69 Reviews liked by EverydayOtter


Do not play this without the fan patch that makes sidekicks invincible

Many gripes with the game such as the open world, but the gameplay is still Pokemon, and the story presentation is definitely better than the preceding games, the interactions between the characters is fun, the rivals (for the most part) are fun, and the new Pokemon designs are "okay".

The pinnacle of the pink puff. This is my favorite video game of all time and it solidified Kirby being my favorite video game character. The game has many modes which are each a ton of fun as well bosses that can get pretty challenging (For Kirby standards). The level design is great and the music SLAPS, but that just my bias talking (Candy Mountain/ Galacta Knight’s Theme). Controlling Kirby also feels amazing as each copy ability has its own unique moves and animation which makes it satisfying to try out different abilities. The cutscenes also are pretty good for a DS game. It’s a timeless classic and I replay it multiple times per year. This is game will always be ULTRA good in my eyes.

The gameplay is for the most part the same as Resident Evil 2, but it’s shorter, more linear, less puzzle focused, and I’m disappointed in how it handles the Nemesis. His encounters are all very scripted and easy to predict, I think he goes down too easily, and don’t even get me started on all the “hero throws.” This is in stark contrast to RE2’s Mr X who actively hunted you, roamed the map randomly and, even in the few cases where he actually was scripted, was far more unpredictable. It is ultimately still a decent game that’s worth playing, just a slightly underwhelming one coming off of it’s predecessor.

This review contains spoilers

Well, here we are. 4 to 5 god damn months later after setting out to replay and re-review the game. I have been very busy lately and not willing to update things here since the review process takes a while for me and I dread a set of reviews that I need to write coming up. Well, I don't NEED to do it, but I want to remain consistent in reviewing games I've completed. I just haven't had the energy for it. it tends to wear on me quick. A mutual asked what my backlog was like so I came back for reference and decided "Fuck it, imma continue with it". I finished my second playthrough a few weeks after I initially set out to do it. Now I can try to write up an updated review if I can correctly parse and remember my thoughts and feelings. Alright, so my feelings about the game have changed in different ways in a few areas. Let's start with the big thing: the controls. The gimmick of using motion controls with items I had a bit more respect for this time around, appreciating how intuitive SOME of them were. However, the novelty wore off really quick and it just started to piss me off after a while. I'm not entirely sure why, but I struggled with the combat much more in my second playthrough. I think somehow it became harder for me to wrap my head around trying to play the game left-handed when the game was not designed with any consideration for left-handedness AT ALL. I had to switch to my right hand to clumsily work my way through the Demise fight. Even so, it was just as easy as I remember it being. I didn't mind some of the dungeons in this game this time around compared to the first time. Upgrading adventure pouch inventory was a bit annoying. The upgrade system in general was an interesting one. I would've preferred not to have it but it's fine for what it is. The durability system for the shields was also alright and got only a little annoying. I don't think I hated it, but having the indestructible Hylian Shield was nice. Holy fuck, Fi. We've GOT to talk about Fi and the tutorial. It's been told to hell and back, but Fi is quite annoying, which I noticed on my first playthrough but felt even more on my second. I didn't notice it first time around, but the game really treats the game like it's baby's first Zelda with the tutorials and how it tells the story. Just as an example, Link was tutorialised early on how to perform a certain action, I don't remember what it was, I think it was throwing bombs. A bit later, a Mogma asks Link if he knows how to do said mechanic, and the player is prompted to answer with a yes or a no. Even if the player makes Link say yes, he knows how to do the mechanic and doesn't need to be told, the Mogma will tell him anyway. In hindsight, this may have been idiot proofing in case someone accidentally picked yes instead of no, since the controls are less than phenomenal, but in the moment it seemed really idiotic and weird. But yeah, with the way the story is told, Link is instructed where to go or what to do, and the player is taught how to play, I never had my hand held so much before, even when I was a barely sentient toddler incapable of forming thoughts or doing anything on my own. The game had solid art direction and the music was great, as always. Overall, I still did not enjoy the game a whole lot. That's not to say that the game is a horrid load of old rubbish, there Certainly are ones that shoulDn't exIst out there that don't even come close to the level of quality that Skyward Sword does have going for it. It's not abject hatred, just a general dislike.

FIRST IMPRESSIONS:
Well Skyward Sword. What can I say about this one? Let me start by saying it has been a long while since I played Skyward Sword and I need to revisit it to get my feelings re-evaluated and properly in order like I did with the others. As you can probably see, I am currently in the middle of my second run-through and will add my updated feelings about it once Demise takes his final breath. I will then tack on this review as "First Impressions" at the end of the updated review.
I will say, I didn't really care for it. I wouldn't say I found it egregious, but I did not like it. The motion controls were very gimmicky but were fun at times. It had a lot of cool ideas, some executed better than others. The main complaint that I have, which still holds on my second playthrough, is that the gameplay is detrimental to left-handed individuals such as myself. This is the first Zelda game in which Link is right-handed unless you want to count the Wii version of Twilight Princess. It is easy to understand why. It needs to be playable for right-handed individuals, but there NEEDS to be some sort of accommodation for left-handed individuals. All they had to do was include a mirrored version of the game that worls for left-handed people. Twilight Princess on the Wii had a mirror mode (which I think was Hero Mode NG+, don't hold me to that. I have the GameCube version of Twilight Princess where that doesn't exist) and the default version was itself mirrored from the GameCube original so that Link was right-handed, so there is no excuse to not have something like that in Skyward Sword. It wasn't really that much of a problem until the Demise fight. I had to use my right hand just to defeat the bastard 'cos the nature of the fight made it impossible to do left-handed. Maybe I can put a mirror up in front of my CRT or something, put the sensor bar on the mirror, and try to play it that way? It will be mega-fucked, but maybe it can work. I'll give it a go.
Anyway, the game is not that great, and I probably would never have revisited it had I not felt the need for story and reassessment. It does look great, though.

This game was bussin asf. Shoutout to Miror b 😻

Some of the funniest writing I've seen in a long time with fun gameplay and mechanics, I was smiling the whole time

Maybe I'm just bad at video games, but I tried my hardest and I still got the bad ending. I was missing one part!! A deeply unsatisfying ending. A big problem was that I didn't realize until halfway through that "Continue From Last Save" was effectively a "Reset Day" option, otherwise I would have used it extensively.

Apparently the Gamecube version of this is rough around the edges, and it shows. There's no way to swap between Pikmin you throw, and the pathing/AI on the Pikmin is just awful. The amount of times some of them drowned because I glanced at a body of water... ugh.

All that being said, I really enjoyed it! When you figure out how to parallelize everything so you have multiple factions of Pikmin all working on separate tasks while you go explore to figure out the next thing, it really works. I just wish it wasn't so hard!

I think that pokemon abilities are pretty neat most of the time, but that pokemon personalities are just bad design. There's 25 pokemon personalities, and for any given pokemon (if you want it to be a "good" version of that 'mon) then then there's about 1 to 3 possible useful personalities (depending on the build). This all works out to "pokemon you catch are almost never the best ones, you'll have to use breeding tricks to get a good one". I think that's very bad. Also, "too many water routes, lmao". Still, it's a fun pokemon game.

While it improves a lot on the first game production-wise, it unfortunately has less charm overall, and kinda drags on with all its different sections, not to mention all the ridiculous deaths (though I did enjoy the recurring barber shop joke). Overall though, still a fine enough game.

This game ROCKS. I beat it in multiplayer and it was by far the greatest co-op experience I've had. The gameplay is simple yet slick and controls great for an NES game. The graphics are probably the best I've seen for the system. And the music, oh, the music. All bangers, every single one. (Don't even get me started on the song names. They're badass. "Massacre Mountain", "Xenophobic Organs", "Hotter than Hell", etc.) I have yet to find a NES soundtrack better than the wonderful tracks this game boasts. The story is quite barebones, "shoot alien, kill bad guy, save the world", but, come on, no one played this game for the story. It's Contra. All in all, this is a great game for the NES library. I can see why it's not the best NES game to some people, but I had an absolute blast playing it, so much so that I'd regard it as the best game on the system, most likely even in my top 10 favourite games ever as well. Nothing will ever compare to the accomplishment I felt seeing that beautiful sunset behind the mountains as the helicopter flies off into the distance.
I am excited for what the Contra series will bring next!

Keep in mind, in this playthrough, I used the 10-lives-2-continues code. So, uh, don't attack me about not being purist about it. I'm not THAT good.

Overrated. Music pretty good, Treasury theme is goated. Looks good for an early SNES game. Control works well, but the levels have no idea how to counter it, so every part is either annoying/cheap or easy. Maybe it's because I didn't grow up with it or something, but I found the game unremarkable. I guess it's kind of on me for expecting so much, hearing all the praise of the game by others. I don't know. Bonus points for the fact that you can moonwalk.

KeyWe

2021

Super cute and fun couple's game!! Great mechanics, neat art style, cool themes, and overall a great time!! :)

This game is so cozy and chill!! The whimsical art style, relaxing music, and fun puzzles make this game an incredibly enjoyable experience :)

Chilling horror game about my greatest fear: dysfunctional relationships. Not super fun, more secondhand frustration than anything else but that's the point and the devs did a solid job.