Pretty good overall. The platforming is decently challenging and there are a few unlockable levels for extra content which is sweet. I wish there were more animal friends like in the original Snes games though, this one only has the rhino.

Probably better than vanilla in terms of gameplay because there are no shaky hit rates and you have more competent combat units as a whole but it drags along a bit too much with the insane amount of enemies... Also not a fan of enemies showing up as ambush spawns when you enter certain points of a map.

More challenging puzzles than in the last game for sure and interesting plotline too but man they need to chill with those sliding puzzles...

I wish I actually knew how to play this well.

Enjoyable story and a good variety of puzzles, very enjoyable game for some casual fun.

It's the most OK megaman x game of the bunch, it doesn't have the best gameplay or the most charismatic moments like X1,X2 and X4 but it isn't offensive like X6 or X7 either. The things that really bothered me with this one though is the blind instant death spots that they seem to have imported from the megaman zero team...

Nearly cried at the end, I swear !!!!

I really enjoyed the storytelling of this game. The plot twists felt more unpredictable and although the characters didnt feel as enjoyable as those of the first game, they still had many touching moments.

Satisfying gameplay and seemingly interesting plot but I didn't try to look too much into it.

This is probably the hardest Fire emblem experience you can get in vanilla games that isn't bullshit (looking at awakening lunatic+).
Lunatic reverse is such a satisfying challenge to face. The game always puts you in a difficult spot and it just makes you feel good when you're done dealing with its bullshit. Managing to get every side objective and keeping every character alive makes you feel like you completely dominated the game and I love it.
Overall solid but I don't think I'd replay it on lunatic reverse if I had to ever revisit.

Pretty cool to go through, the artstyle is nice, the story is intriguing and there is good humor to it.

Fire emblem Thracia 776 added a lot of new innovations that make it quite unique in this series. For all the good stuff that was added like rescue dropping and capturing there is also the more akward stuff such as staffs being able to miss and fatigue which are annoying but not too bad either I guess. And then you have nightmare fuel like near infinite ambush reinforcements, fog of war which is used abundantly throughout the game and finally the siege tome/ballista/infinite staff range spam on late game maps.This game wouldn't be anywhere near as bad if it didn't rely so much on the player's ignorance of what's going on to simulate difficulty.

Out of all the fates, this one probably had the least interesting gameplay. Most of the maps are route like in birthright but with super weird gimmicks thrown it, little amount of deployment slots or overwhelmingly strong enemies. Suffice to say I wasn't a fan of the valla arc at all and as always with fates the story is dumb as hell and everything revolves around corrin which doesnt help this game's case. Nonetheless the ending cutscenes and the music provided me with enough emotions to give it a 6/10.

I can't believe Kaze died and I only noticed it when the credits started rolling...