90 Reviews liked by Hacxz


A heavily flawed product. The performance of this game is inexcusable. I wished the character customization was more varied, I wish there was voice acting, and you get the point.

But I hate to say that I really enjoyed what this game did overall. The open world format is very refreshing, the new batch of Pokémon are very strong, and I actually found the writing really charming.

I never really hear Zelda fans talk about this game much. My impression was that it was one of the worse Zelda games. However, honestly I liked this game a lot. The elephant in the room... The control scheme. I hated it at first, but over my playtime, I slowly adjusted to it, when eventually it wasn't a bother anymore. Now that thats acknowledged. Why do I like this so much?

Honestly, this game has some of the best Zelda puzzles in the series if I'm honest. And it's thanks to the touchscreen. A lot of puzzles require you to draw on the map to solve them, like mark two locations on a map and draw a perpendicular line to find the hidden treasure. Stuff like that. These were really fleshed out, making my own notes and using the map in the puzzle solving is genius. One of my favorite puzzles required you to go to an unmarked island, DRAW THE ENTIRE ISLAND ON YOUR MAP (yes you heard me correctly), the shape of an island was a whale, then you have to go to parts of the whale to hit switches in order. That was when my mind got blown. They really didnt hold back with puzzles. The touchscreen offers a lot of other cool uses, like being able to trace out the path of a boomerang which had cool puzzle uses or tracing out the path of a bombchu. I just think the puzzles were really neat in this game. They were super engaging.

Like any Zelda game, this has a lot of polish, this looks fantastic for a DS game, the cutscenes are really well animated and have a lot of energy. The game perfectly emulates Windwakers art style on the DS, it's super charming. The sea exploration was super relaxing, it's why I like it in Sonic Rush Adventure so much (also on DS). And Linebeck is such a goat, top 2 Zelda characters if I'm honest. More Zelda games should have human companions.

My only real problem with this game is the Ocean Temple, which gets old fast. Cool idea but repeating puzzles gets old fast. And sometimes combat can feel inconsistent and not register inputs. But overall, I think this game is highly underrated. This is definitely no slouch compared to the other Zelda games.

I fully 100%'d this game and have viewed everything it has to offer so this is just my personal experience

Sonic Frontiers has it's shortcomings and flaws but it's a game I ultimately found fun, the ambition and tone of this game is what I've wanted from a sonic game in over 10 years and is part of why I liked this game despite it's flaws but we'll get into the game itself

Story:
it's a return to form of a more serious and grounded sonic story. it reintroduces the players to the cast in the way they should have been written since around sonic colors, the game also adds lore pieces and explains things from previous games and this game which I think is really neat and Eggman + Sage is easily one of the best character moments in any Sonic game and I don't want to spoil for why

Gameplay:
it's definitely a janky game but ultimately I personally enjoyed the open world zones and I think this should be the future for sonic games. my main gripe about it is that a lot of the collectibles aren't really needed which makes exploring sometimes feel wasteful but overall I thought it was fun and it's very fun to control sonic within this environment even on hedgehog engine 2 which has problems, Cyberspace is pretty meh-bad in most areas but it can be fun sometimes.... the lore reasons for why is cool but it is boring to see radical highway,sky sanctuary,green hill and chemical plant over and over. I feel like a lot of the shortcomings of this game's gameplay is both due to inexperience with a new gameplay style and budget. for context this game only had 60 people working on it which is abysmally low for a high grossing franchise, but overall I enjoyed the gameplay

Music:
It's fantastic and that's all that really needs to be said. Cyberspace levels have bopping music and the Metalcore/Heavy Rock tracks in the boss battles are blood pumping

Conclusion:
it's a fun game and despite it's flaws like I said I personally enjoyed it. what it tried to go for and what this game represents makes me optimistic for the future of the franchise if they really do improve and get this formula right, this game will be heavily divisive between fans and non-fans just due to some people still arguing over how they think sonic should be in tone and play in general. it just depends on who Sega and Sonic Team listen to for the future of the franchise


Best combat in the series held back by a barrage of horrible gimmick stages and an ungodly awful plotline

This review contains spoilers

Bayonetta 3 feels like a game made by an ideas guy plagued with a terrible cause of ADHD who contracted a team of programmers who are just competent enough to execute his ideas so that they don’t turn out complete shit, but forgot to make them actually fun. Spectacle has always been a big part of the Bayonetta games, and Platinum’s games in general, but never to the point where it interfered too much with the game’s central mechanics. With Bayonetta 3, it unfortunately seems like Platinum has forgotten why people like Bayonetta in the first place.

I’ll fully admit I’m a shitter at these games, and I’m never going to be good enough, bored enough, or insane enough to try to do stuff like Pure Platinuming all the chapters on even the easiest difficulty, let alone on Infinite Climax mode. If that means I lack the qualifications to properly criticize this game’s combat in your eyes, so be it. I’d like to believe however that I have at least a basic understanding of what made the first two games fun. Their combat was pretty basic action game stuff where you have punches, kicks, and a dodge, with dodge offset and witch time being the two main things setting Bayonetta apart from other games in the genre. The appeal at least for me was always the extremely satisfying and polished combat, the spectacle of crazy fights and scenarios, and of course Bayonetta herself.

Where Bayo 3 goes wrong is that it leans so far into spectacle, it doesn’t pay enough attention to pretty much everything else. This game’s main gimmick, demon slave, is an ability that allows you to summon and control a giant demon at will, draining your magic meter as you use it. You can’t move Bayonetta during this, and dodging will automatically unsummon the demon and give control back to you. Attacking with the demon has a buffer system where you can input a chain of attacks, let go of the summon button, and move around or attack as Bayonetta as long as there’s still attacks for the demon to do. You can then continue holding the button to keep the demon on the battlefield.

It’s definitely an interesting mechanic, and I can see the potential for some wild stuff, but the fact that it completely takes over almost every battle ruins a bit of the fun. I don’t play Bayonetta to play as some giant, slow, awkwardly controlling monster. It doesn’t help that the camera stays behind Bayonetta so you feel like you’re controlling something in the background and not even part of the action most of the time. To accommodate for the size of the demons and some of the enemies, every arena is massive, meaning that whenever you aren’t using demons, you’re spending far too much time running back and forth to each enemy. Thank god for the homing skill in this game, because you’re going to be using it a lot.

Once you unlock more demons, this aspect of the game does improve, but it never feels as polished or fun as it should be. Whenever you get the few fights where you’re just playing as Bayonetta, it’s a major breath of fresh air. Then the realization struck me that I really wish I was playing either of the first two Bayonetta games rather than this one. Pulling off wicked weaves is so much more satisfying in those games, and here they might as well not even exist. You do get something called wink slave, which allows you to quickly summon demons at the end of an attack string, but that’s literally just a slightly more complicated wicked weave. Also, I swear I got hit by offscreen attacks way more than any Platinum Games game. Either that, or this game’s visuals are such a clusterfuck of neon greens, blues, and ugly grays that it all blends together in a visual sludge that makes combat readability virtually nonexistent at times. The camera somehow managing to be the worst camera in a Bayonetta game yet doesn’t help with that either.

With all that being said, Bayonetta’s combat definitely isn’t bad, it’s just not as good as previous games. If the game gave you more time to get used to the general combat, maybe I would have felt more positively about it, but the problem is that Platinum felt the incessant need to fill every chapter with some gimmick section that plays way more differently than any other part of the game. One of these involves a kaiju battle, one’s a rhythm game, Jeanne has her own set of 2D levels inspired by the Elevator Action games, and more. The best way to describe all of these is that they’re all conceptually neat and fun on paper, but once you play more than 30 seconds of them, you realize that it’s either really boring or really obnoxious. I can only imagine the suffering people will go through trying to Pure Platinum these parts. One of my biggest issues with Platinum is their obsession with gimmick sections like this, especially when they’re the most difficult part of their games (I’m looking at you, Wonderful 101 shmup sections). Bayonetta 3 manages to double down on this, to the point where I’m convinced that half of your playtime isn’t even really playing as Bayonetta. We’re legitimately bordering on a minigame collection with this one.

And then there’s Viola. I have nothing wrong with multiple playable characters in games like this, but holy shit Viola sucks. Literally everything about her sucks. Her combat sucks, her personality sucks, her story sucks, like Jesus Christ there’s so little to like about her. She is genuinely the worst controlling Platinum Games character ever that I can think of. It’s so jarring going from how smoothly Bayonetta controls to how clunky Viola does. The worst part of her kit by far is her parry. It doesn’t work like in Metal Gear Rising, as you may expect it to work. Platinum decided that her parry should have this weird start up lag, meaning that you have to hit the parry button way earlier than you think you do in order to activate witch time. You can also just hold the block button to prevent most attacks from damaging you, but it turns the game into being way too defensive and passive, which is the exact opposite of what I want from a Bayonetta game. She has a summon too, Cheshire, and it genuinely tends to feel more effective to just summon him and have him do most of the work while you spam her dart attack. People are finding out tech with her that makes her seem more interesting, but I doubt she would be more fun. Even Platinum didn’t seem to have confidence in her gameplay style considering she only gets 3 levels devoted to her. I can’t help but wonder if the demon slave and Viola mechanics were leftovers from their cancelled game, Scalebound, that Kamiya decided to sneak into this game because he was still buttmad over Microsoft dabbing on his idea and throwing it in the gutter.

While we’re talking about Viola, might as well dive into the story. Bayonetta has never had a particularly great story, sometimes bordering on downright incomprehensible, but it was generally serviceable and the characters always stood out and carried the poor writing. Bayonetta 3 though has a terrible problem with tone. It appears that Platinum had no idea what they wanted to do with this game, so they just put everything in the pot and made the story equivalent of a cacophony. It’s really bizarre going from the intro scene of New York City being utterly destroyed, millions of innocent people dying, and then seeing Bayonetta do her quirky little winks and dances as jazzy music plays. Bayo 1 and 2 had moments of destruction that probably lead to a couple people getting offed, but it never lingered on that stuff at all unlike in 3. In a game that seems to be trying to take itself more seriously, the more wacky moments really stand out as awkward. It gets even worse when you get into the multiverse stuff and see one Bayonetta after another getting killed in the most boring, unceremonious way right after silly scenes like an army of zombie-like creatures doing a Thriller dance. It’s like if The Last of Us had Joel doing Fortnite dances when he defeats a group of enemies before a scene where he’s told that Ellie has to sacrifice herself for the greater good.

What’s especially bad is that Bayonetta barely feels like a character anymore. Jennifer Hale actually does a surprisingly good Hellena Taylor impression, so it’s a shame that she never really gets to shine here. Her dialog is the most generic, uninteresting dialog you could think for a game like this. You know why these kinds of action games are often called character action games? Because they’re all about the personality and charisma of the character. The only time Bayonetta really feels like herself is at the very end of the game, and it’s not even the one you’ve been playing as.

Even worse is that Viola seems to have way more dialog and it’s the cringiest shit ever. I can’t tell if Viola is supposed to be a parody of DmC Dante type characters or not, but the fact that they appear to be really trying to get you to like her makes me think they’re being genuine with this. Platinum tried to pull a Nero with her and failed miserably. Oh yeah, going back to tone, Viola literally has scenes where she becomes a Looney Tunes character. There’s actually a moment where she steps out of a portal and does the whole “standing on nothing and gravity doesn’t affect her until she looks down” gag. They’re trying to do a “passing the torch” story with Wile E. fucking Coyote. All the dumb slapstick with her is poorly done and goes completely against the more serious tone of the overarching storyline. It probably would have been better to just have her be a complete edgelord to contrast with Bayonetta’s more calm and collected demeanor. I really don’t want to harp on Viola too much because she really doesn’t take up that much of the game, but man for how little you play as her she really drags the game down hard. It’s impressive how bad she is. Hell, even her music is forgettable. They give her this punk rock look, and her music is basically just Paramore. Oh yeah, the first thing I think of when I imagine punk is fucking Paramore. I hate Viola so much it’s unreal.

Anyway, the story for the most part is bad and forgettable. Nothing happens for the majority of it other than every Bayonetta dying 5 minutes after being introduced, and you getting each of the Chaos Emeralds Gears. Luka, formerly a joke character, now has super powers and can turn into a werewolf creature. Then some guy in a pod turns out to be the big bad and kills Jeanne in a way that really should not have killed her. Also Bayonetta and Luka are really into each other now, despite there being little to no indication in previous games of them having those kinds of feelings for each other other than on a purely sexual level. I guess Bayonetta is just really into werewolf dick.

I’m not one of those crazy Twitter cultists who thought that Bayonetta munched on carpet on a daily basis, but the romantic aspect of this game truly does not make any sense. It comes completely out of nowhere. Again, I have no idea what the fuck Platinum was thinking with this story. It’s the same level of quality as a Kingdom Hearts fanfiction.

What’s most frustrating about all this is that there is a truly great game in here somewhere. It’s certainly not bad, just not as good as it should be. Combat is still mostly satisfying and fun once you get used to the new mechanics. Many of the boss fights are pretty cool too, including the final boss which was actually a step up from Bayonetta 2’s lackluster finale. Considering things like Hellena Taylor’s temper tantrum forcing Platinum to find a new VA and the original director leaving the studio in the middle of this game’s development, I can only imagine the production issues this game underwent. I’m convinced that there were a bunch of other behind-the-scenes mishaps that led to this game being the mixed bag that it is. Ultimately, the game ended up a disappointing hodge podge of cool ideas that are half baked and take too much time away from the series’ strengths.

Sadly, I can’t see myself really wanting a Bayonetta 4 to “fix” things since Platinum has been on a downward spiral in my opinion for a while now. Their licensed games were forgettable to bad (I’m sorry, I won’t be gaslit into believing that Transformers Devastation is anything better than adequate), Nier Automata barely even counts as a Platinum Games game, and Astral Chain was also a disappointment to me, albeit it is an outlier since most people seemed to enjoy it. Then there’s Babylon’s Fall, which might go down as the biggest bruh moment in video game history. This was Platinum’s last straw for me and I do believe they’ve lost their touch.

The story is quiet confusing but I don't fucking care about it.

My first actual horror game playthrough, and damn does it hold up well. Silent Hill offers an ominous and devoid experience, paired with incredible ambience and a uniquely chilling atmosphere. The plot, while pretty basic, was delivered quite well with a good balance of gameplay and story elements. The controls which seemed clunky at first, were easily adaptable and served in favor of the gameplay and especially in high tension moments such as multiple enemy encounters and boss fights (While sometimes a bit frustrating, you have to cut the developers some slack, the moveable camera alone was quite impressive). Overall the presentation and execution, especially for an entirely 3D PSX title, are only praise worthy, and I can whole heartedly say that Silent Hill lived up to all of my expectations. Despite some instances of repetitive level design and enemy types/encounters, these pale in comparison to everything else the game has to offer. Very much looking forward to continuing this awesome series.

I am really glad I decided to start with this game before delving into the rest of the series. What an interesting experience, very obviously ahead of its time and I can obviously tell why the game was such a success at the time.

This game's lows are very low unfortunately but luckily are few and far between, and the game is consistently quite good for the other 90% of the time. I absolutely love the atmosphere; I felt as uncomfortable as 32-bit graphics could possibly make me and was was quite engaged with the world and progression of the story.

I have mixed feelings about the puzzles in the game but I honestly do quite appreciate them. Rarely do you see puzzles in games today that totally leave it up to the player to piece together, without any hints or anything. I admittedly did have to look up some stuff, but it was extremely satisfying when I was able to figure something out on my own just because of how vague the hints are. Some of them I think are a bit too vague but in most cases there is enough to at least be able to do some trial and error.

There were a few major problems I had, mainly with the fact that there was no failsafe from missing the rifle, yeah it wasn't required to beat the game but it felt like a major blow for the last part of the game to be without it, at least the final boss dies if you run out of ammo but it sucks to be able to miss such a significant item. Also the boss fights in general sucked, particularly Cybil, who might be one of my least favorite fights ever.

Still very impressed with this game, was much better than I was expecting going in and I am glad that I decided to play it instead of going straight to 2.

Another brilliant Zelda game with some fantastic dungeons. It was really neat seeing all the different references to other Zelda games, from returning characters or reused sound effects. The kinstone fusion mechanic was an interesting and unique way of changing the world and finding collectibles. I enjoyed it, but I do wish it was easier to know where there's a character you can fuse with. The figurines were a neat addition, but getting them quickly became a chore due to how much time it took to use the figurine machine, making me lose all interest in getting them.
Overall a very fun game, and now my second favorite 2D Zelda.

I feel weird 'reviewing' this game tbh since it is more or less exactly the same as the original from what I'm aware of, but I have never played the original before this nor did I really know much of the story at all.

Anyways I enjoyed it, honestly I almost expected a bit more (just in general, more impact and/or literally more to the game, I was surprised when it ended) from years of hearing how much everyone loves TLoU, but that's not really the fault of the game, and I would not say I was disappointed at all. It was a touching story for sure with some interesting moral implications that I appreciate. A good character does not have to be a good person, and I feel like this is something that should be explored narratively more in games.

Stealth games aren't exactly my thing either, the gameplay caught me off guard a bit, not in that I wasn't expecting it but more of that I am not used to really any games like this so I was honestly pretty bad at it, I did enjoy coming up with some strategies once I had more gear and options in general, but I don't think I went through a single 'encounter' without dying at least once (on Hard mode). The gameplay absolutely fits the tone of the game though, which was quite different from what I'm used to. As expected, the entire experience felt very much like a blend between a movie and a game, and while I generally look for more gameplay and customization depth in games, I am fully capable of appreciating a more minimal experience here and there, and I don't really think there needed to be more 'depth' than what was present. Honestly I think The Last of Us does a good job at making all the tools you're given useful in different situations, including just about every weapon. I could imagine how much strategy would be involved on the hardest difficulties, and for those that like this kind of gameplay, I think it would be a very fulfilling experience.

Overall I am absolutely glad I decided to experience this game and probably will play Part II soon as well.

8.5 ish/10? honestly I'm not really wanting to assign a number to this but I do for everything so this is about how I personally feel

Easily the best graphics and my favorite gameplay of any video game I’ve ever played. I love the original TLOU but damn this one always manages to blow me away with every playthrough.

Seattle Day 3 as Abby is top notch, the Seraphite Island section never fails to leave me in absolute awe at both its horrific and inhumane presentation, but also the drastic difference in setting compared to everything else seen throughout both games. The Ellie portion of TLOU2 is fucking awesome, but damn the Abby days go absolutely insane.

I'm cool with y'all leaving .5 star reviews because it immediately identifies which of you are some baby back broke bitches who are crying about a game you had no intention of buying in the first place. Nobody is forcing you to buy it. You're not some valiant soldier bravely laying down your life to defy Sony. You're just a chud feigning for internet points. If you simply think the price is too much thats fine, just don't buy it or wait for a sale, like an adult.

As far as an actual review for the game - this is a pretty excellent remake and anyone saying it's a simple "Graphical uprez" is being disingenuous or willfully ignorant. Nearly every model/asset has been completely remade and the revamped facial animations are a game changer. Scenes that I've seen countless times before are now able to carry even more weight, thanks to the industry leading animations. The nuances and subtle details conveyed in these performances are staggering, and quite literally something you will not find in any other video game except for TLOU2.

Same goes for the new lighting, as Naughty Dog continues to prove that they also have the best lighting artists in the business. Lighting is such a weird topic to discuss though, because the majority of debate with gamers usually comes down - vibrant colors = good lighting. Or they just throw buzzwords around and talk in circles. Like people who say the 2013 version had better lighting because it "...makes the world dead but also alive..." (Real quote) So I'll just say my stance on the lighting is that TLOU Part 1 and 2 are eons ahead of every other game and I refuse to argue about lighting with morons who have never lit a film set, or a game scene.

Now for the whole "iTs ThE SaMe GaMePlAy" folks out there... no. You are, objectively wrong. AI has seen a massive overhaul from the original, and no amount of out of context twitter clips with accessibility mode maxed out will take away from the fact that on the harder difficulties, both this game and part 2 have some of the most advanced enemy AI in gaming. The partner AI has also been greatly improved and there were several instances where I noticed they were far more active in trying to hide/avoid detection than they used to be. Those changes ARE a substantial upgrade to the game, and I promise you if you go back to the OG it will not feel the same. The gameplay animations have also been beefed up, with some new execution/death animations, updated bow handling, and far more reactive glass, debris and other destructible objects. Stalkers also function like they did in part 2 which is HUGE because I always thought the OG stalkers were really weirdly designed and didn't make much sense.

Now, does the game have a dodge or dedicated jump? No. Does Joel need those? Also no. This game was designed around neither of those things being there and I like the fact that it feels a bit different from part 2. Joel is not the same as Ellie, so they should control differently (this man is in his 50s btw) and I found myself playing Part 1 SIGNIFICANTLY different to how I approach Part 2, which I think, is pretty cool. I played on survivor, and far more bricks, bottles and fists were thrown than I think I did in all of part 2. And these combat/stealth scenarios are still excellent and intense, and I sincerely hope anybody calling them outdated has never enjoyed a game made by Ubisoft.

Now thats' not to say everything has aged as well as the combat scenarios, because the puzzles are definitely not as good as the ones in part 2. But they take like 2 seconds to complete so its not like it really slows anything down. I did also notice a few minor bugs and graphical mistakes like LODS popping too early, but they aren't major and shouldn't be hard to fix.

In the end, Part 1 is easily the best way to experience the game. If you haven't played it before, its certainly worth the $70, and if you have played it before, that's up to you to decide its worth. For me, it was worth every penny, and the storytelling and combat still hold up as some of the best in gaming.

The Last of Us as a franchise is in a bit of a weird spot now, as it's getting a lot of content, but its also super trendy to shit talk it online. It is a bit unfortunate that the best in the business have to deal with incessant screeching from people who called TLOU2 woke for "Making Ellie gay", but I suppose it just is what it is. When you're the best, those behind just wanna see you fail. I'll just be here enjoying this banger lookin like Robert Pattinson in the meantime - [https://i.kym-cdn.com/photos/images/original/002/059/024/d2c.png]


The reviews and ratings of Paper Mario: The Thousand-Year Door really speak volumes as to how beloved and cherished this game is among it’s fans, so going into it my expectations were already set pretty high. Upon completion I can gladly say that TTYD achieved an absolutely unforgettable gaming experience and is easily my favorite Mario RPG game.

Everything about it is executed so damn well; from the chapter based pacing like the original on the N64, to the brilliantly, always hilarious dialogue. Even the iconic partner based combat was fine tuned to somehow be even more addictive, not to mention the larger focus on proper button timing which adds an extra layer of interactivity.

The plot is engaging and introduces so many unique locations, each presenting a new view on the world of Mario and the inhabitants within. From the otherworldly loneliness of Chapter 2’s Boggly Woods, to the 3 day train trek murder mystery case of Chapter 6’s Excess Express, every scenario present in TTYD stands on its own as a memorable experience. My favorite part of the game would have to be the entire pirate adventure that takes place during the game’s fifth chapter at Keelhaul Key. The way that it’s presented through Flavio’s diary plus the whole ‘quest for pirates booty’ theme really goes hand in hand with the overarching plot of treasure hunting that defines TTYD.

While I can’t give the game a perfect score due to the uninspired and often tedious side content, TTYD is a nearly flawless masterpiece of a video game. I’m so glad to finally have this gem under my belt and can’t wait to revisit Rogueport again someday.

God of War has some of the greatest video game design I have ever seen, literally every single nook and cranny contained valuable loot and exploration felt adventurous and meaningful. The story itself with the father and son narrative was inspiring and so incredibly intriguing. Right from the beginning I was pulled into the world of this game and I was constantly looking forward to seeing how the plot would advance. The writing of all of the characters and their line deliveries were phenomenal, so many of the arguments felt powerful and the light hearted moments were soothing and enjoyable to watch. The combat was addictive and loads of fun to master, and the boss fights (especially that final one HOLY SHIT) were purely badass. As soon as one moment in this game left me speechless, another was soon to exceed it. GoW only got better as I played through it, and truly the only thing I felt this game could’ve done better was wrapping up it’s ending properly, but besides that it is a cinematic masterpiece of story telling in a video game I would argue.