This is Peak Fire Emblem. Every mission will have you fighting for your life and getting past by the skin of your teeth. Yet for every trap and cheap blow Thracia throws, it gives you just as many fun, powerful tools to hit the game right back.

The worst game I've ever played. Unavoidable crash near endgame halted progression.

I blocked most of this game out of my memory, aside from several memorable scenes. The combat system reminded me of Live-a-Live, but heavily neutered and clunky. The ending made me say "Wait, that's it, that's the end?"

A unique and engaging experience unlike any other RPG on the SNES, or any other RPG in general. Shelved during the final chapter due to the tedium of random battles. This RPG still holds up very well, but the Switch version blows it out of the water.

Mid. Play Corporate Clash instead.

Excellent game with an amazing story. However, expect the sluggishness and grindiness of an early SFC JRPG. I died to the final boss, and didn't bother going through the entire final dungeon again for another shot. If you want to experience Dragon Quest V, stick with the DS localization. Still better than the movie, though.

The amount of creativity and customization available is amazing, and really adds a lot to the game. However, not much has been done to fix some of the more annoying aspects of the 3DS original. All but one party member is AI controlled, without even as much as a tactics menu to help guide them in the right direction. Expect lots of frustration directed towards party members inflicting unwanted statuses on eachother, wasting their turns on useless moves, wasting their turns on unwanted healing, and not healing in vital moments. This, combined with a difficulty primarily consisting of unavoidable OHKO attacks spells a recipe for disaster in the more challenging areas of the game. The game has practically zero replay value outside of the first playthrough, and postgame is more artificially difficult than anything else.

A wacky, uncharacteristic, and chaotic experience. The random, uncontrollable nature of most events makes it all the more special when things line up in the way you want them to. Though, a lot of the problems and minigames get annoying fast. The lack of direct control is novel at first, but wears off when you start wanting to micromanage things.

The best WarioWare game. Banger soundtrack, and addicting side-content.

2022

My boyfriend and I played this game together expecting a silly little game where you play as a cat, and get to do cat things. 15 minutes later we were thrust into a post-apocalyptic hellscape and forced to run away from headcrabs while fulfilling monotonous fetch quests. Eventually we got a "gun" and were introduced to the worst combat system in the world. Our playthrough ended when a robot spent a half hour twisting a hatch open, which bluescreened his computer.

A portable arcade title with amazing replay value. The US release is unfinished, so try and play the PAL or Australian release if you can.

This game isn't perfect, but it's an excellent tactical RTS with a beautiful story and engaging characters. Final Fantasy's RPG elements are combined with tactical gameplay to create a simple to understand entryway into the tactical RPG genre. The difficulty can be frustrating at times, but manageable as long as you know what you're doing. The one thing I wouldn't recommend is going for 100% completion, as doing so requires hours of grinding, and activates a significant spike in difficulty. Don't come in expecting the next mainline Final Fantasy title, and you'll have a good time.

This game will suck your blood and eat your flesh. Never play it!!

This game is so good that I helped write a book about it.

I take everything I said about this game in my previous review back. Shadow Dragon is the definitive experience of Fire Emblem's debut, even if it isn't my favorite gameplay-wise.