RATING: Fantastic

This game was criminally underlooked back in 2013-2014 when I played it. An extremely fun homage to various tokusatsu series with solid controls, a cast of fun characters and character designs paired with funny writing that knows when to be serious, absolutely amazing set pieces (especially during the major boss encounters!), even the myriad genre-shifting segments are all pretty solid diversions from the core gameplay. This game was peak Platinum.

RATING: Great

This game is canon

RATING: Hazy

Desperately needed some more content to keep the experience fresh - the core gameplay is nice, but it gets repetitive quick. It's almost a good game, but frustratingly not quite.

RATING: game SUCKS i go to BED

This might actually be the worst game that I've played not because of technical faults, but because of how it's designed. Nothing feels satisfying. Collision is jank as hell. Progression is complete nonsense. Powerpoint slideshow frame rates in cutscenes. This was a terrible batch of homebrewed software and I'm probably going to contract methanol poisoning.

RATING: Great

zane is so awezome.........

RATING: Fantastic

This is the one. The very first video game I had ever played, and the one that sparked my love for the entertainment medium as a whole. Moving Mario around was fun, exploring the levels trying to find all the stars and coins I could, even trying to jump the mountains in front of the castle thinking there was something behind them... it's hard to consider any other game my absolute #1 favorite, when Super Mario 64 exists and influenced me to such a magnificent degree.

RATING: Great

Has some of the best writing I've seen in a game (Lonesome Road and part of Dead Money notwithstanding), but I do think having the Fallout 3 gameplay held it back. Still impressive that something put through a heavy time constraint came out so well

2008

Puzzle mechanics were cool, but nothing really stuck with me

RATING: Fantastic

travis bell is my spirit animal

Started playing, but need to restart it, generally enjoyed my time

RATING: sweet baby rays these frame drops

Had some pretty severe technical and performance problems with this game, and even if I didn't this game still has some very annoying design and I did not enjoy it

2016

RATING: Doubt

It's just not compelling enough to keep my interest with its literal-and-intentional hostile design, and it never really got more interesting despite doing playing through the game's levels. Kinda feel like the game was advertised as more than it was

RATING: Love and Hate

Got pretty far in the game, but it just wasn't doing enough to hold my interest, which is a shame as I quite liked the original. It feels like it improves on the original, but the writing feels weaker and the challenges feel less engaging and more annoying.

RATING: Love and Hate

The shipbreaking mechanics are fun to interact with, but good lord this game needs a "Skip Cutscene" button because they feel pretty damn intrusive and aren't written well enough to be forgivable, please stop locking my controls for ten minutes at a time to lecture me about labor unions when I already think they're a good thing

RATING: Good

"We have Super Metroid at home"

I actually really respect this game for the sheer dedication towards making something based on the classics with this much care and attention, but its original inclusions are pretty questionably designed and make the game less fun. Story's serviceable at best, probably would've been better if they leaned into some vintage 80s toyline cheese instead of playing it mostly straight. Still, at least the game is pretty decently designed in spite of its shortcomings and is quite fun to explore around in