421 reviews liked by Fisher


This feels like trying to play Solitaire in a mirror maze on a yoga ball while someone is trying to kill you

Good enough as a multiplayer runner, matches are quick and it's basically the equivalent of Mario Kart Tour for Sonic games. I like the character designs here a lot and basically every major Sonic character is playable, including some unique redesigns.

Unfortunately, Speed Battle falls into the same trap as Clash Royale or similar games, gating character unlocks and even their respective upgrades behind lootboxes, which take several real-life hours to open up. Even then, you don't just get characters like that, they're locked behind a card system, so you could get like 20 out of 90 cards for Knuckles out of a chest, and it'd still take you some time to get him. Or you could pay, and buy something like this advertised 4X VALUE pack in the shop to get 1000 cards for Chaos instantly and you even get 75k coins on top - if that isn't a good deal, then what is. All for the low price of 60€. Not to mention that those deals are so good, the game has to constantly remind you of them through pop-ups whenever you just browse through the main menu. Also, you're forced to watch ads after every match. Awesome.

(Played this a while back, but forgot to log it.)

One of my friends really loves Class of '09, so I bought it sometime ago on a Steam Sale for cheap to try it out and played a bunch of routes, but the novelty wore off rather quickly and it got boring real fast. The humor was too over the top for my liking and the writing felt like it became generic satire early on, not to mention the same jokes were repeated over and over across several routes and it's lazy. Especially the pedophilia jokes were recycled way too much and I feel like a lot of swearing was thrown into the writing just to make it feel more mature and edgy, but it comes off as needlessly corny. Maybe I'm just not the target audience.

As I only played two routes, I don't have much to add in regards to content, except that I enjoyed the voice acting for the most part - especially Nicole's voice direction is very well done. Still, there are better visual novels out there, and funnier ones too. Class of '09 might be worth looking into if you're a fan of this very specific type of humor, else I wouldn't bother with it at all.

we need a new castlevania game like this but more fleshed out. very fun and fluid classicvania style game.

Buckshot Roulette really respects your time - once you load into it and kick down two doors, you're already introduced to the unnamed dealer, who's gonna be your enemy in a game of life and death. The core mechanics are simple, you just have to shoot the dealer with live rounds or shoot yourself with blanks in order to get extra turns, so you can deplete the opposing health bar and win a round. After the first round, random items are introduced, which can give you advantages, like being able to see the current bullet or deal double damage for a turn, but the dealer is also able to use his items against you! After you beat the third and final round, you're already done with Buckshot Roulette, no strings attached.

I really appreciate how simple this game is kept and that there is no "hidden lore" or anything at all, it's just a cool concept packaged into a 3€ game and is all about the gameplay. You also unlock an endless mode after beating a normal run, where you can just play more for the sake of it, or try your luck for a bunch of achievements - in my opinion it's a good inclusion, so you get some more bang for your buck(shot).

In conclusion, if you're interested in this game, go for it! It might not be long, but the experience is definitely an unique one.

I've been grappling with this game for a little over two years now, and I feel like throwing in the towel. The same thing would always happen: I'd open it every couple of months, play it from a day to a week, then I'd quit out of disinterest or pure repulsion. There is nothing here that I like. Lore is dumped in ungodly amounts, the prose is purple, the music sucks, the combat is micromanagement hell, companions are too flat, it looks ugly, backer NPCs are fucking EVERYWHERE and deliver nothing of value, and the story is boring.

Of course, you could pick any of the aforementioned elements and go "nuh uh, that was actually good!" and sure, you could do that. I think combat is the most easily defensible of my complaints: it's reactive, requires no pre-buffing, and forces you to use everybody and their abilities to best your foes. In-practice however, it felt like driving during rush hour - watching companions slap around enemies in place while stopping very frequently to cast new spells and abilities in the hopes of ending the encounter quicker - it's a dire equivalent to slowly inching your car up in traffic while you sit there, bored with nothing to do. What's most annoying is how by default companions stand slack-jawed after killing an enemy: there's a whole battlefield out there dickhead, go get some action! What the hell happened to auto-attack!

I don't like this game very much.

Zero support for Sonic Shuffle. Garbage. Parsec wins again.

The real disillusion is the combat here.

A while ago, I found out about Disillusion in some youtube video and the game looked very intriguing with its bizarre art direction and strange vibe, so I wanted to play it in the near future. Considering this is an indie game that's about 3€ and won't go on sale anytime soon, I just decided to snag it recently and check it out (since I had nothing else I wanted to play at the time).

I'll give credit where it's due, the intended atmosphere is well done and the exploration was also exciting for most of the time: you navigate through the tower in a first-person dungeon crawler perspective, while stumbling upon various weird creatures and portals leading you to other places. Some of these places are a classroom, a shrine or even some... jumbled mess. It's fun to explore those areas, since they have a surreal feel to them I can't really put into words, even if there's not much gameplay here. I mean, there is gameplay with the combat, but it's not good. Sometimes an enemy blocks the way and you can't pass through, so you need to resort to the most basic and barebones RPG Maker combat out there to fend them off. While many people don't like OMORI's combat, atleast that game tried for an unique approach (which I personally liked too). With a plethora of useless skills and needlessly spongy enemies, the normally fun exploration comes to a screeching halt and you'll just engage in this really boring combat for a large amount of your playtime. I know the game is a walking simulator for the most part, so why even include fights in the first place? I'm sure me and many others are playing it just to run around those strange settings and not to fight monsters, which are all copy pasted and use the same three attacks anyways. The worst part is really dying to some random crit and having to do entire areas over again if you forgot to save, but to be fair, you're warned early on to save often. You get the gist.

Surprisingly, unlike games like Yume Nikki, Disillusion actually has a story, dealing with themes like rebirth and eternal damnation. It's not a central focus, as you only get vague hints spoonfed through your companion Mel and you're expected to piece together the remaining pieces for yourself. Speaking of Mel, she's pretty cool and probably one of the main reasons I didn't drop this game earlier, her banter at times is nice even if it's nothing special by writing standards. There's... not much else to be said about her, except that she's green and also plays a bigger role in the overarching narrative.

Alright, so Disillusion is a decent game, but I just can't get myself to finish it, knowing that it's going to mess with my PC's resolution again (for some reason it breaks windowed applications like Discord and you need to resize them anytime after going into this game's fullscreen mode) and I'd have to go through more arduous random encounters. Despite this, I'd still recommend it for the most part for anyone interested, as the exploration aspect is rather intriguing and you can get a few hours of content for the low price of 3€.