I'll be honest, I remember very little about my time with this game. it was my first Call of Duty game and I enjoyed it from what I can remember. I don't really have anything else to say.

These are the sets of reviews I mentioned in the Skyward Sword review that I dreaded. 7 games to review. All in a row. To make it easier on myself, I will replay them to reassess how I feel about them, since I already forgot how I felt about them. Just as an aside, I'm not sure whether to call it digital or not since it was included on the disc of Revelations. While the game appears on the home menu digitally, I do not recall if I actually need to have the disc in to play it. I'll just say digital for the time being.

Let me preface this by saying I have completed the game, but it was Definitive Edition. if you want my review of Xenoblade Chronicles, check Definitive Edition when I post it. I was working through this one initially, but stopped when Definitive Edition was announced and released. All I will talk about here is graphics and controls. The game follows that realistic sort of style that RPGs were following in the late 2000s. The best examples I can think of that are comparable are Final Fantasy XII and to a very slight extent Twilight Princess, but primarily Final Fantasy XII. The controls are special in that this is a Wii game that does not use motion controls for anything except camera freelook. Anyone who has looked at the Wii games I review and especially the Skyward Sword replay review when it goes up will notice that I am not exactly a big fan of motion controls. They are good when used well and in moderation, but when in excess or haphazardly shoved in 'cos "Wii game, therefore MUST have motion controls" for the sake of the gimmick I despise them. Monolithsoft realised that just because a game comes out on a system that heavily promotes motion controls doesn't mean that it NEEDS to have motion controls. The game is all the better for it. They could take the time to have the controls and gameplay refined without sacrificing resources to learn how to program motion controls or find a mechanic for the game that suits them outside of the obvious option of motion-controlled freelook. Anyway, check Definitive Edition once it's up.

Yet another I Spy game, but as far as I know this one is not based on any previous existing I Spy game. I Spy Ultimate is one of the I Spy books, but as far as I remember has nothing to do with the game outside of name and brand. This one was also enjoyable and was conceptually interesting, but I did not like it as much as the others. It may be 'cos I really like having a theme that each game follows, and Ultimate I Spy doesn't really have one. It's good either way.

This is my preferred way to play Brawl. Project + is an improved version of Project M, which is a mod for Brawl that gives it Melee mechanics, new characters, brings back removed characters from Melee, replaced and improved abilities of existing characters, new alternate costumes for the fighters, new stages, new variants of those stages, and countless other things. My mains carry over to this one and I play a greater variety of characters in this one. I love it and will gladly take this over Brawl any day.

Brawl is the Smash game that I liked the least. Going forward from Melee, it felt like a downgrade in some places, speaking mostly in terms of removing tech like wavedashing. It was still nice to get new characters and introducing the Smash Ball which was supposed to be a mechanic from the very start but limitations held it back, even though it is not used in competitive play. The graphics, while really good, are incredibly dull. The colours are virtually non-existent. In their efforts to make the textures and detail more realistic, they made the game look incredibly dull and boring. The Brawl theme, composed by the legendary Nobuo Uematsu, is glorious. That and Subspace Emissary are the best things about this game in my opinion. I don't play it enough to consider what my mains are for it, but they will probably be no different to what they are now as it applies to the characters that are in Brawl. Being a Melee player, I cannot speak for the controls outside of using a GameCube controller.

I have not played Super Paper Mario in a very long time. I marked it as completed, but I cannot remember if I even beat it. I cannot properly review this one, it has been too long. What I can tell you is that I loved every bit of this game when I did play it.

Super Mario Galaxy 2 does everything that a sequel should in theory do, and it aces every step. The mechanics have been slightly improved upon and now there are even more mechanics. New abilities and the like. There are many more levels to play and stars to gather. The music in this one is glorious as well, and we see the return of that loveable dinosaur Yoshi, complete with new mechanics for him. 'Tis fantastic and worth your time. Yet another due for a full replay. It has been quite some time.