INTCOM_
2022
2016
2012
RATING: Love and Hate
It kind of feels like 3 steps forward and 5 steps back from the original Deus Ex. The upgrade system feels engaging and I like the stealth mechanics, but the health regeneration and excessive resource scarcity is kind of wack, and the world just isn't as interesting as the original. It's technically fine, but it just did not grab me like the original nor feel as satisfying to play
It kind of feels like 3 steps forward and 5 steps back from the original Deus Ex. The upgrade system feels engaging and I like the stealth mechanics, but the health regeneration and excessive resource scarcity is kind of wack, and the world just isn't as interesting as the original. It's technically fine, but it just did not grab me like the original nor feel as satisfying to play
2005
2008
2022
2023
2009
RATING: Good
"We have Super Metroid at home"
I actually really respect this game for the sheer dedication towards making something based on the classics with this much care and attention, but its original inclusions are pretty questionably designed and make the game less fun. Story's serviceable at best, probably would've been better if they leaned into some vintage 80s toyline cheese instead of playing it mostly straight. Still, at least the game is pretty decently designed in spite of its shortcomings and is quite fun to explore around in
"We have Super Metroid at home"
I actually really respect this game for the sheer dedication towards making something based on the classics with this much care and attention, but its original inclusions are pretty questionably designed and make the game less fun. Story's serviceable at best, probably would've been better if they leaned into some vintage 80s toyline cheese instead of playing it mostly straight. Still, at least the game is pretty decently designed in spite of its shortcomings and is quite fun to explore around in
2017
2023
2016
2018
RATING: Love and Hate
The shipbreaking mechanics are fun to interact with, but good lord this game needs a "Skip Cutscene" button because they feel pretty damn intrusive and aren't written well enough to be forgivable, please stop locking my controls for ten minutes at a time to lecture me about labor unions when I already think they're a good thing
The shipbreaking mechanics are fun to interact with, but good lord this game needs a "Skip Cutscene" button because they feel pretty damn intrusive and aren't written well enough to be forgivable, please stop locking my controls for ten minutes at a time to lecture me about labor unions when I already think they're a good thing