I played this for some reason... Not bad for a platformer based around a YouTuber.

It takes the treasure hunter aesthetic to new heights, but the shooter gameplay is missing so much vital stuff it's amazing this is a sequel to Among Thieves.

The flying minigame from Wii Sports: Resort is way better than this...

I played when it came out and my main complaint was the lack of basic features, something that shouldn't be said of a level builder.

No other combat system is as engaging as this one. I could spend hours fighting random enemies just because of how satisfying it is. The interconnected world and the mysterious narrative are the cherry on top.

It's one of my favorites of all time, but I'm not giving it a perfect score because I can't forgive the drop in quality during the late game. Also, having to farm for blood vials is dumb and annoying.

It's really unresponsive. I know that can be said for most Wii games, but still... I would've given it a higher score for innovation, but the sequel exists and it does everything way better.

It's a really solid and fun game. I loved completing all the challenges to unlock the characters.

This game is so poorly designed, the most logical and sensible way to play is to avoid every single battle encounter.

I had a weird Pokémon phase when this came out and then I never touched another mainline Pokémon game ever again.

It has charm and that's the one thing carrying to greatness, even if it has all the flaws of motion controls.

Navigating the ocean is not as annoying as in Wind Waker. The Temple of the Ocean King, on the other hand...

The best soundtrack on the Nintendo DS. And the second best Zelda characterization I've seen so far.

It's a fun time and there's a few minigames that use the stylus and microphone in neat ways.

I wasn't expecting an Uncharted game to get me with its emotional story, so I was pleasantly surprised with this. The parkour and shooting are clear improvements from previous entries, and so is the final boss. It's way too repetitive with its structure and the environments don't lend themselves for a stealth approach though.

I'm still salty about that disappointing release... I haven't even checked the new updates, but I would be surprised if they fixed the broken gameplay loop.