

Octopath Traveler's engine should just become open source so that it can be the sequel to RPGMaker it was designed to be.