What Overwatch 2 does right in its gameplay and rebalance of the characters, it messes up just as hard in its cosmetics and monetary features. It has one of the worst battle passes I've ever seen and horrendous shop prices. It also removes fun features from Overwatch 1, such as Fire and Medals.

This is possibly one of the single worst platformers I've ever played. Jumping feels miserable and stilted, and it also has some the worst jump height I've seen in a game. Character models and environments are atrociously ugly, and VA is extremely varied in quality, mostly negative. And then there's the camera. This is possibly the worst camera in any game I've ever played, and I truly mean that. The only time I've felt more immediately nautious playing a game was after playing Doom 2016 two weeks after having Covid. Controlling this thing is a nightmare, and it gets clipped on every imaginable surface. This also isn't helped by the inability for the camera to stay at a height that's comfortable for platforming. The only redeeming quality keeping this game from a 1/10 is that the behind the scenes about the movie and the movie clips are very fun and welcome, even if most of it I recognize from Pixar DVD's I had as a kid. If you want to play a Monsters Inc. game, you'll do better just sticking to whenever Monsters Inc. characters appear in Disney crossovers.

This game is truly fine, but as someone who loves Project M and Rivals of Aether, I cannot get my brain around these controls and phsyics. The game feels remarkably imprecise and the hitboxes on moves are absurd to make up for this error. The animations, while high quality, do not make for satisfying hit animations in a fighting game in my opinion. However, the productions values on this game are absurdly high overall. Wonderful characters designs that bring all of these classic characters into a believable world, each of which can be equipped with amazing costumes (that cost way way WAY too much money). The perks system is extremely varied and shockingly not grindy considering the competition in F2P gaming. The monetization model of this game being exactly the same as Valorant is pretty good, even if cosmetics, like I mentioned, are way too expensive. If the game felt better to play I can see myself getting hopelessly addicted, but as it stands, its a well-made game that's absolutely not for me.

This game holds up surprisingly well. While it has a lot of jank in the physics and collisions it feels extremely satisfying to drift around and nail turns. The game still looks alright despite very dated character animations, and speaking of characters this roster of characters outdoes Transformed and then does laps around it. Maybe we didn't need Big, but Transformed has way more useless characters and completely removed half of the uniqueness of the roster. In terms of the course designs, they're very fun! My favorite are the Monkey Ball courses because its a lot of fun nailing the 90 and 180 degree turns. In terms of Single player content, there's a lot to do, I estimated 8 hours of single player content with lots to unlock and challenges to complete. The mission mode is pretty fun, although the variance in difficulty is not very pleasent. Specifically the Bonanza Bros. challenge where you need to run through all the rings for points was obnoxious. This game also has the easiest Time Trials and Staff Ghosts I've ever experienced, for better or worse, although I really like how this game handles time trials on a one lap basis. Also the multiplayer modes are very fun and varied, even if you can't play online in this version for some dumb reason. The game still holds up, although I'd suggest playing Transformed over this game any day still.

For some reason I've always found myself victim to needing every single Namco Museum I can get my hands on, but the original series for the PSX continues to be my favorite versions. Cute cinematics, great documentation of media related to each game, convenient tutorials, and the first Namco Museum has a fairly solid selection of games as well. Pac-Man is always a classic and there's no need to comment, same with Galaga. Pole Position is fun if you turn the volume all the way down and don't get motion sickness. Bosconian is pretty fun although not that engaging to me personally. Including both version of Rally-X is awesome, even if New Rally-X completely negates the need for the original IMO. Toy Pop is the only game I'm not entirely a fan of, simply for the fact that controlling the game feels too slippery. A very fun time and very relaxing as well.

I played on PC but there's not PC entry, the PC version is substantially better than the DS version.

Mario Kart DS is a wonderful experience, one of the best the series has to offer. It controls like a dream, it has a great character roster even if it’s small, it has a super varied kart selection, and it’s got some great tracks. As well, it’s visually impressive for the DS and sounds pretty good to this day. It’s also got the best single player content in the series, smithing has ever come close to mission mode. Not to mention it added online play, and download play for this game was one of the greatest games I had ever played as a kid, and it remains impressive and wholly unnecessary and awesome. Mario Kart DS remains my second favorite game in this series.

Mario Kart 7 is one of the most content barren games I’ve ever played, and it’s extremely easy to see just how rushed and unfinished the game is. It’s character roster is one of the worst in the entire series, as it replaces fan favorites with worthless picks (even if I love Wiggler). The course selection on offer is relatively mid, with a retro selection that swings between some of the best and the most boring courses the series has to offer, and a nitro track selection that I constantly have to remind myself what was actually in it. At the same time, 7 feels extremely tight and wonderful to play. It’s actually one of my favorite control feels in the series, and it continues to be addicting. Even though the difficulty is absurdly RNG, I always come back to 100% the game whenever I play it. While Mario Kart 7 makes some extremely weird decisions and wasn’t finished on release, it’s still very fun and feels great to play even today

Portal is an exercise in what it’s like to eat the perfect slice of cake. Each layer of the cake is wonderfully moist, well crafted, and delectable. The frosting, or atmosphere, is amazingly engaging and lovable. Everything is just extremely well made and created, and then it’s all over. You wish there was more cake, but at the same time you’re glad there wasn’t too much cake, because you’ll cherish the cake that you did have all that more. Also the cake is a lie fabricated by a rogue supercomputer. I had to put one of those jokes somewhere!

The first thing I want to say about The Witness is a question: why is it called “The Witness.” It’s a name that gives off the idea that there’s a big backstory, that there’s a reason you’re on this island, while the most I can grasp is that you’re a game developer who’s far too into his virtual world he’s created and needs to walk five steps to the bathroom rather than pissing into a bottle. The Witness likes to pretend it’s something it isn’t, is what I’m trying to say. This is a line game that’s much too drawn out and breaks it’s own rules far too often. It’s got a beautiful and serene open world with tons to explore, yet I don’t even know why you’d bother. The reward is nothing, except the joy of exploring I suppose. This makes it sound like I didn’t enjoy the game, when in fact it’s quite the contrary. I really did have fun a lot of the time. Unfortunately by the end of the game I just wanted it to be over, which is really unfortunate as some of the best gimmicks come into play during the last area of the game. Unfortunately when all the game consists of is 10-20 hours of line puzzles, it’s going to be extremely hard to grip a player, especially when there’s no story or anything to grab on. I want The Witness to be the next step for puzzle games, finally bridging the gap between open world games and puzzle games. I can’t with any confidence say it reached it.

Games like this are usually really difficult to review because I can’t tell you what a Chile would like, but I can tell you how child me liked this game. The I Spy Series was one of my favorites, be it the books, games, and even TV Shows. Treasure Hunt was no exception, and when going through this game again I recalled so much locked up information from when I played the game as a child. It was obviously much easier to me nowadays, but that didn’t stop it from being a joy. I was enthralled from start to finish, then it introduced another fully unique set of puzzle to solve when I completed the first, which is always amazing. The puzzles are wonderful, the open world nature is a joy, the sound design is ridiculously catchy and satisfying, and the whole pack remains a treat to this day. Despite being 21 years old, the game sprang to life yet again right in front of my eyes, and I couldn’t have been happier to prove child me right.

Madball feels like it’s out of place. It seems like it’s meant to be a mobile game, the devs even said as much. The visuals are very lacking in style, the customization store seems to be built on micro transactions without them present which makes unlocking things extremely grindy. There’s a single function, jump, which could be done with just tapping a phone screen. The level design is fun to an extent, but a lot of times the ingenious things other games in the endless runner genre do to inform the players of quick decisions they have to make seem to be ignored. It’s still fun, and it works well. The messages are cute and add to the overall tone as well, but it could use some Polish.

this was the second game I had to try from the Ukraine Game Bundle, I was very intrigued, and it wasn’t anything like I expected. It’s a card based puzzle game where you take turns going across sections of land with a golf ball based on the numbers on your cards. You have a specific set of cards for each level and you have to figure out how to sink the ball into the hole. The game relishes whenever it really gets to explore the fun gimmicks it has for each world. Visually it’s also very very fun, although it’s music is nothing special. The sound design is very satisfying though. Overall, the thing that took down this games score a lot was some extremely obscure level design later on. The Conveyer Belts were cool until you basically had to guess which brought you where because they got so spammed. Also there were some questionable hole placements. I remember specifically one hole where the flag was literally invisible. Despite this, the game was another very cute 2-3 hour experience, that would’ve done better to relinquish a little bit of the obscure nature of some of the puzzles.

Of course this would be the first game I play from the Ukraine Fundraiser Bundle, my appetite for Picross can never be quenched I suppose. Anyways, this is so far the most vibes Picross Game I’ve ever played. It went very hard in on customization and being a super relaxing experience. The puzzles are in general easier, but you can actually add extra challenges to your play if you want. As well, there’s a bunch of different visual styles you can unlock to change your game. Overall, it’s a very nice and chill package, it knows what it is and doesn’t do much more, which is perfectly acceptable and makes for a very fun 2-3 hour game.

While the tech presented in this game isn’t exactly impressive anymore, I still had a pretty fun time. The game feels surprisingly satisfying to control, and the five different modes of transportation feel great to perfect. I really wish the game was longer, and the structure was a bit different. I really wanted a whole list of Light Plant courses, and a whole list of Rocket Pack Missions. I could’ve done without the paraglider and skydiving, but they were still fun in their own regards. Helicopters felt underutilized and gimmicky, and the turrets were not fun to deal with. Also the scenes felt out of place, although I honestly might not say that if I had know this was a war game going in. I thought it was just a flight sim, and it definitely exceeded my expectations